collige wrote:hurlingdervish wrote:collige wrote:hurlingdervish wrote:
We'd get far more variety of genres if developers weren't forced to make mass appeal games and sell millions of copies. Theres a reason stealth/survival horror games died out, and its the same reason we get MP tacked on to games that don't need it.
DD is a necessary evil, and it doesn't actually exclude sharing games. There are plenty of solutions that could pop up for this, such as locking a game on your system for a period of time while you are lending it out indefinitely or for a defined set of time. PS3 already allows multiple accounts to download the same game for free, although thats pretty much an oversight that they try to keep quiet for obvious reasons.
Or publishers could actually decide to take risks with their new games, stop trying to copy CoD, and stop looking for cheap ways to get more money out of consumers. No one is forcing these people to try and to race with the big names and chase mass appeal. Take Mass Effect for example. They made a brand new, single player only IP and sold millions of copies with it.
and yet if you follow gaming news, you know that even major success is no longer enough to warrant keeping studios running. So many developers either get shut down or gobbled up by another company because the amount of copies they need to sell is just unrealistic.
I can't think of a single dev that has been closed down after a successful game outside of 38 Studio (which got shut down because MLB pitchers don't know how to run companies). They make critical flops and die. I am watching THQ fail because Homefront was a shitty CoD clone and the rest of their AAA games in the last year were mediocre outside of Saint's Row 3. Factor 5 died because Lair sucked. 3D Realms closed because they fucked around for a decade with nothing to show for it. GRIN died because Bionic Commando and Terminator both sucked. On the other hand, The Witcher 2 and Arma 2 have shown that small companies can compete on the same level as AAA publishers with a fraction of the development cost. I really think the biggest problem is how much money people blow on marketing and trying to appeal to the mainstream FPS crowd that already has their own games to play.
There is not enough room for everyone in AAA releases. Games need to cut down on their scope and minimize excessive costs, part of which is not manufacturing copies of the game.
I agree. I don't have a problem with downloadable games. What I DO have a problem with is preventing and gimping used sales of boxed console games for no good reason other than trying to cash in on Gamestop's business model.
look at half of the successful studios EA ate up and shat out
i'll list 3 for you Maxis, Westwood, Bullfrog and that's just the tip of the iceberg as far as some of the great companies that EA has ruined
it's no longer about devs, it's about these mega publishers which is why it's rare you see a company like cd projekt or bohemia interactive succeed, and even so they had publishers to start with but have broken off
it's also why kickstarter is nice to see
publishers like activision and ea have horrible business practices and essentially treat their devs like shit, it's why you won't see anyone taking any risks on new ips, because the publishers are run by suits in a board room and not devs who know what gamers want
the devs who do want to do something unique often find a damn hard time to get a budget behind it to compete with these multimillion $ super titles and for some reasons gaming journalists love pointing that out which the masses eat up