Zomboy "Terror Squad" Bass
-
- Posts: 7
- Joined: Mon Sep 02, 2013 7:26 pm
Zomboy "Terror Squad" Bass
Does anyone know how to make the bass starting at 1:08? Ive been trying for 2 days now and cant get close
http://www.youtube.com/watch?v=DhWZBwucopI
http://www.youtube.com/watch?v=DhWZBwucopI
Re: Zomboy "Terror Squad" Bass
The Detuned flangy thing or the comby low growl.Friends We Trust wrote:Does anyone know how to make the bass starting at 1:08? Ive been trying for 2 days now and cant get close
http://www.youtube.com/watch?v=DhWZBwucopI
-
- Posts: 7
- Joined: Mon Sep 02, 2013 7:26 pm
Re: Zomboy "Terror Squad" Bass
The noise right after the growl
Re: Zomboy "Terror Squad" Bass
That is a difficult sound for me, but I can try to remake it. Give me like a few hours and I will come back with the result.Friends We Trust wrote:The noise right after the growl
-
- Posts: 7
- Joined: Mon Sep 02, 2013 7:26 pm
Re: Zomboy "Terror Squad" Bass
okay sweet. Good luck
Re: Zomboy "Terror Squad" Bass
I failed, I failed horribly. No idea man. Sorry. 

-
- Posts: 7
- Joined: Mon Sep 02, 2013 7:26 pm
Re: Zomboy "Terror Squad" Bass
thats okay lol its a crazy sound to try and make lolGregoryTJ wrote:I failed, I failed horribly. No idea man. Sorry.
Re: Zomboy "Terror Squad" Bass
Did you try using the frequency shifter in addition to the comb filter? with a 40-60% wet
- PhotonOfficial
- Posts: 169
- Joined: Fri Jun 22, 2012 7:41 pm
- Location: Newcastle Wey Aye
- Contact:
Re: Zomboy "Terror Squad" Bass
Sounds similar to the sound that starts at 0:27 in this track:
More evidence that Zomboy copies off Skrillex lawl
More evidence that Zomboy copies off Skrillex lawl

Re: Zomboy "Terror Squad" Bass
Hmm definitely sounds like square waves to me, use a few squares and have a slight chorus, also there seems to be a bandpass in there too giving it the hollow sound. Mess around with comb filters and flangers too, resampling and distorting a bandpass each time can give you that hollow formant kinda tone.
- PhotonOfficial
- Posts: 169
- Joined: Fri Jun 22, 2012 7:41 pm
- Location: Newcastle Wey Aye
- Contact:
Re: Zomboy "Terror Squad" Bass
Guys guys guys! I think I made a discovery! Open up massive and use the "Carbon" wave table with the wave table position all the way to the left. Sound familiar?;)
Now just gotta work out how to process it.
Now just gotta work out how to process it.
Re: Zomboy "Terror Squad" Bass
Short delay on parralel track.PhotonOfficial wrote:Guys guys guys! I think I made a discovery! Open up massive and use the "Carbon" wave table with the wave table position all the way to the left. Sound familiar?;)
Now just gotta work out how to process it.
Scream filter.
- PhotonOfficial
- Posts: 169
- Joined: Fri Jun 22, 2012 7:41 pm
- Location: Newcastle Wey Aye
- Contact:
Re: Zomboy "Terror Squad" Bass
Trying but it doesn't sound quite the same. The bass in the track seems more like the volume is automated rather than a filter.azuk wrote:Short delay on parralel track.PhotonOfficial wrote:Guys guys guys! I think I made a discovery! Open up massive and use the "Carbon" wave table with the wave table position all the way to the left. Sound familiar?;)
Now just gotta work out how to process it.
Scream filter.
Re: Zomboy "Terror Squad" Bass
daft wobblePhotonOfficial wrote:Trying but it doesn't sound quite the same. The bass in the track seems more like the volume is automated rather than a filter.azuk wrote:Short delay on parralel track.PhotonOfficial wrote:Guys guys guys! I think I made a discovery! Open up massive and use the "Carbon" wave table with the wave table position all the way to the left. Sound familiar?;)
Now just gotta work out how to process it.
Scream filter.
- PhotonOfficial
- Posts: 169
- Joined: Fri Jun 22, 2012 7:41 pm
- Location: Newcastle Wey Aye
- Contact:
Re: Zomboy "Terror Squad" Bass
Nah, more focused on the timbre anyways.azuk wrote:daft wobblePhotonOfficial wrote:Trying but it doesn't sound quite the same. The bass in the track seems more like the volume is automated rather than a filter.azuk wrote:Short delay on parralel track.PhotonOfficial wrote:Guys guys guys! I think I made a discovery! Open up massive and use the "Carbon" wave table with the wave table position all the way to the left. Sound familiar?;)
Now just gotta work out how to process it.
Scream filter.
-
- Posts: 135
- Joined: Wed Jul 03, 2013 11:58 pm
Re: Zomboy "Terror Squad" Bass
Blah. You know what sucks? When you've made stuff like this before it got "popular" and thrown it out.
I've accidentally mushed up sounds like this before they got way popular, i always threw them out because they sounded weird. Now i wish i hadn't.
From as well as i can remember. Its a square wave with a lot of thickness and saturation, more choppy than wobbly.
Lots of voices too. The reason it sounds so powerful is because there is a waveform of the similar type on the off key, so for example. Osc 1 pitch - 7.00, Osc 2 pitch - 5.00 Osc 3 pitch - 0.00
It makes it noticeably thick.
Theres probably a low pitched formant in there somewhere, with loads of ring modulation on it. Ring modulation is very very good for high pitch sounding stuff. Phasing and flanging also attributes.
Mostly though, this sound can be simply made, but the trick is getting it thick. Any saw wave formant will sound like this, but it will sound lame and powerless in your track. Try to beef it up, i'll experiment in the morning.
I've accidentally mushed up sounds like this before they got way popular, i always threw them out because they sounded weird. Now i wish i hadn't.
From as well as i can remember. Its a square wave with a lot of thickness and saturation, more choppy than wobbly.
Lots of voices too. The reason it sounds so powerful is because there is a waveform of the similar type on the off key, so for example. Osc 1 pitch - 7.00, Osc 2 pitch - 5.00 Osc 3 pitch - 0.00
It makes it noticeably thick.
Theres probably a low pitched formant in there somewhere, with loads of ring modulation on it. Ring modulation is very very good for high pitch sounding stuff. Phasing and flanging also attributes.
Mostly though, this sound can be simply made, but the trick is getting it thick. Any saw wave formant will sound like this, but it will sound lame and powerless in your track. Try to beef it up, i'll experiment in the morning.
Zomboy Sound - Crazy Drop
Hey dudes,
I've been listening to the new Zomboy track "Terror Squad" - it's pretty awesome.
Soundcloud
Anyone know what that sound is comprised of in the main breakdown around 1:10?
Squares? Lots of low decay reverb? Imaging voices? Overdrive? I've been trying to get a similar sound and I'm curious how you guys would go about recreating that synth.
I'm in reason 7 currently but i can usually pull the ideas from descriptions of NI Massive synths and what not, however you want to try describe it is jam xD
Thanks in advance dudes!
V
I've been listening to the new Zomboy track "Terror Squad" - it's pretty awesome.
Soundcloud
Anyone know what that sound is comprised of in the main breakdown around 1:10?
Squares? Lots of low decay reverb? Imaging voices? Overdrive? I've been trying to get a similar sound and I'm curious how you guys would go about recreating that synth.
I'm in reason 7 currently but i can usually pull the ideas from descriptions of NI Massive synths and what not, however you want to try describe it is jam xD
Thanks in advance dudes!
V
Re: Zomboy Sound - Crazy Drop
Remix i did for a beatport competition - check it out and give it a vote if you're interested
Soundcloud
Soundcloud
Re: Zomboy "Terror Squad" Bass
I've been trying to get this sound too.
I'm actually in reason 7 so i can't tell you what massive parameters to use but i've come pretty close with the following:
It's gotta be multiple square oscs for sure.
I've been messing with 2 square*4 waves with no motion through the wavetable except for a modulator that drops the index over time as well as the pitch at about half the rate the index drops.
I think it's actually a chord being repeated, i've been using F# and C#.
It's choppy, just draw in the notes and raise the attack of your amp envs a ton to get the wobble-esque feel.
Voices for thickness, i'm doing 16 currently.
A big part I've found that helps is dropping on a very low decay reverb first after the voices, and only then distorting the reverberated sound, high amts of overdrive with tons of tone. Then after voices->reverb->overdrive drop another reverb for more thickness, maybe a plate with longer decay and like 20% dry/wet.
Eqing is neccesary to lower the mids and bring out the highs.
Someone mentioned a bandpass for that hollow feel, I feel like this should help too but I'm not currently doing it, cant get it to sound right.
I've come pretty close with this, but it's just not as silky smooth as the zomboy one, let me know if you guys have any luck xD
I'm actually in reason 7 so i can't tell you what massive parameters to use but i've come pretty close with the following:
It's gotta be multiple square oscs for sure.
I've been messing with 2 square*4 waves with no motion through the wavetable except for a modulator that drops the index over time as well as the pitch at about half the rate the index drops.
I think it's actually a chord being repeated, i've been using F# and C#.
It's choppy, just draw in the notes and raise the attack of your amp envs a ton to get the wobble-esque feel.
Voices for thickness, i'm doing 16 currently.
A big part I've found that helps is dropping on a very low decay reverb first after the voices, and only then distorting the reverberated sound, high amts of overdrive with tons of tone. Then after voices->reverb->overdrive drop another reverb for more thickness, maybe a plate with longer decay and like 20% dry/wet.
Eqing is neccesary to lower the mids and bring out the highs.
Someone mentioned a bandpass for that hollow feel, I feel like this should help too but I'm not currently doing it, cant get it to sound right.
I've come pretty close with this, but it's just not as silky smooth as the zomboy one, let me know if you guys have any luck xD
Who is online
Users browsing this forum: No registered users and 0 guests