Post
by Unknown Entities » Tue Jun 05, 2012 12:37 pm
Hey, I'm no expert at this but I have found that the best approach at imitation is to just start out by aiming to create the fundamental aspects of the sound ie: start out by setting up your oscs/operators in whatever configuration you think will achieve the sort of "wwoaahh" formation to the sound, then once you have that, mess with the waveforms of each osc/operator until you can get it to have as close as possible of a sonic embodiment/grit, then from there use whatever effects to further sculpt and tweak the sound to taste, be it something else you find you like or the same as the this.
This sounds to me like you could just take FM8, throw Operator 1 to .500 ratio, then take another Operator, set it to somewhere in between .500 to 1.000 ratio, then modulate Operator 1 with it, then mess around with either using Sine, Triangle, Sqaure (I'm not sure about you but I find that for these more complex sounds with lots of modulation, if you start with simpler waveforms you can push it through heavier effects processing without it getting messy/full of excessive white noise) and then possibly try mapping the ratio of Operator 2 to whatever macro knob you use to control the Operator 2 -> Operator 1 modulation so that the ratio changes as the level of modulation does, makes it have more movement.
Basically I could ramble on and on, but I think if you break the sound down into steps and just repeatedly try to get each one as close as possible you will be successful.
Cheers, Unknown Entities