I've always wanted to create my own realistic sounding percussion loops (bongos, congas, claves, cowbells etc.) for my tracks like at 1.30 onwards in this track. I've got loads of one shot samples of the bloody things but everytime I try and make a loop out of different samples it sounds cheesy and unrealistic. I've tried velocity and swing (both preset groove patterns and manual method of taking grid snap off and moving hits about) but I'm not really getting anywhere.
I don't really want to rely on premade percussion loops either as it's not as fun!
So I thought I would make a thread dedicated to this type of drum programming as I'm sure there are other folk on the forum who are interested in making this stuff too.
One thing I have started doing is making percussion one shots mono and then panning them around to fit them into the stereo space of the track. I don't think this always works that well though. I think using velocity and groove also makes a difference but to me there's still something missing to make the lines actual sound like their being played.
I read this from Blackdown's interview with Shackleton (sounds very time consuming lol): "I love it, but it's really hard to chop-up and program the beats and then get them to flow so they sound organic. I'm reasonably pleased with the results so far. Bass is important, but, for me, there has to be more going on than just that. There's a guy called Chronomad that has got it going on like I want it, but I think he's actually playing the percussion and looping in. Mostly I'll get individual hits of a drum, then I'll feed them into different inputs, knock the tone off on some, add reverb on another, time-stretch another etc, so that I'm left with a range of different sounds that a single drum could produce. Then I normally loop a bassline and follow the bassline with the drum until I'm happy with the progress of that particular drum, then I'll do the same with some other percussion. Now during the course of that, the impact of additional sounds will affect the initial dynamics, so that I'll have to go back and alter that, which in turn impacts on the rest. It's a long and laborious process and I can never remember what the tune sounds like because I'm not listening to it, I'm so caught up in looking at the tree that I can't see the forest!"
Anyway...has anyone else got any tips to share?

