DayZ: An open-world, perma-death zombie survival game
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Re: DayZ: An open-world, perma-death zombie survival game
wiggle baron accept my damn friend request
			
			
									
									
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				deadly_habit
 - Posts: 22980
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Re: DayZ: An open-world, perma-death zombie survival game
hey if you're volunteering to pay then vent, TS is more secureapmje wrote:Vent is better than TS.
i don't mind skype as is, just wanna link together our lil clan without needing say skype
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				deadly_habit
 - Posts: 22980
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Re: DayZ: An open-world, perma-death zombie survival game
SQUEEEEEEEEEEEE
figure someone might not get why i'm happy
the dev of this mod is part of the BIS interactive aka the guys who make the arma games and he confirmed day z will be coming to arma 3, which is probably one of the best looking games in ages and finally an engine overhaul which hopefully is optimized
Re: DayZ: An open-world, perma-death zombie survival game
ah man stnuc just keep fucking me up... zombies are the easy part
			
			
									
									
						Re: DayZ: An open-world, perma-death zombie survival game
sorry about last night depricode, i nudged the reset button with my knee and couldn't be fucked to start the whole thing up again...
			
			
									
									- the wiggle baron
 - Posts: 5420
 - Joined: Tue Jun 20, 2006 6:30 pm
 - Location: Oxford
 
Re: DayZ: An open-world, perma-death zombie survival game
Ooooh that looks dam nice, but I would just need a new computer, straight up lol have to play dayz atm in 1024x768 on low settings. Its alright tho, since 1.7 it now runs so smoothly you can keen an eye on your surroundings really well. But yeah, that looks aaaawesome...
And sory grillis, im useless with steam lol will get on it though, saw it pop up a while ago and just didnt really know what to do lol was probably knee deep in zombies...
			
			
									
									And sory grillis, im useless with steam lol will get on it though, saw it pop up a while ago and just didnt really know what to do lol was probably knee deep in zombies...
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- the wiggle baron
 - Posts: 5420
 - Joined: Tue Jun 20, 2006 6:30 pm
 - Location: Oxford
 
Re: DayZ: An open-world, perma-death zombie survival game
Ooooh that looks dam nice, but I would just need a new computer, straight up lol have to play dayz atm in 1024x768 on low settings. Its alright tho, since 1.7 it now runs so smoothly you can keen an eye on your surroundings really well. But yeah, that looks aaaawesome...
And sory grillis, im useless with steam lol will get on it though, saw it pop up a while ago and just didnt really know what to do lol was probably knee deep in zombies...
			
			
									
									And sory grillis, im useless with steam lol will get on it though, saw it pop up a while ago and just didnt really know what to do lol was probably knee deep in zombies...
Saturday nights 7-9pm GMT - Wiggle Baron @ SubFM!
Radio archive: http://www.dubstepforum.com/viewtopic.php?t=60164.html
Mixes: http://www.dubstepforum.com/viewtopic.php?t=63354
Electronic Explorations 035
Deeper Mix
Bad Mood Dub
2hr Classics Selection
						Radio archive: http://www.dubstepforum.com/viewtopic.php?t=60164.html
Mixes: http://www.dubstepforum.com/viewtopic.php?t=63354
Electronic Explorations 035
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Bad Mood Dub
2hr Classics Selection
- Ricky_Spanish
 - Posts: 288
 - Joined: Tue Aug 02, 2011 2:37 pm
 - Location: Gtr. Manchester
 
Re: DayZ: An open-world, perma-death zombie survival game
Will this machine run it @ 1680x1050 max settings?
I can't tell because its AMD...
http://www.ebay.co.uk/itm/Vibox-4-4GHz- ... 935wt_1138
			
			
									
									
						I can't tell because its AMD...
http://www.ebay.co.uk/itm/Vibox-4-4GHz- ... 935wt_1138
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				BonerJams04
 - Posts: 6889
 - Joined: Tue Dec 27, 2011 3:26 am
 
Re: DayZ: An open-world, perma-death zombie survival game
they should do a console portdeadly habit wrote:
SQUEEEEEEEEEEEE
figure someone might not get why i'm happy
the dev of this mod is part of the BIS interactive aka the guys who make the arma games and he confirmed day z will be coming to arma 3, which is probably one of the best looking games in ages and finally an engine overhaul which hopefully is optimized
so i can actually play it
butter_man wrote: who do you think taught you smoke tree's, OD'S, Ice cubes and DOC's?
God, thats who.

Re: DayZ: An open-world, perma-death zombie survival game
They'd have to really dumb it down, or create a console specific version probably. They are firm PC game developers, people have been asking about console ports of ARMA for many years.Reverb wrote: they should do a console port
so i can actually play it
It most likely wouldn't run otherwise on current gen... maybe next gen consoles, but consoles are just weak computers these days really. Just spend the money on an actual PC you can upgrade easily and cheaply when needed?
Simulation games like this require a lot of mapped buttons and constant input from keys, not to mention a mouse. Of course you can add those to some consoles, but again - might as well get a more powerful PC. Not to mention mods. Modding is huge with PC games.
Plenty of time to upgrade. I doubt we'll see ARMA 3 until after the first few months of 2013 anyway. It's scheduled for late 2012 but everything gets pushed back these days.
Re: DayZ: An open-world, perma-death zombie survival game
Bringer wrote:Will this machine run it @ 1680x1050 max settings?
I can't tell because its AMD...
http://www.ebay.co.uk/itm/Vibox-4-4GHz- ... 935wt_1138
I don't think so...
- handbanana
 - Posts: 42
 - Joined: Wed Apr 29, 2009 2:36 am
 - Location: Sydney, Australia
 
Re: DayZ: An open-world, perma-death zombie survival game
I've tried out skype the last couple of sessions, it seems to be pretty cpu intensive... I've heard ventrillo is the preffered option? Regardless, a teamspeak server would be ideal.
In other news, found an ak-74 kobra in a deer stand before, replaced the regular ak I already had and now I have 5 clips too. Now onto Stolichnoy to pick up Grillis, then find some blood, epi pens and a backpack if what Ive heard about 1.7 glitching them isn't true...
			
			
									
									
						In other news, found an ak-74 kobra in a deer stand before, replaced the regular ak I already had and now I have 5 clips too. Now onto Stolichnoy to pick up Grillis, then find some blood, epi pens and a backpack if what Ive heard about 1.7 glitching them isn't true...
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				deadly_habit
 - Posts: 22980
 - Joined: Tue Oct 24, 2006 3:41 am
 - Location: MURRICA
 
Re: DayZ: An open-world, perma-death zombie survival game
the AI and size of the world is what makes it so cpu intensive and why it will never work on a consolewormcode wrote:They'd have to really dumb it down, or create a console specific version probably. They are firm PC game developers, people have been asking about console ports of ARMA for many years.Reverb wrote: they should do a console port
so i can actually play it
It most likely wouldn't run otherwise on current gen... maybe next gen consoles, but consoles are just weak computers these days really. Just spend the money on an actual PC you can upgrade easily and cheaply when needed?
Simulation games like this require a lot of mapped buttons and constant input from keys, not to mention a mouse. Of course you can add those to some consoles, but again - might as well get a more powerful PC. Not to mention mods. Modding is huge with PC games.
Plenty of time to upgrade. I doubt we'll see ARMA 3 until after the first few months of 2013 anyway. It's scheduled for late 2012 but everything gets pushed back these days.
that and wayyyy too many controls like you said
simulation games don't work for consoles, same as rts games
- Ricky_Spanish
 - Posts: 288
 - Joined: Tue Aug 02, 2011 2:37 pm
 - Location: Gtr. Manchester
 
Re: DayZ: An open-world, perma-death zombie survival game
yeh, gonna build it me sen... lol i just had to re-learn all this pc baloney.Trainrek wrote:Bringer wrote:Will this machine run it @ 1680x1050 max settings?
I can't tell because its AMD...
http://www.ebay.co.uk/itm/Vibox-4-4GHz- ... 935wt_1138
I don't think so...
AMD FX-4170 4.20GHz (4.30GHz Turbo) Socket AM3+ 4-Core Processor
GIGABYTE GA-970A-DS3 AMD 970A (Socket AM3+) DDR3 PCI-Express ATX Motherboard
Radeon HD 7770 1024MB GDDR5 (maybe later get x2 in xfire)
That's seems to be about the bare min for high graphics @ 1680.
It's the fact that dayz is gonna be made for arma 3 that' really got my balls all sweaty.
Re: DayZ: An open-world, perma-death zombie survival game
What's wrong with adding people on Steam and using the chat system of that?
			
			
									
									
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				deadly_habit
 - Posts: 22980
 - Joined: Tue Oct 24, 2006 3:41 am
 - Location: MURRICA
 
Re: DayZ: An open-world, perma-death zombie survival game
not everyone playing is using the steam version or uses steam (also i don't know if you can have multiple people in on the same voice chat on steam)
we tend to use mics, not text chatting
			
			
									
									
						we tend to use mics, not text chatting
- Electric_Head
 - Posts: 16958
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Re: DayZ: An open-world, perma-death zombie survival game
Fair enough. Haven't used Steam voice chat in a while though, but I'm pretty sure you can have multiple people. Either way if anyone wants to add me on Steam, my name is alt_ctrl_delete656.deadly habit wrote:not everyone playing is using the steam version or uses steam (also i don't know if you can have multiple people in on the same voice chat on steam)
we tend to use mics, not text chatting

Re: DayZ: An open-world, perma-death zombie survival game
trainrek will the ping on the aussie servers be equally as bad for you?
been on last few... handbanana saving my ass too many times.. found a medical supply crate.. got like 10 blood packs between us now. i now got a backache from sitting too tensely and was grinding my jaw during the last hour of play.fucks sake lol
			
			
									
									
						been on last few... handbanana saving my ass too many times.. found a medical supply crate.. got like 10 blood packs between us now. i now got a backache from sitting too tensely and was grinding my jaw during the last hour of play.fucks sake lol
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