Distortion plugins. (Trash Electro)

hardware, software, tips and tricks
Forum rules
By using this "Production" sub-forum, you acknowledge that you have read, understood and agreed with our terms of use for this site. Click HERE to read them. If you do not agree to our terms of use, you must exit this site immediately. We do not accept any responsibility for the content, submissions, information or links contained herein. Users posting content here, do so completely at their own risk.

Quick Link to Feedback Forum
Locked
User avatar
BYTEME
Posts: 260
Joined: Tue Oct 11, 2011 9:51 am

Distortion plugins. (Trash Electro)

Post by BYTEME » Wed Jan 02, 2013 11:57 am

I only own the stock distortion plugins for FL, and TAL Bitcrusher.
What can I do to extremely buff the sh*t out of a saw wave bass?
I've been listening to a lot of Trash Electro and Video Violence so now I'm intrigued by their buffy sounding bass.

Hear a little bit of the intro then skip to 3:59 to hear the big change where the distorted bass kicks in.
They have this type of bass in a lot of songs. It sounds like a simple wave like a Square or Saw on really buff thick distortion!

<iframe src="/forum/video.php?url=http://www.youtube.com/watch?v=KWTPyOIClBs" frameborder="0" style="overflow:hidden; height:auto; max-width:540px"></iframe>

<iframe src="/forum/video.php?url=http://www.youtube.com/watch?v=B214xXp0Y5c" frameborder="0" style="overflow:hidden; height:auto; max-width:540px"></iframe>

ESPECIALLY ON THIS BASS, this ones their buffest saw wave I ever heard in my life!

<iframe src="/forum/video.php?url=http://www.youtube.com/watch?v=jsjIzQd1OFs" frameborder="0" style="overflow:hidden; height:auto; max-width:540px"></iframe>

How is that distortion even achieved?!?!! It sounds way too thick for a normal DAW like FL Studio and a few plugins like Bitcrusher, or whatever can do to make those sounds!
Keep progressing, one day you'll be great. :)
Image
Image

User avatar
Samuel_L_Damnson
Posts: 3485
Joined: Thu Feb 17, 2011 11:53 pm
Location: YORKSHIRE!!!!!!!!!!

Re: Distortion plugins. (Trash Electro)

Post by Samuel_L_Damnson » Wed Jan 02, 2013 12:58 pm

Maybe try layering the clean version under the distorted version ( a bit like parallel distortion) Im not sure just distorting something would makie it sound thicker at all, and if it does its often too think and takes up too much room. If you have the distorted and the clean version you can adjust the mix between the two sounds to get the sound you are looking for. Also i would tend to make the cleaner one fit in the low/mid section of the eq spectrum and have the distorted one go from mids to highs if that makes sense, just cut the bass out of the distorted one and cut the highs from the clean one. Might not work at all but its what springs to mind haha. :)
Soundcloud
Collaborative project with kai li:
http://soundcloud.com/genrli

wub
Posts: 34156
Joined: Tue Feb 26, 2008 3:11 pm
Location: Madrid
Contact:

Re: Distortion plugins. (Trash Electro)

Post by wub » Wed Jan 02, 2013 1:02 pm

Yeah, what Sinestepper has suggested. Getting the wet/dry balance between the distorted & 'clean' versions.

Also try band splitting the sound and then only applying distortion to one frequency range.

Againsttime
Posts: 5
Joined: Fri Jan 04, 2013 1:16 am

Re: Distortion plugins. (Trash Electro)

Post by Againsttime » Mon Jan 07, 2013 3:25 am

Trash or Thrash Electro is definately a sound i am quite accustom to hearing.

My only advice, would be to experiment a large deal with routing, the concept of duplicating the 'natural/dry/original' signal, to have both a saturated (Wet) and an unsaturated (Dry) signal.

For instance, in your DAW do the following.

- CREATE A MIDI TRACK

: On this midi track, place a Synth (Preferably Monophonique, something like Massive/Sylenth VST is a good start)
: Open up a Blank Patch/Bank on the Synth
: Add Two Oscillators; lets go super basic and just pick SAW WAVES, push the WT-Position or Wavetable position all the way to 100% SAW WAVE. Once you have these two waves, we will begin processing as to determine what sounds good, vs what sounds like crappo.

You want this sound to be sustained, so it just literary sounds like an endless Saw Wave.

- CREATE A SEND/RETURN TRACK
*If you don't know what this is, its simply a BUS (Or Location) you can send data through; it helps with both design and the mixing process and can often give you amazing textures.

Depending on your DAW, you will have different Distortion Plugins, i would recommend the following for Ableton users without any additional plugins:

- Load an Instance of Overdrive
- Load an Instance of Redux
- Load an Instance of Saturator
- Load an Instance of Tube

Now with dealing with distortions, you want to be dealing with small abouts of "WET" aka you dont want to simply layer endless amounts of distortion, you want to seek specific textures in the sound, and you want to bring them out. Much like with EQ'ing and finding that perfect resonant point you wish to punch through the mix, you're trying to find the sweet spot or resonant point for the distortion, of cause inherently this is really dependant on the plugin.

Now with these effects, gradually use one at a time, roll through the Frequencys, consider the amount of wetness/effect to apply; and then create a unique Send Channel. Once you have created something a little cool here; you simply route the midi track to include the send signal.

In Ableton, this would be;

- Midi Track
- Send A, Volume +1-100

Of course i am happy to provide a more precise and accurate reading surrounding distortion should the forum require it...

first post; bit rusty but on my 5th year producing and releasing records now.

Common Distortion Plugins: (Third Party)

- Ohmicide; common, highly reliable (split processing, so you can process individual bands without the need of making an FX rack)
- Camelphat; amazing Digital compression and some decent Bit Redux sounding Tube Distortion
- Soundtoys Desecrator (Name may be wrong, but just lookup soundtoys, their plugins are legit!); very analog, very nice

wub
Posts: 34156
Joined: Tue Feb 26, 2008 3:11 pm
Location: Madrid
Contact:

Re: Distortion plugins. (Trash Electro)

Post by wub » Mon Jan 07, 2013 9:28 am

Now THAT is how you do a first post :Q:

test_recordings
Posts: 5079
Joined: Tue Mar 10, 2009 5:36 pm
Location: LEEDS

Re: Distortion plugins. (Trash Electro)

Post by test_recordings » Mon Jan 07, 2013 11:40 am

You can also clip the top-end frequencies of a saw wave with an asymmetric distortion so you don`t lose any fundamental. Sorry, I have to go to bed and can`t match the other person`s post in detail right now...!
Getzatrhythm

Burgeamon
Posts: 145
Joined: Thu Jul 14, 2011 9:08 am

Re: Distortion plugins. (Trash Electro)

Post by Burgeamon » Mon Jan 07, 2013 12:46 pm

Againsttime wrote:All the awesome advice.
Please post more!

Againsttime
Posts: 5
Joined: Fri Jan 04, 2013 1:16 am

Re: Distortion plugins. (Trash Electro)

Post by Againsttime » Mon Jan 07, 2013 11:00 pm

Perfect, well let me ellaborate a little further on the topic, 'Distortion', and ways of applying/utilising Distortion w/ Dance Music.

-----------

*A Little Background/Something for your Brain*

Distortion, is often considered an amplification tool, but it is also considered a texturing tool.

The difference being

Amplitude - Relates to - Power - Which is Interpretted as - Volume by Humans

Texturing - Relates to - Feeling - Which is Intepretted as - Harmonics by Humans

What i want to emphasise here, is that you need to balance the Amplitude, and the Textures, to provide the Ideal Volume & Harmonics to both the Dry signal & the Wet Signal of your distortion chain.

----------

*Some Examples*

Moving forward; here's a little liveset of a whole heap of Thrash/Trash Electro i made between 2010-2011 in my project Against Time & Kaos; this is merely 1 of 6 of my projects, and has only be provided to give a bit of Distortion background; please feel free to scroll through these for some ideas of textures; most of the original Thrash i made, was through multi-processing/chained distortions on very simple waveforms.

https://soundcloud.com/againsttimekaos/ ... e-releases

Since the post yesterday, i started a few new concepts, entirely unmix'd, but you can hear how i'm going at the distortion chains overboard, just to assist in explaning textures.

None of these of course are released as of yet; so please do not share beyond this forum's viewers.

https://soundcloud.com/againsttimekaos/ ... rt/s-RAlr5

https://soundcloud.com/againsttimekaos/ ... ed/s-Q5oYY

https://soundcloud.com/againsttimekaos/ ... ct/s-KzI9j

*Some Later Examples*

Since the arise of plugins such as Ohmicide, certain productions have been given a ridicolous edge by Distortion, its amazing what you can really do with such plugins now, texturing is a whole new ball-game and often its about choosing why you want to distort something, rather then distorting it just for the sake of it.

For Example yet again, in Dubstep, you will see a lot of artists reducing Distortion, increasing Grit, to ensure that the low frequencys are not interpretted as rough, however smooth and whole.

You may not like this particular comment, but "David Guetta" is a Round Man when it comes to his mixing,mastering and sound use, goodluck seeing him use anything other then some mild hi-distortion.

Then on the other side of the spectrum, you get artists such as Skrillex, you almost always tube distort the bass, as the crunch is directly interpretted as power, which people loose their shit to on drugs.

----------

Distorting & Creating a Bassline

*When Distorting a Bassline, it is first important to check the following off your list

- Midi Track
- Bass Patch (*Example, Massive VST Bass Patch*)
- Check Monophonique/Polyphonic Voicing; [Research Monophonique and Polyphonic, mono - not mono in layman's terms]
- In Checking the Voicing, you want to understand that you will probably be working with heavily mono sounds, settings such as Polyphonic - 1, Unison - 1 are not uncommon in Bass Synthesis, i would recommend however almost always going for a Monophonique Bass (Regarding Dance Music) as it will have more of a Bassy feel.

- When dealing with Distortions, you almost always want some waveform that has a SAW WAVE property, to then base your bass patch on. Its important to understand no one is ever going to hand this to you, so your best of learning from the bottom up, how to get some really nice long sustained SAW-like Bass, because you can apply the logic to most convention EDM nowerdays.

*Oscillator 1 - Saw Property*

*Oscillator 2 {If Avaliable in Synth} - Harmonics* - Try looking for a Oscillation/Waveform that has a good Harmonic to it, this means that when your turn off or mute oscillator 1, you want to have a nice tonal feeling to whatever you choose to run on your Oscillator '2'. Several large sound designers in the world swear by a method of (MOVEMENT - HARMONIC - PUNCH) Which is my direct interpretation of the way they prepare their patches, but to keep this from being a rant, simply play around heaps with your 2nd Oscillator to try get some cool textures to your sound.

- If you find that at more then '1' point it sounds good, perhaps applying an Envelope to the Oscillator, to go between the two WT (Wave Table) positions would be correct.

*Oscillator 3 {Optional} - Tear it up! - Trying to give your Bassline some extra sub? Maybe run a Sine Wave here on a lower octave? You really want to fill this up, with whats missing, if anything feels its absent.

Obviously when you get to FM Synthesis like FM8, i'd be looking at 4+ Oscillators to achieve a similar spectrum of sounds, however i would need to spend more time on the above to get it all in check.

----------

Spreading Distortion

*Its important when dealing with Distortion to split the frequencies, use Abletons Multiband Dynamics plugin to do this, or simply ask me for a patch for your Ableton*

http://www.youtube.com/watch?v=qtNT44GFA7c {This guy will show you also}

If you are not using Ableton, there are plenty of alternate solutions to this, including some plugins with pre-built in frequency splitting such as "Ohmicide".

NOW!

That you have your frequency's split, lets discuss

----------

FREQUENCY Processing

*To give you a starting point with Frequency Processing, think of the following for each band.

First Band Processing (0-250hz) Low Band, Sub Band

My first band, is my baby, this area is incredibly sensitive to tearing effects such as Overdrive and i would not suggest such distortion in this area. The Distortion effects that tend to work in this field are more "TUBE" Orientated, so there's a stronger sense of amplification, rather then a sense of texturing, however the outcome can be quite warm.

- Use Tube Distortion units in experiments, apply in large amounts and go backwards, always use a Spectrum on the channel, specifically if you have no idea what your doing frequency wise.
- Play around with "Phattening Plugins, more then Distorting Plugins" though i dont recommend this for every single track, the "Sausage Phattener" Plugin works on some more conventional dance music as a quick 2 knob bang for your buck approach to phattening.
- Compression in Band 1 is incredibly important, in my productions plays as more of the texturing/amplification tool then the distortion units ever will.
- DON'T FORGET TO EQ! Even if you're working with split frequency's, run an EQ Unit on the channel, and between 0-250hz, find the nice points, test and apply distortion knowledge.

2nd Band Processing (250hz-1.5k) YOU WANT TO MAKE THIS LOVE TO THIS AREA!

My second band, is my prince, this area i normally treat the most, and often work with incredibly small increments. Lets remember that a flooded mid range is going to completely ruin your track, so you need to treat this area with extreme precision! Whislt also having a good time.

- Use Overdrive like is candy in this area, you can really find a lot of power resides in the second band, this is often linked with the 2nd Octave, as you will fine E2 relates to blah blah blah of the frequency spectrum.... But for the sake of this exercise, Band '2' is your prince, make it happen.
- Use plugins like Saturators and run hard curves to try amplify the punch elements
- EQ and find your resonant point
- Probably dont compress this area, or if you do, use an Effect Plugins Compression like Camelphat, as oppose to analog compression.
- Try using Exciting plugins, these are plugins that treat haromincs and treble frequencys, but also do quite well between 1-3K.

3rd Band Processing (1.5K+)

My 3rd Band, is my princess, i don't normally go here too often, unless its to make some sweat bassline love, in this field i am working with Exciters, Inflators, plugins designed to bring up the true resonance in the upper treble, and in some cases, to absolutely buck the bip out of the princess ^_^ re0w.

Plugins such as Oxfords (Inflator) are insane here, they really just brighten or air up the top end so that its got this ridicolous crunchyness to it. Distortion is sensistive to Exciters, so layering these two together can be freaking awesome.

4th Band Processing (10K+)

My 4th Band, is too easy...

Once you have all the other bands, the upper most treble really just needs to be polished to fit the others. Tune to taste baby! But remember the Hi-Hats love this area, so dont try to stretch your band too hard after 13K

----------------------------------------------------------------------

Anything more specific i can help with guys?

Locked

Who is online

Users browsing this forum: No registered users and 0 guests