
...I downloaded the sample 2 days ago, and by last night had obsessively built a track that I think is coming along nicely. I'd almost forgotten just how much I love doing sound design.

~Tips~
- If you're coming to the table expecting to make certain sounds that are already in your head, you might get frustrated. Play with the sounds, warp 'em, mangle 'em, resample the hell out of 'em - and see what you come up with. Then: let those sounds tell you what they want to do instead of trying to force it to fit a preconceived mold.
- While there are lots and lots of options as to how you could go about doing this, it might be a good time to go back to basics instead of trying to go Whole-Nother-Level on it. For example, the very first place I started working on this sample was in a granular synth that's fairly feature-laden (but not Alchemy by a long shot.) Any good sounds I got from this were mostly accidental: when I tried to mold it into something reconizable as a snare, sub, whatever - it sounded like cardboard and an egg beater. But when I started just mangling the hell out of it, warping it in ways that were counterintuitive or unpredictable, that's when the happy accidents started. The next program I took it into is a well known sound stretcher standalone app that can add harmonics, control & separate the noise/tone ratio, all kinds of stuff like that... and that's where I found the real raw material for most of the track - I have more cools sounds now than I know what to do with. Fuggit tho, might take some of them back into the granular.

- Have fun. If this challenge is a chore, you're better off sticking to samplepacks and presets IMO, and not in a derogatory way at all.