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cryptic wrote:Nothing worse than making a tune all day to come back the next day and thinks the 5 hour track you made sounds shit lol
Take breaks and monitor at sensible levels and this should not happen, but yeah, it's a bitch when it does.
Too often I used to work hard on a track for hours straight and get it sounding good to my fatigued ears, only to wake up the next day realising it was shit.
Don't leave plates with cutlery on them on top of your monitors when mixing down, they rattle and it makes your sub sound either better or worse than it really is. (Just took my plate down and my sub feels less powerful and gritty, going to have to find a vibrating plate and fork VST now..)
If you HAVE to listen to a tune a second time through to CATCH something, then you know you did a bad job on the mix down.
If you listen to a tune the first time through and WANT to listen again with knowing or hearing everything, then you know the mix down is good.
What you hear is what you get, as said before.
I used caps, cause I'm a dick.
Nevalo - i gave my copy of SKREAM! to my mom..... bitch never gave it back
after finishing a track, give it a break of a day at least and come back to it, you will always find things to add/remove/improve from the previous days efforts. Take it on an MP3 player and take notes on the bus ect...
spend time designing basses, pads and getting your drums to sound punchy and clear. For everything else, use tweaked out presets, samples or shit you designed before. don't waste precious production time designing a noise swoosh for 1 hour.
spend time designing basses, pads and getting your drums to sound punchy and clear. For everything else, use tweaked out presets, samples or shit you designed before. don't waste precious production time designing a noise swoosh for 1 hour.
This! If a preset sound good use it.. They are there for a reason
- If you lack inspiration, leave that tune for a while and don't start a new one. Just go through your old WIPs and try to work on that, no succes? Just have a little break and check some other people work or listen to your influences. Inspiration is also motivation, so get motivated think about the positive sides and get going.
- If you want to get known on YouTube, take top hit, cut the intro part, create a buildup, create shitty dubstep beat. 200k views in a day.
Njamimars wrote:- If you want to get known on YouTube, take top hit, cut the intro part, create a buildup, create shitty dubstep beat. 200k views in a day.
If you want to go one better on this, every time some 'pop' artist releases a new album (for example, Rhianna), get a copy on the days it's released and then spend a week making dubstep remixes of EVERY TRACK ON THERE.
Then whenever the tracks get their individual single releases, you're there with the remixes ready to go.
Njamimars wrote:- If you want to get known on YouTube, take top hit, cut the intro part, create a buildup, create shitty dubstep beat. 200k views in a day.
If you want to go one better on this, every time some 'pop' artist releases a new album (for example, Rhianna), get a copy on the days it's released and then spend a week making dubstep remixes of EVERY TRACK ON THERE.
Then whenever the tracks get their individual single releases, you're there with the remixes ready to go.
That's actually quite smart, thank you wub, gonna do that once.
Njamimars wrote:- If you want to get known on YouTube, take top hit, cut the intro part, create a buildup, create shitty dubstep beat. 200k views in a day.
If you want to go one better on this, every time some 'pop' artist releases a new album (for example, Rhianna), get a copy on the days it's released and then spend a week making dubstep remixes of EVERY TRACK ON THERE.
Then whenever the tracks get their individual single releases, you're there with the remixes ready to go.
That's actually quite smart, thank you wub, gonna do that once.
Make a channel on YouTube and do some ad linking to get revenue on them 200k views for each track or whatever.
wub wrote:
Make a channel on YouTube and do some ad linking to get revenue on them 200k views for each track or whatever.
Too bad Youtube seems to block ads on remixes, or you would need a digital aproval that you MAY remix that song. But eventually if you got old songs on the channel people will look at your other tunes and eventually you get money by that.
When layering cymbals and percussion, pan stuff around and use sample delays in conjuction with manually dragging stuff off the grid for a more natural feeling. If you have a tireless bongo playing triplets, for example, consider panning just a bit to one channel, duplicate it and switch samples for a more metallic drum sound. Push it slightly off the grid and mess with the velocities just a bit and apply the sample delay, it will sound way more intricate and full. Another idea is to layer a click-ish hi hat with a long tailed one, such as a 808. Put the hi hat tail slightly to the left or to the right, distort both samples together and send them to the same reverb aux.
Also, when working with percussion, mess with the sample envelope a bit to get rid of any unwanted tails and always set the sample poliphony to 1 so you don't get any clashing tails of a same sample.
sorry for any grammar mistakes, it's 02:40 and I'm really tired!