WIPs/unfinished tunes for feedback * no finished tunes *

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Brothulhu
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Re: WIPs/unfinished tunes for feedback * no finished tunes *

Post by Brothulhu » Tue Oct 23, 2012 10:49 pm

@Globalz really chilled sort of oriental sounding vibe going on there, I really like it although the off beat bass noises seem to be a bit too far off for my liking

@Blak Good ideas although I think the sound design choices could be a bit better in the drop. The different basses don't seem to glue together very well, maybe if you get the volumes right and compress them together a bit it would flow better

@oprs Really awesome tune here, I would remove the horn sample though and maybe get a different riser (maybe you could sample something from another game?). Would love a download of the finished tune :W:

Updated my WIP -

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oprs
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Re: WIPs/unfinished tunes for feedback * no finished tunes *

Post by oprs » Tue Oct 23, 2012 11:16 pm

Brothulhu wrote:
@oprs Really awesome tune here, I would remove the horn sample though and maybe get a different riser (maybe you could sample something from another game?). Would love a download of the finished tune :W:
Im teetering on that horn sample at the moment and ill take your word on that riser. its wack.
It will be available for free download when its finished along with a whole sample pack.
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Re: WIPs/unfinished tunes for feedback * no finished tunes *

Post by Brothulhu » Tue Oct 23, 2012 11:23 pm

oprs wrote:
Brothulhu wrote:
@oprs Really awesome tune here, I would remove the horn sample though and maybe get a different riser (maybe you could sample something from another game?). Would love a download of the finished tune :W:
Im teetering on that horn sample at the moment and ill take your word on that riser. its wack.
It will be available for free download when its finished along with a whole sample pack.
8 bit trap sample pack.
:W: I love the packs you put out
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SaveMidnight
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Re: WIPs/unfinished tunes for feedback * no finished tunes *

Post by SaveMidnight » Wed Oct 24, 2012 1:43 am

brothulhu- if you havent seen the movie Moon, then you should. Because this song summarizes that whole movie. The atmosphere is nice, I'd like to see a little more variation in the the percussion, whether that is being more sparce or adding fills, that's up to you. Maybe do a little more with the atmosphere. It's definitely an improvement from the previous WIP.

Globalz- I feel like your kick is too soft. The progressions of the sounds are good, but this song is a little too relaxed. what you have here is background music (i.e. for a movie or something) IMO. It doesn't really go anywhere. I'm not saying it has to have a buildup or a drop or a crazy pitch bend, I'm just saying that it would benefit from something, maybe some movement in the bass, IDK.

Electric_Head- The intro is a little long for me, the ambience is nice but the song could have started at least :30 seconds later and still maintained all of its presence.

Blak- Those hats are around :20 are throwing me off. Won't comment on the Percussion because you said those arent the sounds your going to use. When it drops, it gets better, but ease up on that distortion, or at least don't leave it cranked up the whole time. A little bit goes a long way.

Hey so this is my first idea (came up with two at the same time) for a remix Comp. THis is the more standard of the two so I finished this one first and was wanting to get some feedback on it. I understand the 1st drop is really harsh (EDIT-LAME) and the second drop feels alot better. Any suggestions would be appreciated.
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Globalz
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Re: WIPs/unfinished tunes for feedback * no finished tunes *

Post by Globalz » Wed Oct 24, 2012 1:50 am

@Houston Weather - I was obviously going for lax type tune i guess i should show you guys my bassier stuff ;) i think the kick could be a little more punchy aswell i'll have to play around with that! thanks for the feedback

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Re: WIPs/unfinished tunes for feedback * no finished tunes *

Post by Blak » Wed Oct 24, 2012 4:16 am

@ Brothulhu - http://soundcloud.com/cryonicdreams/lonely-wip/s-t1YcH
Thank you for the comments. And I've revised, cause I know they didn't really gel ^_^

I love this vibe. I'd like a very minute amount of less ringing on the bass line, it definitely brings a lot to it, but also gets a bit overbearing to me. Love the sample, fits like it was made for it.

@Houston Weather - http://soundcloud.com/houstonweather/new-remix1-wip
Not sure what distortion you talkin' about, but I'd like to know, unless you thought the bass was a distorted guitar, which is what I shot for after I screwed my patch, lol ... The hats were a copy paste of the swing and definitely screwed with the vibe that early, they're gone. Thank you for the comments!

This second drop at 2:15 ... feelin' it, head is goin' back and forth. Maybe some ping pong delay on the voice sample occasionally? Maybe some wider ping pong during the first break with kind of an echo of the lead. Once that first drop is done this is gonna be cherry.


Here it is again revised taking pretty much everybody's comments in to account. There'll be some holes in that bass as I was taking out useless stuff. Don't want to glitch up any more wobble (considering I just deleted a bunch) so the only thing I could think of was sweeping the lead's volume up, but I almost want to leave 'em for little breaks. Opinions?
And these are the proper perc samples now. Thank you again, everbody.

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jetpack
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Re: WIPs/unfinished tunes for feedback * no finished tunes *

Post by jetpack » Wed Oct 24, 2012 4:39 am

@Globalz:
Nice sound choices. Mix sounds good in the headphones. Really digging it.

@Blak:
Not a huge fan of the intro. I actually like the melody and the distorted lead bass, but the mix just isn't there yet. Work on the volumes and eqing of your sounds.

@Houston Weather:
1:00 is a catchy part. Cool synth work. Is it reversed? Sweet melody. Are you sampling these lines or are you creating them? I would add a punchier kick to really drive the song.

New 140 BPM track "Seems Legit" tried some self mastering, haven't had a chance to preview on a club system. Mixing feedback is really all I am after. Cheers.
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New WIP "Explode"
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wewuk
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Re: WIPs/unfinished tunes for feedback * no finished tunes *

Post by wewuk » Wed Oct 24, 2012 9:18 am

thanks for all the positive feedback :Q:

@oprs: yeah there are some samples from your packs, they're awesome. I did modify em again tho :D :Q:
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BOMAN
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Re: WIPs/unfinished tunes for feedback * no finished tunes *

Post by BOMAN » Wed Oct 24, 2012 3:03 pm

@Brothulhu: dat atmpshere, I love it. Maybe add a bit of variation to the drums?

@Houston Weather: I like it. Maybe try making the kick stand out a little more/punchier?

@Blak: I really like the lead, but I think you need to work on the volumes, seems kinda all over the place imo.


Here's a song I've been working on for a while now, 124 BPM House track. I have been working on it on and off for 2 months, and honestly don't have a clue if it sounds good or not :lol: I need fresh ears to tell me if it sounds even somewhat good, and if the vocals even fit in? I can't for the life of me decide if I should finnish it or just leave it.

Be as critical as you can, I'd like to know what you think.

Here's a few bars from the track
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Last edited by BOMAN on Thu Oct 25, 2012 9:32 am, edited 3 times in total.

mthrfnk
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Re: WIPs/unfinished tunes for feedback * no finished tunes *

Post by mthrfnk » Wed Oct 24, 2012 9:43 pm

@BOMAN Idk if its just me but the bass stabs at the start are too loud. Other wise the overall vibe on this is great, shame it's so short. The swing and grrove of the percussion is well done as are the little vocal chops. The mix sounds okay but the low end is a bit muddy and perhaps the white noise sweeps/stabs are too obvious. Apart from that it's a good track ;-)
@jetpack Nice intro, the drums sound okay but could use more punch. They sound okay in the little break but at the intro and drop the kick definitely needs more weight. If I'm being honest, I hated the screechy noise - it's too loud and made me turn down my speakers, at which point the whole track lost it's punch. So my tip would be to leash that screechy sound in, maybe try remove some of the really aggresive harmonics and maybe even layer it with a warm mid range sound to counter balance it.
@Blak Nice ambiance at the start althought I'm not sure about the little break before the drop. The track has a good foundation in terms of drums and pads but the bass is lacking originality - it sounds like it's straight of a massive presets pack. The modulation is good but the overall tone of the sound isn't - could use fattening up and perhaps saturating/distorting. I'd also bring up your sub.



Quickie from me, got bored with the stuff I'm doing for my EP so made a little light hearted house clip:
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Monowan
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Re: WIPs/unfinished tunes for feedback * no finished tunes *

Post by Monowan » Thu Oct 25, 2012 8:51 am

WIP track I posted in the "grain" thread, linking it here because I decided to finish it. A few questions :
- do the drum sound like they're playing together, do they feel real enough ?
- does it bother you that the bassy lead is slightly panned ?

http://soundcloud.com/monowan/wayofthedodo/s-Qc4az

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Re: WIPs/unfinished tunes for feedback * no finished tunes *

Post by -Symmetric- » Thu Oct 25, 2012 10:04 am

Soul Breaker -Symmetric- (work in progress)


Work in progress, so listen and comment what you think the track need :D much appreciated!!!




http://www.mixcloud.com/rokaitheinfiniteone/soul-breaker-symmetric-work-in-progress/

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Re: WIPs/unfinished tunes for feedback * no finished tunes *

Post by wewuk » Thu Oct 25, 2012 11:56 am

so hard to read rules isn't it.
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Re: WIPs/unfinished tunes for feedback * no finished tunes *

Post by Bass_Jacka » Thu Oct 25, 2012 2:24 pm

Work In Progress - Competition entry.

GLITCH HOP!

Feedback much appreciated!

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Re: WIPs/unfinished tunes for feedback * no finished tunes *

Post by Electric_Head » Thu Oct 25, 2012 2:55 pm

Wub is going to close this thread if this continues.
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Monowan
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Re: WIPs/unfinished tunes for feedback * no finished tunes *

Post by Monowan » Thu Oct 25, 2012 2:58 pm

wewuk wrote:so hard to read rules isn't it.
Sorry about that.

@boman You should definitely finish this track, it reminds me of Disclosure/Chaos in the CBD. Vocals are nice and catchy but a bit too quiet imho. One thing you could do is play with the fx's or panning when it goes "the way I feel about you" to give it more presence. I agree with mthrfnk about the low end, that kick's probably to subby to sit well with the bass as it is.

@mthrfnk too radio friendly for my tastes but super clean production ! I would (try to) give some more depth to the intro/drop, maybe move that "haaa" pad around the stereo field or throw some things in the distance. I actually have an idea for a high pitched gliding mono synth line that would compliment that melody (second drop?) and I wish I studied music so I could explain it to you :? Ever tried to produce deep house ? I feel like you could do great stuff by combining the clean 4x4 of this one and the moody ambience of your more dubstep oriented tracks.

@globalz Beautiful, reminds me of the game Bastion for some reason. I do agree about those off-beat bass stabs though, they drag on for too long and get distracting. What's the fx you're using on the synth at the very end of the song? Saturation ?

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Re: WIPs/unfinished tunes for feedback * no finished tunes *

Post by Aufnahmewindwuschel » Thu Oct 25, 2012 3:01 pm

@mthrfnk dunno about the amount of hi end its not too much but a tad less could work too, like the melodies though. maybe sidechain the main synth and the bass to the snare to get that breathing feeling i would sidechain the abss jsut a tiny bt though maybe 3- 5 db the main synth maybe more or add another snare on top and sidechain just to the bottom short one and let the other one sit on top maybe with a longer tail

@boman feel the tune dunno maybe shorten the lower parts a bit more so it breathes abit just cut the bassline more or maybe different rythm triblets or sth. dont fuck with the hi aht worj though definitly pushes you through the song so i woudl keep that as it is maybe play around with reverb but that part is set the vocals too. maybe a more midrange bassline later like those house stab basses on top

@jetpack its maybe abit sharp at parts maybe go through the snare hi hat hi tuned synth section and try to notch tiny bit, i feel the arp though. could work for me without the sharp synth haha just a louder version of the arp after the drop and a lower version of the hi synth make one or two octaves lower so you have place for the arp?

started that one but didnt work on it anymore hm i like the backbone though maybe sb has an idea what to add cant do much more with the bass cause its just a jazz bass sample rearranged
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OfficialDAPT
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Re: WIPs/unfinished tunes for feedback * no finished tunes *

Post by OfficialDAPT » Thu Oct 25, 2012 5:47 pm

Fuck me, I thought that whole thread talking about what to do with people not giving feedback was about the Dubs board. I legit did not know this thread existed, I'm retarded. That could explain my posts last night that made no sense.
7 year old BROstep/Trapstep/Chillstep producer from India. Young. Talented. 7 Years Old. Super skilled for age. Signed to NOW22. Biography written in 3rd person on soundcloud OBVI. The next Skrillex. Wait I don't even like him anymore LOL. Super talented. Only 6 years old.

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Re: WIPs/unfinished tunes for feedback * no finished tunes *

Post by Turnipish_Thoughts » Thu Oct 25, 2012 6:06 pm

@Dubspencertron

Fully loving the minimal vibe on this track! the chanting in the beginning is lush and really brings the track in. While the chanting is happening, the drums accompanying that bit might need some mud removed in the lower mids, try doing a small cut at around 400/500Hz and a small boost up at around 10k and also maybe a bit of transient shaping (Flux Bittersweet to bring out the attack on them. The plucked/slapped string snippet is perfect for the vibe of the track. Well sampled, well placed. If you're looking to add more depth to the tune I'd experiment with brooding, dark, dissonant soundscapes/pads placed subtly in the background and little echoed fx shots, maybe individual male short tribal shouts, reverbed and slightly delayed, keeping with that cave/tribal vibe. You could also mess with flange/chorus, the odd delay dropped in e.t.c. on some of the samples bought in in the second/third section e.t.c. to add a little progression to the elements there without changing them all together. Great sound so far man, it's got a very clear identity. Props!

@Mthrfnk

House isn't really my thing so I can't say much about this in terms of critical thought. It sounds, well, housy :D. The drop is groovy and there's a nice relationship between the drum rhythm and the lead rhythm. Maybe the intro is a little too long/minimal? I wouldn't know though, maybe that's a standard house intro? I do feel like the intro does need more elements though, play about with some hats/shakers? and maybe a female chopped vocal sample or two could add some nice movement to the tune once it's dropped? Sorry about the crap feedback lol, i did try!

Boman sorry I skipped you, another house track! Didn't want to give un-helpfull feedback twice in a row! Hopefully the feedback from other people has helped you enough so far though!

@Jetpack.

Mixing ideas! Ok. in the first section> 00:00 to 00:28, I feel like the plucky/attacky keys that come in at the end of each 8 need to be bought forward and the pads surrounding need to be pushed back and to the sides, you could do that with a little mid side processing on the pads, taking down the mid channel a couple of dB, same on the plucked keys with a bit of compression to bring them forward and add more snap to the transients. Only subtly, they still need to gell, but i think their placement in the mix in terms of how close they are to center stage need to be swapped. You could even play about with having it how it is now at the start and automate the change as it leads up to the end of the first section @ 00:28.

At the cross over @ 00:28 There's an obvious quantum leap in the timbre of the pads, I don't know if it's intentional but it's jarring and sounds more like a technical glitch than artistic decision. I'd play about with having some kinda subtle build and drop (white noise/riser e.t.c.) on the intro's repose to mask that.

The break down before the drop sounds ok mix wise, though it sounds quite empty, you have a lot of room to add much more excitement up to the drop, a lot of the freq spectrum isn't being used and the build up seems quite quick. It's a choice you made which is fine, I'm simply pointing out that you have the whole breakdown section to build excitement rather than the last 8 of it.

When the tune drops and the mid range stuff comes in your sidechain comp between the pads and lead is very noticeable, unless it was your intention to have the audience hear this (creative choice?) I'd argue that EQing fighting freqs is a better option as it's more transparent than this (or in the worst case re-thinking the arrangement so clashing elements don't meet). I may be wrong but it's my opinion that sidechain should be done in a way that's transparent unless it's a prominent groove element (most house tracks for e.g.). It works in some cases, it doesn't in others. Unless the sidechain is sure of what it's there for, it simply translates in to sounding a bit confused as to what it's supposed to be achieving. If you've done it as a technical reaction to fighting freqs, the rule is, it should be inaudible. my opinion anyway. See if you can get these elements sitting together in a way that's transparent and compare, see which one you like best.

Drums. You've also got a lot of room to make these drums much more punchy and generally have more presence. It's ok to exploit things like the 100/200Hz thing with the kick/snare (depending on samples of c!). The tops have room for lots of wash/crisp/sheen, the lows could do with some boosting, there's not much going on in the lows so you can fill that with weight from the break.

I almost feel like some of the issues you're hitting with the mixdown come from fighting for headroom, everything seems quite compressed and you're fighting for room when you've not actually got that much going on in terms of elements. Occamz razor dude! Turn everything down, turn your monitors/soundcard/computer up, mix using -12dB as reference point, it'll take quite a few tracks hitting -12 to begin clipping on the 2 buss. If you haven't already check out the thread on here about gain structuring. Mixing tracks of your style is notoriously hard because everything wants to be as loud as possible, you're going to get clashing all over the place, good luck man.


OK. me... Been working on this for the past 3 days, it's a weird one, very barely Dubstep imo lol. I'd like feedback on arrangement and mixing, and of course overall vibes, where it could go e.t.c. Ideas on where to take the second section, what to add/take away, so on and so forth, you know the drill!

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OfficialDAPT
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Re: WIPs/unfinished tunes for feedback * no finished tunes *

Post by OfficialDAPT » Thu Oct 25, 2012 6:15 pm

@Turnipish Thoughts: I love the percussion and atmosphere!At :58 I love the change of pace and 1:23 I love the drum build up, maybe they are toms I'm not sure. I would have loved to hear a string section at 1:23, it's hard to describe what I mean. Instead of having a breakdown, maybe put in string section that keeps the energy going and hold off on the breakdown until after that section because I really love how it sounds. It's hard to put in words what I hear in my head. Overall, it is your song or course and I'm really liking how it's turning out so far.
7 year old BROstep/Trapstep/Chillstep producer from India. Young. Talented. 7 Years Old. Super skilled for age. Signed to NOW22. Biography written in 3rd person on soundcloud OBVI. The next Skrillex. Wait I don't even like him anymore LOL. Super talented. Only 6 years old.

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