Dubstep-drop-variety QuickTips (easy)
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Dj Rephlex
- Posts: 183
- Joined: Sun Jan 22, 2012 9:51 pm
- Location: Brazil
Dubstep-drop-variety QuickTips (easy)
Hey guys!
I've heard a large amount of producers (new AND experienced) that seem to run into the non-existing wall of repetition within a bassline, so I'm going to attempt to share a few techniques that I use to keep a reasonable amount of variation in my drops (without creating ugly harsh chaos.)
1: Find a few (2-5) synths that could potentially fit into the song (I also generally stick to sounds that I can fuck around with on my keyboard for a short amount of time before I start to form ideas.)
2: Make an 8-16 bar bassline that somewhat resembles the melody to get things started off. (Make sure it doesn't directly copy your melody, but keep in mind that if you change too much, the rest song won't flow with the drop giving it an 'out-of-tune' sound.)
3: Take that same melody and repeat it for about 30 seconds; make minor changes to pitch/note arrangement (avoiding the creation of a whole new melody, but creating a little variety)
Tip: I highly reccomend using automation clips to modulate wobble speed/pitch/other fx instead of using a set ratio. This can create more unique sounds with ENDLESS possibilities. You probably won't enjoy it at first, but once you get the hang of it and start experimenting with combinations of FX automation, you'll understand why it's such a powerful technique.
3: After I got a nice 30 second clip of bass with proper modulation (according to taste,) I go construct a beat that moves with the melody; arranging snares, kicks, and hats to compliment the melody (basically my kicks and snares sound like they are triggering the synth by putting kicks and snares on the starting point of each specific note that will stay in beat; using hi-hats to influence the swing, crashes to create impact, and rides to keep flow.)
4: You can try chopping up the bass clip and moving pieces around. You can also make a couple basslines (8-16 bar) similiar to your original, change up a few more notes, maybe add a few new sounds, change up the beat some, (as much as everyone hates when people say it. Do whatever sounds best; atleast it actually fits in this situation.) Experiment with the arrangement of each clip. I usually chop each clip in half and do a random assortment. If that doest work I'll continue to swap them around, cut them into smaller pieces, and more shuffling. Again, once you get the hang of it, it's a very helpful, quick, effective technique.
5: Don't be afraid to repeat an already used bass clip in your drop. Alot of people avoid this tactic, which is rather stupid IMO. You can slightly adjust the drum pattern if it sounds odd, but I tend to just change the sound effects like sweeps/crashes/risers that are ontop of; or leading up to the repeated piece.
6: A tactic drum I personally love; referred to as "double pump" by dubba jonny (I think I got that right) is a great way to add variety to your drop, but it also changes the feel and style of the song in a way. Double pumping is just an electro house beat using dubstep drums and a higher bpm. I typically use this for the second/later drops, or sometimes (very sparingly) in the first drop if I have a specific synth that is pitching up, or a synth that is moving much faster than the others. (For those who don't understand what I'm saying, listen to the song "disco stick rock and roll" by trolley snatcha. The first 2 drops use a common beat; focus on the third drop, you will hear the difference because the song sounds faster for that amount of time, and the kick/snare are hitting 2x faster than average.)
I'm just going to end it here, considering I did say "quicktips."
Let me know if you need me to go into more detail about anything, or if I left out something important.
I'll add onto this post as I find a way to explain additional techniques I use.
(Additional note: If you want to hear some of the things you can do by automating drop synth FX, check out my newest preview WIP on soundcloud "Trigger Finger;" the drop is 100% automated as of right now, containing literally 0 synths with a set fx ratio.)
I've heard a large amount of producers (new AND experienced) that seem to run into the non-existing wall of repetition within a bassline, so I'm going to attempt to share a few techniques that I use to keep a reasonable amount of variation in my drops (without creating ugly harsh chaos.)
1: Find a few (2-5) synths that could potentially fit into the song (I also generally stick to sounds that I can fuck around with on my keyboard for a short amount of time before I start to form ideas.)
2: Make an 8-16 bar bassline that somewhat resembles the melody to get things started off. (Make sure it doesn't directly copy your melody, but keep in mind that if you change too much, the rest song won't flow with the drop giving it an 'out-of-tune' sound.)
3: Take that same melody and repeat it for about 30 seconds; make minor changes to pitch/note arrangement (avoiding the creation of a whole new melody, but creating a little variety)
Tip: I highly reccomend using automation clips to modulate wobble speed/pitch/other fx instead of using a set ratio. This can create more unique sounds with ENDLESS possibilities. You probably won't enjoy it at first, but once you get the hang of it and start experimenting with combinations of FX automation, you'll understand why it's such a powerful technique.
3: After I got a nice 30 second clip of bass with proper modulation (according to taste,) I go construct a beat that moves with the melody; arranging snares, kicks, and hats to compliment the melody (basically my kicks and snares sound like they are triggering the synth by putting kicks and snares on the starting point of each specific note that will stay in beat; using hi-hats to influence the swing, crashes to create impact, and rides to keep flow.)
4: You can try chopping up the bass clip and moving pieces around. You can also make a couple basslines (8-16 bar) similiar to your original, change up a few more notes, maybe add a few new sounds, change up the beat some, (as much as everyone hates when people say it. Do whatever sounds best; atleast it actually fits in this situation.) Experiment with the arrangement of each clip. I usually chop each clip in half and do a random assortment. If that doest work I'll continue to swap them around, cut them into smaller pieces, and more shuffling. Again, once you get the hang of it, it's a very helpful, quick, effective technique.
5: Don't be afraid to repeat an already used bass clip in your drop. Alot of people avoid this tactic, which is rather stupid IMO. You can slightly adjust the drum pattern if it sounds odd, but I tend to just change the sound effects like sweeps/crashes/risers that are ontop of; or leading up to the repeated piece.
6: A tactic drum I personally love; referred to as "double pump" by dubba jonny (I think I got that right) is a great way to add variety to your drop, but it also changes the feel and style of the song in a way. Double pumping is just an electro house beat using dubstep drums and a higher bpm. I typically use this for the second/later drops, or sometimes (very sparingly) in the first drop if I have a specific synth that is pitching up, or a synth that is moving much faster than the others. (For those who don't understand what I'm saying, listen to the song "disco stick rock and roll" by trolley snatcha. The first 2 drops use a common beat; focus on the third drop, you will hear the difference because the song sounds faster for that amount of time, and the kick/snare are hitting 2x faster than average.)
I'm just going to end it here, considering I did say "quicktips."
Let me know if you need me to go into more detail about anything, or if I left out something important.
I'll add onto this post as I find a way to explain additional techniques I use.
(Additional note: If you want to hear some of the things you can do by automating drop synth FX, check out my newest preview WIP on soundcloud "Trigger Finger;" the drop is 100% automated as of right now, containing literally 0 synths with a set fx ratio.)
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Dj Rephlex
- Posts: 183
- Joined: Sun Jan 22, 2012 9:51 pm
- Location: Brazil
Re: Dubstep-drop-variety QuickTips (easy)
Fuck it. I've never heard an official name for it.123kidd wrote:Sounds diirty!mthrfnk wrote:Lol double pump.
- syrup
- Reigning Mini-Mix King
- Posts: 8351
- Joined: Mon May 25, 2009 2:18 pm
- Location: down in my heart
Re: Dubstep-drop-variety QuickTips (easy)
dubba johnny is clearly an atlascesar bitermthrfnk wrote:Lol double pump.
dubfordessert wrote:you can jizz on me if you want
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Dj Rephlex
- Posts: 183
- Joined: Sun Jan 22, 2012 9:51 pm
- Location: Brazil
Re: Dubstep-drop-variety QuickTips (easy)
I've only heard like 2 of his songs, last year. And I posted this while I was in school, so I had shitty hotspot connection so I didn't feel like finding a better word. Loljohney wrote:dubba johnny is clearly an atlascesar bitermthrfnk wrote:Lol double pump.
Re: Dubstep-drop-variety QuickTips (easy)
Judging by what you're describing you mean "double-time" drums, which actually in reality is just a normal 4x4 or "four-to-the-floor" beat at 140. It's weird people say double-time or double-tempo because dubstep is made at half-tempo 140 so technically it's just normal-time/tempo 140.... omfg idk boom.
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Dj Rephlex
- Posts: 183
- Joined: Sun Jan 22, 2012 9:51 pm
- Location: Brazil
Re: Dubstep-drop-variety QuickTips (easy)
Hahhahaha. I think I get what you're sayin. Double time drums is dub, without the step?mthrfnk wrote:Judging by what you're describing you mean "double-time" drums, which actually in reality is just a normal 4x4 or "four-to-the-floor" beat at 140. It's weird people say double-time or double-tempo because dubstep is made at half-tempo 140 so technically it's just normal-time/tempo 140.... omfg idk boom.
Re: Dubstep-drop-variety QuickTips (easy)
Nah bro: hardstyle.Dj Rephlex wrote:Hahhahaha. I think I get what you're sayin. Double time drums is dub, without the step?mthrfnk wrote:Judging by what you're describing you mean "double-time" drums, which actually in reality is just a normal 4x4 or "four-to-the-floor" beat at 140. It's weird people say double-time or double-tempo because dubstep is made at half-tempo 140 so technically it's just normal-time/tempo 140.... omfg idk boom.
hardtyle4lyf.
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Dj Rephlex
- Posts: 183
- Joined: Sun Jan 22, 2012 9:51 pm
- Location: Brazil
Re: Dubstep-drop-variety QuickTips (easy)
OOOOOOOH! Fuckin love listening to and writing hardstyle! Too bad this forum doesn't enjoy it.mthrfnk wrote:Nah bro: hardstyle.Dj Rephlex wrote:Hahhahaha. I think I get what you're sayin. Double time drums is dub, without the step?mthrfnk wrote:Judging by what you're describing you mean "double-time" drums, which actually in reality is just a normal 4x4 or "four-to-the-floor" beat at 140. It's weird people say double-time or double-tempo because dubstep is made at half-tempo 140 so technically it's just normal-time/tempo 140.... omfg idk boom.
hardtyle4lyf.
Re: Dubstep-drop-variety QuickTips (easy)
This forum doesn't like any music as a whole. I'm sure there are people who enjoy it
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Dj Rephlex
- Posts: 183
- Joined: Sun Jan 22, 2012 9:51 pm
- Location: Brazil
Re: Dubstep-drop-variety QuickTips (easy)
You're so right though... hahahaBrothulhu wrote:This forum doesn't like any music as a whole. I'm sure there are people who enjoy it
Re: Dubstep-drop-variety QuickTips (easy)
he means double time...not double pump.
Re: Dubstep-drop-variety QuickTips (easy)
any1 else remember when that guy showed up and said you have to make basslines with an mpc or your doin it wrong
yeah
yeah
Re: Dubstep-drop-variety QuickTips (easy)
i don't understand what about hardstyle is enjoyable in any way. pretty much every hardstyle song ive heard sounds like one large intro/buildup. it never gets to the actual song. for example, see the video a few posts above.
Re: Dubstep-drop-variety QuickTips (easy)
Sorry there's no filthy bazzorzcharles1 wrote:i don't understand what about hardstyle is enjoyable in any way. pretty much every hardstyle song ive heard sounds like one large intro/buildup. it never gets to the actual song. for example, see the video a few posts above.
Re: Dubstep-drop-variety QuickTips (easy)
^ it's not about filthy bass. it's about the constant build-up-style drums and the lack of lead melodies
Re: Dubstep-drop-variety QuickTips (easy)
lol wut?charles1 wrote: lack of lead melodies
Most decent 145-160bpm stuff like that is driven by good melodies.
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