Random Production Tips Thread™

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smile
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Re: Random Production Tips Thread™

Post by smile » Thu Aug 15, 2013 10:53 pm

When making white noise snare reverb you can use a vocoder to make it blend more natural with your main snare.

:)

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them
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Re: Random Production Tips Thread™

Post by them » Fri Aug 16, 2013 12:43 am

smile wrote:When making white noise snare reverb you can use a vocoder to make it blend more natural with your main snare.

:)
thats a good idea with any sound used for a drum hit - nice one. But how do you make white noise reverb for a snare, never come across that one
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smile
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Re: Random Production Tips Thread™

Post by smile » Fri Aug 16, 2013 6:13 am

them wrote:
smile wrote:When making white noise snare reverb you can use a vocoder to make it blend more natural with your main snare.

:)
thats a good idea with any sound used for a drum hit - nice one. But how do you make white noise reverb for a snare, never come across that one
It works for anything basically, I've used it for plucks and more. You can generate white noise in basically any synth, if you're in live you wont need to though; live vocoder can generate white noise by itself.

:)

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Re: Random Production Tips Thread™

Post by Augment » Fri Aug 16, 2013 7:07 am

smile wrote:
them wrote:
smile wrote:When making white noise snare reverb you can use a vocoder to make it blend more natural with your main snare.

:)
thats a good idea with any sound used for a drum hit - nice one. But how do you make white noise reverb for a snare, never come across that one
It works for anything basically, I've used it for plucks and more. You can generate white noise in basically any synth, if you're in live you wont need to though; live vocoder can generate white noise by itself.

:)
Vocodex aswell for all the FL heads
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Re: Random Production Tips Thread™

Post by smile » Fri Aug 16, 2013 9:11 am

Instead of using a HPF to make rid of conflicting frequencies, use a multigate to gate the lows/low-mids and then if still necessary shelf/HPF it just a bit. Basically you'll keep the dynamics/punch of your sounds without mudding up the mix. This works best for enveloped sounds (i.e. plucks or guitars).

:)

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Re: Random Production Tips Thread™

Post by Artie_Fufkin » Fri Aug 16, 2013 3:19 pm

I don't know if its been mentioned before, but...
Making your patterns/loops longer can help for creativity. Even if you're stuck with just that one loop, you still have more material than you if you were stuck with a smaller loop. I don't know if that makes sense or not lol Just in my experience, if I make the pattern longer, I'll want to add more changes to it and nuances that make it not so repetitive when listening to it.

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Re: Random Production Tips Thread™

Post by NinjaEdit » Fri Aug 16, 2013 3:52 pm

^^^ Reminds me of Rusko's masterclass: If you can listen to your drums and incidentals on loop for hours, without bass etc, you're already off to a good start.

El-B in his masterclass suggests building up a short loop, then expanding it to two bars, four, etc.

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Re: Random Production Tips Thread™

Post by societyloser1 » Fri Aug 16, 2013 9:53 pm

Artie Fufkin wrote:if I make the pattern longer, I'll want to add more changes to it and nuances that make it not so repetitive when listening to it.
This is some quality advice. Take note!
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Re: Random Production Tips Thread™

Post by ehbes » Sat Aug 17, 2013 7:15 pm

if you dont know what to do next in your track get off the computer
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outbound
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Re: Random Production Tips Thread™

Post by outbound » Sun Aug 18, 2013 12:11 pm

Work fast and effectively, the last thing you want is anything to slow you down while in the 'zone'

Learn all your shortcuts, remove distractions and get hyped up on whatever substance you need (sugar and caffeine seem to the be the top choice!) then blast through, get your idea down, get any sub-ideas down (variations of sections, themes etc) you want your idea to essentially be complete in that one session. This may give you the complete track or maybe just the bulk of it but either way you will have enough down to keep tweaking, adding stuff, taking away etc until you have done!
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Re: Random Production Tips Thread™

Post by NinjaEdit » Sun Aug 18, 2013 1:02 pm

Automate a bandpass on a ride cymbal.

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Re: Random Production Tips Thread™

Post by NinjaEdit » Wed Aug 21, 2013 3:25 pm

Image

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Re: Random Production Tips Thread™

Post by Huts » Wed Aug 21, 2013 7:10 pm

Use the midi notes of your leads/plucks etc as a sidechain trigger for your reverb. Allows you to have some pretty massive reverb sizes while avoiding having your note get drowned in reverb. Makes for a cool sounding effect to as your reverb seems to open up after the notes been played
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Re: Random Production Tips Thread™

Post by ehbes » Wed Aug 21, 2013 8:54 pm

delete it, whatever it is, it probably sucked
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Re: Random Production Tips Thread™

Post by mistercrow » Thu Aug 22, 2013 4:29 pm

Not sure if this is a tip or a technique, but I'm having fun playing effects plug ins. For instance, a reverbs room size and various cutting and damping controls can be used to pick tonal areas from a sample, to the point where it can be made to sound like a (weird) monophonic synth. Also, flanger (high feedback + wet, low dry, zero rate, depth controls the resonant frequency) can be used to turn harmonic material like chords into a beautiful e-bow sounding lead/pad, and more noisy material can give some nice ghostly swan whistle sounds. It works as a writing device too (but not quickly), because it forces you to basically try a lot of "notes" and slides on an essentially continuous scale, you'll probably end up with notes not considered in western harmony.
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Re: Random Production Tips Thread™

Post by kaili » Wed Sep 18, 2013 6:59 pm

little known fact:- m80% of producers put too much reverb/delay on a channel when theyre stoned :dunce:
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Re: Random Production Tips Thread™

Post by Augment » Wed Sep 18, 2013 7:02 pm

kaili wrote:little known fact:- m80% of producers put too much reverb/delay on a channel when theyre stoned :dunce:
but it's so spaceeeey duuudeee. it's like the sound is in a big room or like, soomething :R: :E:
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Re: Random Production Tips Thread™

Post by GregoryTJ » Wed Sep 18, 2013 10:59 pm

jonahmann wrote:Image
Invert this curve for me, after 2 years I am finally getting it.

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Re: Random Production Tips Thread™

Post by topmo3 » Fri Sep 20, 2013 7:43 am

jonahmann wrote:Automate a bandpass on a ride cymbal.
what parameters do u mean one should automate? or u mean like a lfo that goes up and down in the filter
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Re: Random Production Tips Thread™

Post by NinjaEdit » Sat Sep 21, 2013 4:48 am

ehbrums1 wrote:Then it wouldn't be random...
An orange isn't an apple, but it's still a fruit.

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