Gangster Pups - coffi - deconstruction
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Gangster Pups - coffi - deconstruction
Hey there
I learned a bit about sound design in the last few months, even if im still not a sound engineer or stg like that. I just downloaded the smoke blunt ep by coffi and listned to the tunes on it.
I would literally pay for a good and consequent deconstruction document of this track "gangster pups"
The basses are quite bubbly like a sine modulation but on the other hand there is a kind of cracky undertone. Dont know how to describe. If this is the wrong place, please move but how are these synths are designed ( actually im pretty sure in massive) and how are they modulated/shaped? That is in my opinion the biggest problem in dubstep production. A simble wobble bass is the easiest thing of all production techniques but if u want the wobble sounding alive or specially modulated there have to be more then just a lfo or a lowpass filter.
What is the secret?
https://soundcloud.com/umea-1 CHECK DAT OUT!!!
Re: Gangster Pups - coffi - deconstruction
Hardest pic I think I've ever seen
Re: Gangster Pups - coffi - deconstruction
Pretty certain coffi uses reason, although I would love to see this thread go somewhere.
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Re: Gangster Pups - coffi - deconstruction
yeah this would be a good topic


Re: Gangster Pups - coffi - deconstruction
yeah he uses reason
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Re: Gangster Pups - coffi - deconstruction
second this, holy fuck that is a tune.
ultraspatial wrote:sell crack
make trap bangers
Re: Gangster Pups - coffi - deconstruction

are there any good sound designers which are skilled enough to explain this magic piece of wub?
https://soundcloud.com/umea-1 CHECK DAT OUT!!!
Re: Gangster Pups - coffi - deconstruction
I can get a similar sound and texture for that main wobble in massive, but I can't get the lfo filter right... It *sounds* like volume automations, but there's no way you can get it to whip like that with just that.
suggestions?
suggestions?
ultraspatial wrote:sell crack
make trap bangers
Re: Gangster Pups - coffi - deconstruction
Actuallythere are different types of wubs which are not that sinplyautomated via lfo filters. Its more apluck sound combined with a downcurve or sth like that. The modulstion seems quite complex if u combine each sound. Then itsthe sound itself. The maineub seemsto be a saw layered with a metallic piece of whatever. Maybe a formant or other stuff, the intro wub ( shortly before the drop) is more cracky. It sounds like "dwhat". Like u compress something. Dunno how to achieve this sound. Then there is the modulation of the sound itself. The wubs change their voice a little bit during the bars. Any filter ideas ? Maybe a good used EQ or parallel processing in a special way ?
https://soundcloud.com/umea-1 CHECK DAT OUT!!!
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Re: Gangster Pups - coffi - deconstruction
^ pitch bend/different notes
dubfordessert wrote:you can jizz on me if you want
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Re: Gangster Pups - coffi - deconstruction
Don't you guys hear the Subtraktor in that tune?!?!Sinergy wrote:I can get a similar sound and texture for that main wobble in massive, but I can't get the lfo filter right... It *sounds* like volume automations, but there's no way you can get it to whip like that with just that.
suggestions?
Y'all can probally make that in Sytrus/Operator/FM8/Toxic Biohazard
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Re: Gangster Pups - coffi - deconstruction
Dose wobs sound FM broSubkontra wrote:Actuallythere are different types of wubs which are not that sinplyautomated via lfo filters. Its more apluck sound combined with a downcurve or sth like that. The modulstion seems quite complex if u combine each sound. Then itsthe sound itself. The maineub seemsto be a saw layered with a metallic piece of whatever. Maybe a formant or other stuff, the intro wub ( shortly before the drop) is more cracky. It sounds like "dwhat". Like u compress something. Dunno how to achieve this sound. Then there is the modulation of the sound itself. The wubs change their voice a little bit during the bars. Any filter ideas ? Maybe a good used EQ or parallel processing in a special way ?
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