I've been looking up Robert Henke videos in which he works in Ableton, and despite the fact that they're low quality videos they're extremely useful, interesting and valuable.
In particular, I'd like some clarification on a technique in which he uses Ableton's sends to create simulation of natural reverb and a thunderstorm effect.
How is he doing it? Is he routing the sound to sends with various effects then feeding back the sends to themselves?
I'm now looking up his tutorial on samplers, excited as fuck to watch them.
Some clarification on a Robert Henke technique
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VirtualMark
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Re: Some clarification on a Robert Henke technique
Interesting video! I've messed around with stuff like this on Ableton, i'd advise putting a limiter on your master as feedback loops can get loud quickly.
Yeah he pretty much shows his fx chain - he's just using one short sample and sending it to several tracks, then sending them to each other to create feedback.
Yeah he pretty much shows his fx chain - he's just using one short sample and sending it to several tracks, then sending them to each other to create feedback.
Re: Some clarification on a Robert Henke technique
Robert Henke is a fantastic producer. One of the most creative guys out there with great sense of musical texture. I could not recommend him more.
Re: Some clarification on a Robert Henke technique
Yeah, I think someone posted a subject on this a while back, apparently you can blow your speakers doing this?
How is he making it bounce around like that though? Use of time delay?
Edit: Wow, I just used feedback for one of the sends by maxing it out then turning it down to create a rumbling effect. However, I need to automate the send to max then decrease it before anything happens, leaving it at a certain level doesn't seem to create dramatic results. Also, whenever it redlines I automatically wince
Fuck, even with the limiter it gets crazy loud. It's hard to be dramatic yet controlled.
How is he making it bounce around like that though? Use of time delay?
Edit: Wow, I just used feedback for one of the sends by maxing it out then turning it down to create a rumbling effect. However, I need to automate the send to max then decrease it before anything happens, leaving it at a certain level doesn't seem to create dramatic results. Also, whenever it redlines I automatically wince
Fuck, even with the limiter it gets crazy loud. It's hard to be dramatic yet controlled.
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