Drums....
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Drums....
My drums always seem to sound so rigid. How do you go about getting that "loose" feel to drums?
I'm using mainly reason.
I'm using mainly reason.
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Nice...I've been doing that a lot recently. Been easier since I moved to a PC w/ a controller, as apposed to a laptop w/o.two oh one wrote:Record them live vs programming them step time.
Here's some general reading for you...
http://en.wikipedia.org/wiki/Tuplet
http://en.wikipedia.org/wiki/Syncopation
http://en.wikipedia.org/wiki/Swung_note
Something I've been doing of late is taking a nice break, slicing it up in audio, then muting everything but the little fills leading into the main hits. Add a little delay, high pass a bit and then you have a nice little sprinkled layer of fills that sound natural and help yer meaty hits to move a little more.
Just a thought. That is all.
Just a thought. That is all.
that's a great idea.Osk wrote:Something I've been doing of late is taking a nice break, slicing it up in audio, then muting everything but the little fills leading into the main hits. Add a little delay, high pass a bit and then you have a nice little sprinkled layer of fills that sound natural and help yer meaty hits to move a little more.
Just a thought. That is all.
get good natural sounds ... thats already half the work... then just swing it... it doesnt need to be that much velocityed and stuff.... i wont put a delay or hp filter on my drums... that rly fucksitup ... doesnt sounds natural for me anymore but oke ... i just puzzle till it sounds good
the unquantize thing is a tip.. dont take it toooooooooo literelly and be burial the 2nd... but its a good tip to use it on your own way

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HA. Bet there will be a host of Burial imposters coming soon.Roqqert wrote:get good natural sounds ... thats already half the work... then just swing it... it doesnt need to be that much velocityed and stuff.... i wont put a delay or hp filter on my drums... that rly fucksitup ... doesnt sounds natural for me anymore but oke ... i just puzzle till it sounds goodthe unquantize thing is a tip.. dont take it toooooooooo literelly and be burial the 2nd... but its a good tip to use it on your own way
Personally, I think it's good to HP fills - plus a sprinkle of delay on those parts gets them to float and dance.
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Osk wrote:HA. Bet there will be a host of Burial imposters coming soon.Roqqert wrote:get good natural sounds ... thats already half the work... then just swing it... it doesnt need to be that much velocityed and stuff.... i wont put a delay or hp filter on my drums... that rly fucksitup ... doesnt sounds natural for me anymore but oke ... i just puzzle till it sounds goodthe unquantize thing is a tip.. dont take it toooooooooo literelly and be burial the 2nd... but its a good tip to use it on your own way
Personally, I think it's good to HP fills - plus a sprinkle of delay on those parts gets them to float and dance.
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Groove quantise is your friend. Load a break in Cubase, loop it up etc then save it as a quantise template and you can quantise the rest of your tune to that breaks' groove. Nice with old funk and soul breaks as the timing is never 100% on.
More groove quantise stuff: http://www.soundonsound.com/sos/jul01/a ... grove1.asp
More groove quantise stuff: http://www.soundonsound.com/sos/jul01/a ... grove1.asp
I used to do this (thought I would nix the delay and add compression), but never felt I had the level of control I wanted over those parts.Osk wrote:Something I've been doing of late is taking a nice break, slicing it up in audio, then muting everything but the little fills leading into the main hits. Add a little delay, high pass a bit and then you have a nice little sprinkled layer of fills that sound natural and help yer meaty hits to move a little more.
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