Massive patch [generic midrange grit-esq] ->
Automate cut off/bandwidth/resonance on double notch e.t.c. /Feedback/Mod Osc phase ->
Comb filter with freq around 80-120Hz, feedback just below audible echo threshold, automate notch freq slightly. ->
Split freqs, high med low [500Hz/5(or)8Kh x-over points] (3 bands) ->
Highs: phaser set to low Hz oscillation half wet/dry,
extremely subtle distortion, small room reverb, +6dB early reflections. (bring down channel level appropriately) ->
Mids: subtle distortion, subtle Compression, subtle Flange with feedback and feed-forward set to around -[minus]20-30% ->
Lows: Compression/limiting, set to mono.
Buss together. On the Buss->
EQ. Automate Peak[1], moving up down freqs and amp (circular/wiggly motion sort of in time with beat) around 250-500Hz, Automate notch around 500Hz-2KHz - Automate peak [2] around 2KHz-8KHz. (You're essentially programming your own phaser here. On each EQ band pay attention to where the point is and how it's effecting the timbre, find points that resonate nicely and focus around said points for each band) ->
Multiband compression. This step is entirely reliant on the timbre of the patch, add/remove bands to taste and use to emphasize/negate areas of the timbre.
Bounce and run the sample through a granular engine ( I use
Hourglass) Play about with (and automate) Grain Envelope shape/Grain Frequency/Grain Length. Also setting the 'texture' length to 2x the sound source length and automating playback position creates (can do, it's always situational) nice results... Render once you've got robotic twisty goodness. ->
(if set to 2x time of orig, time stretch back to normal length, otherwise) Layer over non granulated sample (enjoy the phasey goodness). Bounce both to 1->
Listen through, cut moments of clarity/prominent movement e.t.c. ->
Sequence to beat, create a groove.->
Split freqs. apply subtle flange to mids/highs, also if required (if there's still room for stereo width without it falling apart) apply subtle chorus to mids/highs/subtle distortion to taste. Buss together. ->
????? ->
Profit!
Yah so this has turned into more of a workflow write-up. Still though, it involves FX chaining. Makes stuff like this...
Soundcloud
Yep, this is the exact process i went through and order of FX i used to make this. Hope it'll help/inspire!
(btw I don't 'do' the midrange stuff, this was my first attempt, take what you will from that.)