How to make this Sound December 2012
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Re: How to make Icicle style stabs?
For better results, avoid massive's wavetables or use use the PWMs. Absynth or any other synth that has warmer saws would be best.
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phaeleh wrote:Yeah I wanna hear it toobassbum wrote:The pheleleh tune I have never heard before and I did like it but its very simple and I could quickly recreate it.
Re: How to make Icicle style stabs?
watch his masterclass
http://www.mixcloud.com/Bigironrecords/the-chamber-files-11/

- Aufnahmewindwuschel
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Re: How to make Icicle style stabs?
i think he uses resampled bass stabs from reason, sometimes, as far as i remember and wow filter
Generic Jump-up Basses
So, I found it easy to replicate some jump-up basses using massive and resampling to stack frequencies kind of like dubstep basses. Are there any other ways you've found to make these generic basses?
Re: How to make this Sound December 2012
I would think it is more like doing the kick reverb, but then resampling just the wet reverb part, and then creating a pattern with that, as it doesnt sound like a clean sine, and it also doesnt occur on every kick drum, it seems to have a pattern of its own in between the kicks
OiOiii #BELTERTopManLurka wrote: thanks for confirming
- sunny_b_uk
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Re: Generic Jump-up Basses
yes you dont have to resample.
just use any basic waveform (as low pitched as a sub and maybe use other osc's higher up) then sweep a low pass filter and crank the res high and distort it harshly.
automate the distortion amount or the dry/wet of 1 or 2 distortion plugins and you'll easily get jump up basses like that.
just use any basic waveform (as low pitched as a sub and maybe use other osc's higher up) then sweep a low pass filter and crank the res high and distort it harshly.
automate the distortion amount or the dry/wet of 1 or 2 distortion plugins and you'll easily get jump up basses like that.
Re: How to make this Sound December 2012
Nailed it! I automated wet and low cut of the reverb on a low passed kick. Sounds great! 

Re: Generic Jump-up Basses
Well, don't you need more than 8 layers of effects? I use FL Studio also and am always running out of room in my effects rack so am forced to 'resample'sunny_b_uk wrote:yes you dont have to resample.
just use any basic waveform (as low pitched as a sub and maybe use other osc's higher up) then sweep a low pass filter and crank the res high and distort it harshly.
automate the distortion amount or the dry/wet of 1 or 2 distortion plugins and you'll easily get jump up basses like that.
- Triphosphate
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Re: Generic Jump-up Basses
You still dont
You can route one insert into another and get 16 effects, and route that into another for 24... Etc. So you don't really need to resample... Unless such a long effect chain starts to hinder your CPU.P-255 wrote:Well, don't you need more than 8 layers of effects? I use FL Studio also and am always running out of room in my effects rack so am forced to 'resample'sunny_b_uk wrote:yes you dont have to resample.
just use any basic waveform (as low pitched as a sub and maybe use other osc's higher up) then sweep a low pass filter and crank the res high and distort it harshly.
automate the distortion amount or the dry/wet of 1 or 2 distortion plugins and you'll easily get jump up basses like that.
Re: Generic Jump-up Basses
Oh wow. I didn't know that! Thanks once again Triphosphate. You're always a well of knowledge.Triphosphate wrote:You still dontYou can route one insert into another and get 16 effects, and route that into another for 24... Etc. So you don't really need to resample... Unless such a long effect chain starts to hinder your CPU.P-255 wrote:Well, don't you need more than 8 layers of effects? I use FL Studio also and am always running out of room in my effects rack so am forced to 'resample'sunny_b_uk wrote:yes you dont have to resample.
just use any basic waveform (as low pitched as a sub and maybe use other osc's higher up) then sweep a low pass filter and crank the res high and distort it harshly.
automate the distortion amount or the dry/wet of 1 or 2 distortion plugins and you'll easily get jump up basses like that.
Also I tried doing it sunny_b_uk's way.
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Last edited by P-255 on Sun Dec 16, 2012 6:47 am, edited 1 time in total.
Re: How to make this Sound December 2012
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Dat Kick?
Battery is my drum vst.
It seems to get a decent kick out of battery I need double compression, layering, saturator and overdrive.
I think I'm overdoing. There's got to be a better way. I would sample some kicks, but I'd like making my own.
What do you use? I heard toontrack superior drummer is a great plug in. Anyone use it?
It seems to get a decent kick out of battery I need double compression, layering, saturator and overdrive.
I think I'm overdoing. There's got to be a better way. I would sample some kicks, but I'd like making my own.
What do you use? I heard toontrack superior drummer is a great plug in. Anyone use it?
Re: Dat Kick?
Short answer is EQ.
I found just now that taking a decent sample, like from an analogue drum machine (808 etc), and boosting the bass with a 3-band graphic EQ, like Ableton's EQ3, sounds great.
You can similarly boost mids in the snare, and highs in the cymbols.
EDIT: Think of the "Dat snare" jpeg.
I found just now that taking a decent sample, like from an analogue drum machine (808 etc), and boosting the bass with a 3-band graphic EQ, like Ableton's EQ3, sounds great.
You can similarly boost mids in the snare, and highs in the cymbols.
EDIT: Think of the "Dat snare" jpeg.
Re: Dat Kick?
Depending on what I'm going for...I usually like a Gold Baby 909 for the top end and a Gold Baby 808 for the low end. I find I don't need any more than two kicks. A bit of a squeeze with Waves Kramer Tape and PIE compressor. Bounce that. About it. Also, EQ to taste...but that goes w/o saying ;p I typically don't boost anything myself...but I think the saturation from Kramer Tape takes care of that for me.
SunkLo wrote: If ragging on the 'shortcut to the top' mentality makes me a hater then shower me in haterade.
Re: Generic Jump-up Basses
people use too many FX...seriously, my FX changes are very minimal these days. Piling them on exponentially increases chances for clipping and mud.
SunkLo wrote: If ragging on the 'shortcut to the top' mentality makes me a hater then shower me in haterade.
Re: Generic Jump-up Basses
How would you make a jump-up bass then? Curious now.fragments wrote:people use too many FX...seriously, my FX changes are very minimal these days. Piling them on exponentially increases chances for clipping and mud.
Re: Generic Jump-up Basses
It was just a general comment. Not saying a complex FX may not be necessary. But don't just pile stuff on to pile it on you know?
SunkLo wrote: If ragging on the 'shortcut to the top' mentality makes me a hater then shower me in haterade.
Re: Dat Kick?
Transient shaper, boost the fuck out of the transient so it smacks everything else out the way.
Sometimes setting up a parallel channel with the kick that is heavily compressed, maybe saturated and even distorted/bitcrushed can help with beefing out the sound.
Could add a tight drum room reverb (again maybe distorted/bitcrushed).
Layering with some form of white/brown noise on the tail can be good too.
Also doesn't toontrack just use samples, with pre written midi patterns to mimic live drums?
Sometimes setting up a parallel channel with the kick that is heavily compressed, maybe saturated and even distorted/bitcrushed can help with beefing out the sound.
Could add a tight drum room reverb (again maybe distorted/bitcrushed).
Layering with some form of white/brown noise on the tail can be good too.
Also doesn't toontrack just use samples, with pre written midi patterns to mimic live drums?
- sunny_b_uk
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Re: Generic Jump-up Basses
@fragments yeah exactly, this is why i didnt mention many fx to use on my post, plus i never actually ever use more than 8 FX slots for one sound tbh.fragments wrote:people use too many FX...seriously, my FX changes are very minimal these days. Piling them on exponentially increases chances for clipping and mud.
@P-255 not bad not far off, id say add a sharp pitch envelope going down towards the start of that bass to give a punchy transient to the bass, also maybe use more harsh distortion for more impact (tweak the dry/wet of the distortion to your preference)
experiment with having the distortion towards the end and adding random things at the start of the chain (you'll get a completely different sound if you added a flanger towards the start of the chain if there is heavy distortion placed at the end)
there's no set rules but i feel i get better results using short carefully automated chains with a lot of distortion at the end.
last tip, try this on reeses as well since quite a few jump up basses are processed reeses.
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