Fallout New Vegas

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Dead Rats
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Re: Fallout New Vegas

Post by Dead Rats » Fri May 25, 2012 12:43 pm

And they pose no challenge at any level, if you stare at one hard enough its head'll explode

FO3 was deffo harder
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Re: Fallout New Vegas

Post by JBoy » Fri May 25, 2012 12:45 pm

Still prefer FO3 over new vegas. It was darker and more depressing, new vegas feels like a western with robots.

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Re: Fallout New Vegas

Post by wub » Fri May 25, 2012 12:47 pm

Dead Rats wrote:And they pose no challenge at any level, if you stare at one hard enough its head'll explode

FO3 was deffo harder

You want a challenge? Go to the Cliffside Prospector Camp. Swim across the river to the other side, opposite from the Cliffside map marker. There is some power armour in there if you can get in and get out alive.

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Re: Fallout New Vegas

Post by Dead Rats » Fri May 25, 2012 12:55 pm

omg what's there?
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Re: Fallout New Vegas

Post by wub » Fri May 25, 2012 12:58 pm

Dead Rats wrote:omg what's there?

You'll have to find out...bring a gun.

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Re: Fallout New Vegas

Post by finji » Fri May 25, 2012 2:27 pm

JBoy wrote:Still prefer FO3 over new vegas. It was darker and more depressing, new vegas feels like a western with robots.
Ye i agree, that game was so grim. Best part of new vegas for me was the Lonesome road addon, loved that.
#cyber

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Re: Fallout New Vegas

Post by wub » Fri May 25, 2012 2:30 pm

finji wrote:Best part of new vegas for me was the Lonesome road addon, loved that.

Too short though...plus the linear structure. New Vegas is lacking a truly decent open world add-on like Point Lookout was for FO3. Closest that comes to it is probably Old World Blues.

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Re: Fallout New Vegas

Post by Dead Rats » Fri May 25, 2012 7:43 pm

I know you said 'challenge', but that's like having a danger wank when your mum is already in the room.
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Re: Fallout New Vegas

Post by Dead Rats » Thu May 31, 2012 12:03 pm

This stnuc quest just will NOT trigger. I have got her to speak just once, when I was doing the B29 mission for the boomers and then she randomly comes out with some shit just as I'm about to raise the plane on the pier. I have been to pretty much every location it's said to trigger, and even waiting until I get a quest associated with that area as its been advised thy some lines of dialogue will only work once. Waited a good 4 days in front of the Mcarren Terminal doors bit with this slag and still NOTHING.

plz help
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Re: Fallout New Vegas

Post by wub » Thu May 31, 2012 1:09 pm

Dead Rats wrote:I know you said 'challenge', but that's like having a danger wank when your mum is already in the room.

How'd you find it?

Dead Rats wrote:This stnuc quest just will NOT trigger. I have got her to speak just once, when I was doing the B29 mission for the boomers and then she randomly comes out with some shit just as I'm about to raise the plane on the pier. I have been to pretty much every location it's said to trigger, and even waiting until I get a quest associated with that area as its been advised thy some lines of dialogue will only work once. Waited a good 4 days in front of the Mcarren Terminal doors bit with this slag and still NOTHING.

plz help
Which one are you after? Cassidy's?

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Re: Fallout New Vegas

Post by Dead Rats » Thu May 31, 2012 1:35 pm

I found it No. As in I'm not doing that just yet. As in I fail to see how you could even do it AT ALL without a fucking class sniper and a good vantage point a loooooonnngg way away.

No, dickhead Veronica's.
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Re: Fallout New Vegas

Post by wub » Thu May 31, 2012 1:50 pm

Dead Rats wrote:I found it No. As in I'm not doing that just yet. As in I fail to see how you could even do it AT ALL without a fucking class sniper and a good vantage point a loooooonnngg way away.
If you use a stealthboy there's a great sniping point inside...if you can get to it. I did it with a fully tricked out Anti-Mat rifle (supressor & high sneak are a fucking must) and a shit ton of AP ammo.

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Re: Fallout New Vegas

Post by kruptah » Sat Jun 02, 2012 12:20 am

:mrgreen:

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Re: Fallout New Vegas

Post by wub » Mon Jul 23, 2012 8:55 am

Started replaying this over the weekend, varied the character build so I'm fully tricked out on Luck & Intelligence and letting Strength & Endurance slide as a result. Breaking the casino banks as I come across them, three character team with Boone & ED-E as support. Way more fun second time round.

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Re: Fallout New Vegas

Post by Electric_Head » Mon Jul 23, 2012 9:58 am

Boone and ED-E are a great team.
I traded ED-E for that dog from the Great Kahns but promptly changed back.

I've just started the Lonesome rode after finishing old world blues.
It's a bit weird to get into after a few weeks of DayZ and Arma2.
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Re: Fallout New Vegas

Post by wub » Mon Jul 23, 2012 10:00 am

Lonesome Road is fucking dark and tbh not all the much fun compared to Old World Blues. You get some shit hot kit/weapons, admittedly, but it's a bit too serious. The choice you make at the end does have a big effect on possibilities once you're back in the Mojave, however.

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Re: Fallout New Vegas

Post by Electric_Head » Mon Jul 23, 2012 10:01 am

I'm not enjoying it much as Old World Blues which kept me on the edge of my seat.
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Re: Fallout New Vegas

Post by wub » Mon Jul 23, 2012 10:07 am

Electric_Head wrote:I'm not enjoying it much as Old World Blues which kept me on the edge of my seat.
OWB is quality, full of character and feels like a seperate world as opposed to a linear mission structure. Lonesome Road is dark, Dead Money is ridiculously difficult for what it is, though it fills the story out nicely for some of the NPCs, Honest Hearts is fucking MINT in terms of location/design/story, but suffers from it's story missions being a bit too short.

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Re: Fallout New Vegas

Post by JBoy » Mon Jul 23, 2012 10:21 am

Third playthrough now and i cant believe how good 'that' gun is, tougher enemies such as deathclaws go down with one or two shots without fail.

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Re: Fallout New Vegas

Post by wub » Mon Jul 23, 2012 10:23 am

Anti Mat rifle?

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