Fallout New Vegas

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wub
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Re: Fallout New Vegas

Post by wub » Thu Jul 26, 2012 7:18 am

Got banned from the Gomorrah (9000) and Ultra-Luxe (11000) last night. Added to my harvesting body armour from the Gun Runners guards and running through the Fiends around Vault 3 for their gear, I ended with something like 30k.

Shame that'll be only buy like two special weapons at most :lol:

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kruptah
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Re: Fallout New Vegas

Post by kruptah » Thu Jul 26, 2012 3:34 pm

The Katana all moded out is pretty sick.

Can't wait to get back on this.

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Re: Fallout New Vegas

Post by wub » Thu Jul 26, 2012 3:39 pm

kruptah wrote:The Katana all moded out is pretty sick.
If you get the Melee Hacker perk (level 1 = kill 125 enemies with melee weapons, level 2 = inflict 10,000 damage with melee weapons) you get a 5% and 10% boost to melee attack speed respectively :twisted:

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Re: Fallout New Vegas

Post by Trichome » Thu Jul 26, 2012 4:16 pm

you guys should seriously consider getting it on pc. its endlessly more fun
the project nevada mod makes the game so much more challenging and rewarding.
for example, you can tweak the xp gained, perks gained per level and loot drop chances.
i'm playing on very hard hardcore with 50% less experience gained, but i get a perk every level.
and i have tons more perks (150+) and none of them are unbalanced.

plus with nmcs texture pack my game looks unbelievable.
screenshots:
http://newvegas.nexusmods.com/mods/imag ... 586646.gif
http://newvegas.nexusmods.com/mods/imag ... 586614.gif
http://newvegas.nexusmods.com/mods/imag ... 585644.gif

i sound like a walking advert but it really is that much better on pc.
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Electric_Head
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Re: Fallout New Vegas

Post by Electric_Head » Thu Jul 26, 2012 6:33 pm

I'm on PC.
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JBoy
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Re: Fallout New Vegas

Post by JBoy » Thu Jul 26, 2012 6:57 pm

Most people are i think.

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Re: Fallout New Vegas

Post by idontreallygiveashit » Thu Jul 26, 2012 11:57 pm

How much will this slow my game down?

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Re: Fallout New Vegas

Post by Electric_Head » Fri Jul 27, 2012 5:43 am

This game looks pretty great on ultra settings without the texture mods.
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wub
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Re: Fallout New Vegas

Post by wub » Fri Jul 27, 2012 7:04 am

I'm only playing it on xBox :(

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node
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Re: Fallout New Vegas

Post by node » Fri Jul 27, 2012 11:54 am

Yeah my PC can't handle it. As if to make things worse the game just crashed and wiped my Auto-save, had only used one save which is right at the beginning. Gutted. Altho, i kinda don't mind goin bak and making another character and I'll do that luck thing this time :|
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Re: Fallout New Vegas

Post by wub » Fri Jul 27, 2012 11:58 am

node wrote:Yeah my PC can't handle it. As if to make things worse the game just crashed and wiped my Auto-save, had only used one save which is right at the beginning. Gutted. Altho, i kinda don't mind goin bak and making another character and I'll do that luck thing this time :|
Go for Luck 8 as a starting stat...you can boost it to 9 later with the Luck Implant from the Clinic, and the Lucky Shades item gives a further +1 if you need it.

I sacrificed Strength to get it up to that, which means you'll be able to carry less...but this is offset by having ED-E and another companion to help carry shit.

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Re: Fallout New Vegas

Post by node » Fri Jul 27, 2012 12:15 pm

So boost repair or science quite a bit as well? Ye I put it on 8..We shall see, maybe the crash was meant to be...defo saving more often this time tho lol
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Re: Fallout New Vegas

Post by wub » Fri Jul 27, 2012 12:18 pm

node wrote:So boost repair or science quite a bit as well? Ye I put it on 8..We shall see, maybe the crash was meant to be...defo saving more often this time tho lol
I think I had Guns, Speech and Lockpick as my tag skills as standard. Though I choose the Tag perk later on as a level advance and put it on Science to get it up to 100 (around level 16, I think).

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JBoy
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Re: Fallout New Vegas

Post by JBoy » Fri Jul 27, 2012 12:23 pm

Repair is the essential skill i always tag. At least weapons and armour dont degrade as rapidly as they did in fallout 3.

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Re: Fallout New Vegas

Post by wub » Fri Jul 27, 2012 12:28 pm

JBoy wrote:Repair is the essential skill i always tag. At least weapons and armour dont degrade as rapidly as they did in fallout 3.
I'd have preferred if they'd kept the FO3 system of having your Repair skill directly affect what % condition you can repair something to. Now it just seems I'm wandering around with 100% condition stuff most of the time just from Fiend harvesting every couple of days or so.

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JBoy
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Re: Fallout New Vegas

Post by JBoy » Fri Jul 27, 2012 12:33 pm

It was so annoying when you fired a weapon ten or so times and it degraded to half of its condition. Also those unique items that could only be repaired by merchants and almost all of them couldnt repair futher than 50%.

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Re: Fallout New Vegas

Post by wub » Fri Jul 27, 2012 12:41 pm

JBoy wrote:It was so annoying when you fired a weapon ten or so times and it degraded to half of its condition. Also those unique items that could only be repaired by merchants and almost all of them couldnt repair futher than 50%.
If you Speech checked Moira at the start you could convince her the Wasteland Survival Guide was a stupid idea, and she gives up on it (losing the quest options) but her Repair skill jumps to like 80 as she focuses on that instead :)

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Re: Fallout New Vegas

Post by JBoy » Fri Jul 27, 2012 12:42 pm

And the guy in point lookout, forgot about him actually.

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Re: Fallout New Vegas

Post by wub » Fri Jul 27, 2012 12:44 pm

JBoy wrote:And the guy in point lookout, forgot about him actually.
He caught me stealing from his store so I had to beat him to death with the manure shovel.

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Re: Fallout New Vegas

Post by aspect-dubz » Fri Jul 27, 2012 1:04 pm

Rebought new vegas the other day along with the add ons.. forgot how good it was. Just playing through the old world blues atm,
anyone got any tips for the locations of secret weapons/items to point me in the direction of?

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