DayZ: An open-world, perma-death zombie survival game

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Trichome
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Re: DayZ: An open-world, perma-death zombie survival game

Post by Trichome » Sat May 26, 2012 6:32 pm

ill post this here so noone sees ingame: deadly me and depricode are in cherno (I think its cherno) in a house
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Re: DayZ: An open-world, perma-death zombie survival game

Post by deadly_habit » Sat May 26, 2012 6:37 pm

http://teamfackin.com/moocow/dayz/map/ this is the map i use btw
currently at the deer stand in between Staroye and Msta

not gonna head to elektro/cherno as that's just suicide

my skype id is deadly.habit

idontreallygiveashit
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Re: DayZ: An open-world, perma-death zombie survival game

Post by idontreallygiveashit » Sat May 26, 2012 6:38 pm

I panicked and killed some random guy. Can't we find a day server to play on?

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wobbles
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Re: DayZ: An open-world, perma-death zombie survival game

Post by wobbles » Sat May 26, 2012 6:41 pm

LETS PLAY ryte now

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Re: DayZ: An open-world, perma-death zombie survival game

Post by deadly_habit » Sat May 26, 2012 6:46 pm

me trainrek and idontreallgiveashit are all on virginia21 atm

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Re: DayZ: An open-world, perma-death zombie survival game

Post by wobbles » Sat May 26, 2012 6:51 pm

are u on skype?

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Re: DayZ: An open-world, perma-death zombie survival game

Post by deadly_habit » Sat May 26, 2012 6:58 pm

yes
what server we all moving to, heh damn it i had someone in my sights too having a mexican standoff in the dark

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wobbles
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Re: DayZ: An open-world, perma-death zombie survival game

Post by wobbles » Sat May 26, 2012 6:58 pm

add to me to the skype call bras

af824472

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Re: DayZ: An open-world, perma-death zombie survival game

Post by idontreallygiveashit » Sat May 26, 2012 6:58 pm

I know we just agreed Chicago 4 in game, but its full - Chicago 5 isn't.

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Re: DayZ: An open-world, perma-death zombie survival game

Post by wobbles » Sat May 26, 2012 7:00 pm

add me to call guise pls omg omg pls

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Re: DayZ: An open-world, perma-death zombie survival game

Post by deadly_habit » Sat May 26, 2012 7:01 pm

k chicago 5 it is, we don't have a call yet, hit me up

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Re: DayZ: An open-world, perma-death zombie survival game

Post by wobbles » Sat May 26, 2012 7:04 pm

wuts ur skype lol

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Re: DayZ: An open-world, perma-death zombie survival game

Post by idontreallygiveashit » Sat May 26, 2012 7:04 pm

i found a mic. i'm adding you wobbles.

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Re: DayZ: An open-world, perma-death zombie survival game

Post by deadly_habit » Sat May 26, 2012 7:05 pm

wobbles wrote:wuts ur skype lol
deadly.habit

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Trichome
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Re: DayZ: An open-world, perma-death zombie survival game

Post by Trichome » Sat May 26, 2012 7:05 pm

my skype is Trainrek.Trichome.. just added you deadly, setting my mic level now
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Next day come, it became funny

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Re: DayZ: An open-world, perma-death zombie survival game

Post by wobbles » Sat May 26, 2012 7:05 pm

also chicago 4 is good

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Re: DayZ: An open-world, perma-death zombie survival game

Post by Sheff » Sat May 26, 2012 9:06 pm

deadly habit wrote:
Sheff wrote:anyone have this on mac?
you can't run OA on a Mac, sorry bro
daym, not even through bootcamp?

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ascent
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Re: DayZ: An open-world, perma-death zombie survival game

Post by ascent » Sat May 26, 2012 9:34 pm

you can run any windows app on bootcamp since its native

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Re: DayZ: An open-world, perma-death zombie survival game

Post by wormcode » Sat May 26, 2012 9:48 pm

@Sheff

Yeah it will work in bootcamp, but the question is how well will it work?
If I were you I'd download the demo and see how well it runs for you: www.arma2.com/demo/
I've read some people playing on Macs with varying results depending on their computer, mostly the video card issue.

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Trichome
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Re: DayZ: An open-world, perma-death zombie survival game

Post by Trichome » Sun May 27, 2012 10:41 am

overview of what went down last night:

Half an hour finding a server suitable for us all
Half an hour of deadly troubleshooting
An hour for me to actually get to the place where we were meeting only for me to fall about 3 metres and die.
Deadly and Wobbles went exploring while I made it back to the castle (another hour)
By the time I made it back again, we'd been playing for 4 hours and only managed to actually see each other once.
Me and deadly attempted to play for a bit longer but something went wrong when he installed the beta update, so he said screw it and I went to sleep.

Time well spent.
Soundcloud

When I first knifed man, it felt funny
Next day come, it became funny

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