DayZ: An open-world, perma-death zombie survival game
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Please read and follow this sub-forum's specific rules listed HERE, as well as our sitewide rules listed HERE.
Link to the Secret Ninja Sessions community ustream channel - info in this thread
Re: DayZ: An open-world, perma-death zombie survival game
ill post this here so noone sees ingame: deadly me and depricode are in cherno (I think its cherno) in a house
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deadly_habit
- Posts: 22980
- Joined: Tue Oct 24, 2006 3:41 am
- Location: MURRICA
Re: DayZ: An open-world, perma-death zombie survival game
http://teamfackin.com/moocow/dayz/map/ this is the map i use btw
currently at the deer stand in between Staroye and Msta
not gonna head to elektro/cherno as that's just suicide
my skype id is deadly.habit
currently at the deer stand in between Staroye and Msta
not gonna head to elektro/cherno as that's just suicide
my skype id is deadly.habit
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idontreallygiveashit
- Posts: 3860
- Joined: Thu Aug 04, 2011 10:45 pm
- Location: Birmingham
Re: DayZ: An open-world, perma-death zombie survival game
I panicked and killed some random guy. Can't we find a day server to play on?
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deadly_habit
- Posts: 22980
- Joined: Tue Oct 24, 2006 3:41 am
- Location: MURRICA
Re: DayZ: An open-world, perma-death zombie survival game
me trainrek and idontreallgiveashit are all on virginia21 atm
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deadly_habit
- Posts: 22980
- Joined: Tue Oct 24, 2006 3:41 am
- Location: MURRICA
Re: DayZ: An open-world, perma-death zombie survival game
yes
what server we all moving to, heh damn it i had someone in my sights too having a mexican standoff in the dark
what server we all moving to, heh damn it i had someone in my sights too having a mexican standoff in the dark
Re: DayZ: An open-world, perma-death zombie survival game
add to me to the skype call bras
af824472
af824472
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idontreallygiveashit
- Posts: 3860
- Joined: Thu Aug 04, 2011 10:45 pm
- Location: Birmingham
Re: DayZ: An open-world, perma-death zombie survival game
I know we just agreed Chicago 4 in game, but its full - Chicago 5 isn't.
Re: DayZ: An open-world, perma-death zombie survival game
add me to call guise pls omg omg pls
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deadly_habit
- Posts: 22980
- Joined: Tue Oct 24, 2006 3:41 am
- Location: MURRICA
Re: DayZ: An open-world, perma-death zombie survival game
k chicago 5 it is, we don't have a call yet, hit me up
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idontreallygiveashit
- Posts: 3860
- Joined: Thu Aug 04, 2011 10:45 pm
- Location: Birmingham
Re: DayZ: An open-world, perma-death zombie survival game
i found a mic. i'm adding you wobbles.
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deadly_habit
- Posts: 22980
- Joined: Tue Oct 24, 2006 3:41 am
- Location: MURRICA
Re: DayZ: An open-world, perma-death zombie survival game
deadly.habitwobbles wrote:wuts ur skype lol
Re: DayZ: An open-world, perma-death zombie survival game
my skype is Trainrek.Trichome.. just added you deadly, setting my mic level now
Re: DayZ: An open-world, perma-death zombie survival game
daym, not even through bootcamp?deadly habit wrote:you can't run OA on a Mac, sorry broSheff wrote:anyone have this on mac?
Re: DayZ: An open-world, perma-death zombie survival game
you can run any windows app on bootcamp since its native
Re: DayZ: An open-world, perma-death zombie survival game
@Sheff
Yeah it will work in bootcamp, but the question is how well will it work?
If I were you I'd download the demo and see how well it runs for you: www.arma2.com/demo/
I've read some people playing on Macs with varying results depending on their computer, mostly the video card issue.
Yeah it will work in bootcamp, but the question is how well will it work?
If I were you I'd download the demo and see how well it runs for you: www.arma2.com/demo/
I've read some people playing on Macs with varying results depending on their computer, mostly the video card issue.
Re: DayZ: An open-world, perma-death zombie survival game
overview of what went down last night:
Half an hour finding a server suitable for us all
Half an hour of deadly troubleshooting
An hour for me to actually get to the place where we were meeting only for me to fall about 3 metres and die.
Deadly and Wobbles went exploring while I made it back to the castle (another hour)
By the time I made it back again, we'd been playing for 4 hours and only managed to actually see each other once.
Me and deadly attempted to play for a bit longer but something went wrong when he installed the beta update, so he said screw it and I went to sleep.
Time well spent.
Half an hour finding a server suitable for us all
Half an hour of deadly troubleshooting
An hour for me to actually get to the place where we were meeting only for me to fall about 3 metres and die.
Deadly and Wobbles went exploring while I made it back to the castle (another hour)
By the time I made it back again, we'd been playing for 4 hours and only managed to actually see each other once.
Me and deadly attempted to play for a bit longer but something went wrong when he installed the beta update, so he said screw it and I went to sleep.
Time well spent.
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