How to make this Sound December 2012

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Hircine
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Re: How to make Icicle style stabs?

Post by Hircine » Sat Dec 15, 2012 4:13 pm

For better results, avoid massive's wavetables or use use the PWMs. Absynth or any other synth that has warmer saws would be best.
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Re: How to make Icicle style stabs?

Post by Marzz » Sat Dec 15, 2012 4:37 pm

watch his masterclass
 
 
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Re: How to make Icicle style stabs?

Post by Aufnahmewindwuschel » Sat Dec 15, 2012 5:11 pm

i think he uses resampled bass stabs from reason, sometimes, as far as i remember and wow filter
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P-255
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Generic Jump-up Basses

Post by P-255 » Sun Dec 16, 2012 12:55 am

So, I found it easy to replicate some jump-up basses using massive and resampling to stack frequencies kind of like dubstep basses. Are there any other ways you've found to make these generic basses?

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Re: How to make this Sound December 2012

Post by skimpi » Sun Dec 16, 2012 1:35 am

I would think it is more like doing the kick reverb, but then resampling just the wet reverb part, and then creating a pattern with that, as it doesnt sound like a clean sine, and it also doesnt occur on every kick drum, it seems to have a pattern of its own in between the kicks
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Re: Generic Jump-up Basses

Post by sunny_b_uk » Sun Dec 16, 2012 1:49 am

yes you dont have to resample.
just use any basic waveform (as low pitched as a sub and maybe use other osc's higher up) then sweep a low pass filter and crank the res high and distort it harshly.
automate the distortion amount or the dry/wet of 1 or 2 distortion plugins and you'll easily get jump up basses like that.

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Re: How to make this Sound December 2012

Post by Hakala » Sun Dec 16, 2012 2:02 am

Nailed it! I automated wet and low cut of the reverb on a low passed kick. Sounds great! :)

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Re: Generic Jump-up Basses

Post by P-255 » Sun Dec 16, 2012 4:17 am

sunny_b_uk wrote:yes you dont have to resample.
just use any basic waveform (as low pitched as a sub and maybe use other osc's higher up) then sweep a low pass filter and crank the res high and distort it harshly.
automate the distortion amount or the dry/wet of 1 or 2 distortion plugins and you'll easily get jump up basses like that.
Well, don't you need more than 8 layers of effects? I use FL Studio also and am always running out of room in my effects rack so am forced to 'resample'
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Re: Generic Jump-up Basses

Post by Triphosphate » Sun Dec 16, 2012 4:38 am

You still dont
P-255 wrote:
sunny_b_uk wrote:yes you dont have to resample.
just use any basic waveform (as low pitched as a sub and maybe use other osc's higher up) then sweep a low pass filter and crank the res high and distort it harshly.
automate the distortion amount or the dry/wet of 1 or 2 distortion plugins and you'll easily get jump up basses like that.
Well, don't you need more than 8 layers of effects? I use FL Studio also and am always running out of room in my effects rack so am forced to 'resample'
You can route one insert into another and get 16 effects, and route that into another for 24... Etc. So you don't really need to resample... Unless such a long effect chain starts to hinder your CPU.

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Re: Generic Jump-up Basses

Post by P-255 » Sun Dec 16, 2012 4:46 am

Triphosphate wrote:You still dont
P-255 wrote:
sunny_b_uk wrote:yes you dont have to resample.
just use any basic waveform (as low pitched as a sub and maybe use other osc's higher up) then sweep a low pass filter and crank the res high and distort it harshly.
automate the distortion amount or the dry/wet of 1 or 2 distortion plugins and you'll easily get jump up basses like that.
Well, don't you need more than 8 layers of effects? I use FL Studio also and am always running out of room in my effects rack so am forced to 'resample'
You can route one insert into another and get 16 effects, and route that into another for 24... Etc. So you don't really need to resample... Unless such a long effect chain starts to hinder your CPU.
Oh wow. I didn't know that! Thanks once again Triphosphate. You're always a well of knowledge.

Also I tried doing it sunny_b_uk's way.

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Re: How to make this Sound December 2012

Post by Immerse » Sun Dec 16, 2012 5:38 am

http://www.youtube.com/watch?v=lUXQKppUAW4

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Rappone
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Dat Kick?

Post by Rappone » Sun Dec 16, 2012 5:55 am

Battery is my drum vst.

It seems to get a decent kick out of battery I need double compression, layering, saturator and overdrive.

I think I'm overdoing. There's got to be a better way. I would sample some kicks, but I'd like making my own.

What do you use? I heard toontrack superior drummer is a great plug in. Anyone use it?

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Re: Dat Kick?

Post by NinjaEdit » Sun Dec 16, 2012 6:30 am

Short answer is EQ.

I found just now that taking a decent sample, like from an analogue drum machine (808 etc), and boosting the bass with a 3-band graphic EQ, like Ableton's EQ3, sounds great.

You can similarly boost mids in the snare, and highs in the cymbols.


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Re: Dat Kick?

Post by fragments » Sun Dec 16, 2012 6:32 am

Depending on what I'm going for...I usually like a Gold Baby 909 for the top end and a Gold Baby 808 for the low end. I find I don't need any more than two kicks. A bit of a squeeze with Waves Kramer Tape and PIE compressor. Bounce that. About it. Also, EQ to taste...but that goes w/o saying ;p I typically don't boost anything myself...but I think the saturation from Kramer Tape takes care of that for me.
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Re: Generic Jump-up Basses

Post by fragments » Sun Dec 16, 2012 6:37 am

people use too many FX...seriously, my FX changes are very minimal these days. Piling them on exponentially increases chances for clipping and mud.
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Re: Generic Jump-up Basses

Post by P-255 » Sun Dec 16, 2012 6:48 am

fragments wrote:people use too many FX...seriously, my FX changes are very minimal these days. Piling them on exponentially increases chances for clipping and mud.
How would you make a jump-up bass then? Curious now.
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Re: Dat Kick?

Post by Rappone » Sun Dec 16, 2012 6:59 am

EQ!! Oh man i'm too noob. hahaha. Thanks for the tip.

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Re: Generic Jump-up Basses

Post by fragments » Sun Dec 16, 2012 7:23 am

It was just a general comment. Not saying a complex FX may not be necessary. But don't just pile stuff on to pile it on you know?
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Re: Dat Kick?

Post by mthrfnk » Sun Dec 16, 2012 10:01 am

Transient shaper, boost the fuck out of the transient so it smacks everything else out the way.

Sometimes setting up a parallel channel with the kick that is heavily compressed, maybe saturated and even distorted/bitcrushed can help with beefing out the sound.

Could add a tight drum room reverb (again maybe distorted/bitcrushed).

Layering with some form of white/brown noise on the tail can be good too.

Also doesn't toontrack just use samples, with pre written midi patterns to mimic live drums?
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Re: Generic Jump-up Basses

Post by sunny_b_uk » Sun Dec 16, 2012 10:26 am

fragments wrote:people use too many FX...seriously, my FX changes are very minimal these days. Piling them on exponentially increases chances for clipping and mud.
@fragments yeah exactly, this is why i didnt mention many fx to use on my post, plus i never actually ever use more than 8 FX slots for one sound tbh.
@P-255 not bad not far off, id say add a sharp pitch envelope going down towards the start of that bass to give a punchy transient to the bass, also maybe use more harsh distortion for more impact (tweak the dry/wet of the distortion to your preference)
experiment with having the distortion towards the end and adding random things at the start of the chain (you'll get a completely different sound if you added a flanger towards the start of the chain if there is heavy distortion placed at the end)
there's no set rules but i feel i get better results using short carefully automated chains with a lot of distortion at the end.
last tip, try this on reeses as well since quite a few jump up basses are processed reeses.

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