DayZ: An open-world, perma-death zombie survival game

Off Topic (Everything besides dubstep)
Forum rules
Please read and follow this sub-forum's specific rules listed HERE, as well as our sitewide rules listed HERE.

Link to the Secret Ninja Sessions community ustream channel - info in this thread
Locked
idontreallygiveashit
Posts: 3860
Joined: Thu Aug 04, 2011 10:45 pm
Location: Birmingham

Re: DayZ: An open-world, perma-death zombie survival game

Post by idontreallygiveashit » Tue Jun 19, 2012 3:08 pm

:cornlol: what an exchange.

oddy
Posts: 380
Joined: Sat Jul 25, 2009 12:34 pm
Location: Devon UK

Re: DayZ: An open-world, perma-death zombie survival game

Post by oddy » Wed Jun 20, 2012 11:15 am

LEEDS
The Edge... there is no honest way to explain it,

because the only people who really know where it is are the ones who have gone over.

User avatar
node
Posts: 326
Joined: Sun Apr 08, 2007 5:11 pm
Location: Manchester

Re: DayZ: An open-world, perma-death zombie survival game

Post by node » Wed Jun 20, 2012 3:11 pm

I just tried to install the free version of Arma 2...it told me to log in to the Arma site and get the serial code but when i tried it just said I'd failed to log in :/ I don't know how well I'm going to do against Zombies if I can't even install the damn game...
http://www.mixcloud.com/the140show/the-charles-report-douglas-quaid-special/

Phigure
Posts: 14134
Joined: Fri May 28, 2010 5:55 am
Contact:

Re: DayZ: An open-world, perma-death zombie survival game

Post by Phigure » Wed Jun 20, 2012 5:59 pm

i just tried as well, it's probably just having issues at the moment
j_j wrote:^lol
Soundcloud | Twitter

User avatar
node
Posts: 326
Joined: Sun Apr 08, 2007 5:11 pm
Location: Manchester

Re: DayZ: An open-world, perma-death zombie survival game

Post by node » Wed Jun 20, 2012 7:38 pm

Ah nice one, hopefully not for long
http://www.mixcloud.com/the140show/the-charles-report-douglas-quaid-special/

User avatar
apmje
Posts: 5330
Joined: Thu Feb 18, 2010 3:35 pm
Location: North, UK

Re: DayZ: An open-world, perma-death zombie survival game

Post by apmje » Thu Jun 21, 2012 5:17 pm

JBoy wrote:Oh lovely!! What animals do you care for?

:lol: :lol:

Sorry deadly habit but that did crack me up.

User avatar
wobbles
Posts: 7056
Joined: Fri Jan 14, 2011 10:51 pm
Location: New York
Contact:

Re: DayZ: An open-world, perma-death zombie survival game

Post by wobbles » Thu Jun 21, 2012 5:26 pm

Dis game pissin me right off kid ya dig

grillis
Posts: 2976
Joined: Tue Apr 28, 2009 7:04 am
Location: syd

Re: DayZ: An open-world, perma-death zombie survival game

Post by grillis » Fri Jun 22, 2012 3:39 am

huge session last night.. worked our way back to cherno after scouring the eastern forests' deer stands and barns.. i was stocked for winchester ammo and had no problem escaping back to barns/houses in order to drop piles of zombies that were chasing us.. we were running moderately low on medical supplies and had been cooking pigs to replenish health.. we had enough but needed more. approaching cherno we started to encounter players, most of them had no weapons and those that did we could observe from the tree lines with binoculars until they were safely out of the way... we made it into cherno and started checking out warehouses and apartments, utilizing the new zombie mechanics to sneak around and lose their line of sight if aggro'd. these were tense moments. once upstairs in a set of apartments i spot player movement out the windows.. he's unarmed but checking the apartments for loot and is making his way towards us. i prone, facing the stairs, and wait; handbanana checks the rest of the loot.... the player appears facing me at the top of the stairs holding a newly acquired handgun. fuck. i fire my winchester and it hits, but the rate of fire is far too slow and before i can get another shot off he's unloaded the entire handgun clip into my face... i'm dead. i've learnt a valuable lesson about balancing the threat of zombies against the threat of players... the winchester is perfect for those indoor slow zombies or discreet player shots from afar... point blank range like this i needed something more powerful regardless of how loud it might have been. handbanana has my back though, emerging from the room as my body is being scavanged; his ak47 makes short work of him. in hindsight not only should i have been wielding a more powerful weapon at that moment, but retreating to the room with my team member rather than proning in the hallway should have been my first instinct... hey i thought he was unarmed and was feeling confident. i'm not too disappointed and respawn at elektro.. 20 minutes or so i'm edging on cherno again. i check out some of the familiar territory on the way for any starting weapons or supplies.. a hatchet is all i can muster. there seems to be a distinct lack of zombies and loot at this point.. we did a pretty good job of cleaning this area out a few hours ago and hardly anything has respawed. i get to cherno and follow our footsteps back to the apartment to rendezvous with handbanana.. as i'm approaching the apartment i spot a player seemingly making his way into the city centre.. i stalk him a little bit and the player name appears... it's the same guy who killed me before. he's unarmed but i still can't pass up this rare opportunity.. i run up from behind and hack away with my hatchet. it takes longer than i would have liked to kill him, there's lots of blood and he sort of just looked at me helplessly whilst i performed the deed.. revenge is sweet though. handbanana joins the server again but finds that the majority of my supplies he had scavenged from my body were gone... another important lesson learned- wait five minutes or so before disconnecting so the servers save your gear. it's late, all i have is a hatchet and a bigger albeit empty czech pack that i found in a garage moments before. we decide to try for the hospitals again, as was the plan... players have begun disappearing and zombies seems sparse. the hatchet proves a worthy tool for dealing with those lone zombies who spot us.. we still didn't want to risk letting shots off in the city if it could be avoided. we soon hit a series of five military tents outside the hospital, replenishing ak rounds for handbanana and locating a high powered shotgun with some ammunition. there's an abundance of all types of medical supplies too so we fill our packs and bail to the woods on the outskirts of the city to log off..

User avatar
Trichome
Posts: 1824
Joined: Sun Sep 19, 2010 6:26 pm

Re: DayZ: An open-world, perma-death zombie survival game

Post by Trichome » Fri Jun 22, 2012 9:56 am

leeds r dem tingz u pot on dogz gagety fam
Soundcloud

When I first knifed man, it felt funny
Next day come, it became funny

User avatar
Lucifa
Posts: 731
Joined: Fri Apr 08, 2011 9:11 pm

Re: DayZ: An open-world, perma-death zombie survival game

Post by Lucifa » Fri Jun 22, 2012 12:16 pm

grillis wrote:huge session last night.. worked our way back to cherno after scouring the eastern forests' deer stands and barns.. i was stocked for winchester ammo and had no problem escaping back to barns/houses in order to drop piles of zombies that were chasing us.. we were running moderately low on medical supplies and had been cooking pigs to replenish health.. we had enough but needed more. approaching cherno we started to encounter players, most of them had no weapons and those that did we could observe from the tree lines with binoculars until they were safely out of the way... we made it into cherno and started checking out warehouses and apartments, utilizing the new zombie mechanics to sneak around and lose their line of sight if aggro'd. these were tense moments. once upstairs in a set of apartments i spot player movement out the windows.. he's unarmed but checking the apartments for loot and is making his way towards us. i prone, facing the stairs, and wait; handbanana checks the rest of the loot.... the player appears facing me at the top of the stairs holding a newly acquired handgun. fuck. i fire my winchester and it hits, but the rate of fire is far too slow and before i can get another shot off he's unloaded the entire handgun clip into my face... i'm dead. i've learnt a valuable lesson about balancing the threat of zombies against the threat of players... the winchester is perfect for those indoor slow zombies or discreet player shots from afar... point blank range like this i needed something more powerful regardless of how loud it might have been. handbanana has my back though, emerging from the room as my body is being scavanged; his ak47 makes short work of him. in hindsight not only should i have been wielding a more powerful weapon at that moment, but retreating to the room with my team member rather than proning in the hallway should have been my first instinct... hey i thought he was unarmed and was feeling confident. i'm not too disappointed and respawn at elektro.. 20 minutes or so i'm edging on cherno again. i check out some of the familiar territory on the way for any starting weapons or supplies.. a hatchet is all i can muster. there seems to be a distinct lack of zombies and loot at this point.. we did a pretty good job of cleaning this area out a few hours ago and hardly anything has respawed. i get to cherno and follow our footsteps back to the apartment to rendezvous with handbanana.. as i'm approaching the apartment i spot a player seemingly making his way into the city centre.. i stalk him a little bit and the player name appears... it's the same guy who killed me before. he's unarmed but i still can't pass up this rare opportunity.. i run up from behind and hack away with my hatchet. it takes longer than i would have liked to kill him, there's lots of blood and he sort of just looked at me helplessly whilst i performed the deed.. revenge is sweet though. handbanana joins the server again but finds that the majority of my supplies he had scavenged from my body were gone... another important lesson learned- wait five minutes or so before disconnecting so the servers save your gear. it's late, all i have is a hatchet and a bigger albeit empty czech pack that i found in a garage moments before. we decide to try for the hospitals again, as was the plan... players have begun disappearing and zombies seems sparse. the hatchet proves a worthy tool for dealing with those lone zombies who spot us.. we still didn't want to risk letting shots off in the city if it could be avoided. we soon hit a series of five military tents outside the hospital, replenishing ak rounds for handbanana and locating a high powered shotgun with some ammunition. there's an abundance of all types of medical supplies too so we fill our packs and bail to the woods on the outskirts of the city to log off..
lol. did, not, read.

paragraphs plox

User avatar
Electric_Head
Posts: 16958
Joined: Tue May 11, 2010 9:59 am
Location: South of Africa
Contact:

Re: DayZ: An open-world, perma-death zombie survival game

Post by Electric_Head » Fri Jun 22, 2012 12:20 pm

I read it, twas a good story.
Image ImageImage Image
Image

User avatar
Blenky
Posts: 1002
Joined: Fri Aug 05, 2011 12:24 pm

Re: DayZ: An open-world, perma-death zombie survival game

Post by Blenky » Fri Jun 22, 2012 12:59 pm

deadly habit wrote:those thick hairy creatures aka the average person from leeds

I resent this statement. I cannot grow facial hair.

User avatar
wobbles
Posts: 7056
Joined: Fri Jan 14, 2011 10:51 pm
Location: New York
Contact:

Re: DayZ: An open-world, perma-death zombie survival game

Post by wobbles » Sun Jun 24, 2012 5:40 pm

anyone have blood bags an is near the airfield? i have 500 blood :(

User avatar
ThomasEll
Posts: 824
Joined: Fri Mar 19, 2010 7:20 pm

Re: DayZ: An open-world, perma-death zombie survival game

Post by ThomasEll » Mon Jun 25, 2012 7:38 am

Got this a couple of days ago, and I'm starting to get the hang of it, although I've made a ton of rookie errors... So far my favourite being yesterday, when I happened across a mighty stash (for a freshly spawned guy) on top of a roof. Picked it all up and was then trying to work out how the hell to pick up the rucksack that was also there (Having looked at pictures I think it was an ALICE pack). Thinking I would be safe (given that I was up a ladder on a nearly empty server, I alt tabbed out to find out how to swap rucksacks. Tabbed back about a minute later to find a horde of zombies munching on my corpse... :lol:


Also got murdered for the first time today.. Was getting chased by zombies, and was trying to kite them while I took shots at them with my makarov, when I heard a burst of assault rifle fire... Kind of hoped the guy was being nice and just carried on running around (although if I had shot at him I would have just been munched on).. He just shot me and then ran off... :lol:
bass hertz wrote: Less time masturbating = more time practicing for banjo duels.

idontreallygiveashit
Posts: 3860
Joined: Thu Aug 04, 2011 10:45 pm
Location: Birmingham

Re: DayZ: An open-world, perma-death zombie survival game

Post by idontreallygiveashit » Mon Jun 25, 2012 10:16 am

I CAN'T UPDATE THIS SHIT. What do i do????????

User avatar
pete_bubonic
Posts: 4000
Joined: Mon Oct 10, 2005 11:06 pm
Location: Bristol
Contact:

Re: DayZ: An open-world, perma-death zombie survival game

Post by pete_bubonic » Mon Jun 25, 2012 10:26 am

Since 1.7.1.5, I think this is my game of the year.
I make music as Forsaken, you can DL all my unreleased (and a couple released) bits here.

User avatar
HamCrescendo
Posts: 3101
Joined: Thu Jul 17, 2008 9:11 pm
Location: Manchester/London

Re: DayZ: An open-world, perma-death zombie survival game

Post by HamCrescendo » Mon Jun 25, 2012 5:41 pm

once I have 514 english pounds (sterling) I will be buying a computer that will be able to play this. been watching streams and such for a while.

deadly_habit
Posts: 22980
Joined: Tue Oct 24, 2006 3:41 am
Location: MURRICA

Re: DayZ: An open-world, perma-death zombie survival game

Post by deadly_habit » Wed Jun 27, 2012 1:04 am

damn it stuck at a barn in the middle of nowhere with a broken leg and no morphine
actually have some decent kit as well :corncry:

User avatar
wobbles
Posts: 7056
Joined: Fri Jan 14, 2011 10:51 pm
Location: New York
Contact:

Re: DayZ: An open-world, perma-death zombie survival game

Post by wobbles » Wed Jun 27, 2012 1:14 am

stuck in the void again :/

Phigure
Posts: 14134
Joined: Fri May 28, 2010 5:55 am
Contact:

Re: DayZ: An open-world, perma-death zombie survival game

Post by Phigure » Wed Jun 27, 2012 1:21 am

wobbles wrote:stuck in the void again :/
damn i thought that wasnt supposed to happen anymore
j_j wrote:^lol
Soundcloud | Twitter

Locked

Who is online

Users browsing this forum: No registered users and 0 guests