The Official Growl Bass Thread

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metiri
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Re: The Official Growl Bass Thread

Post by metiri » Tue Sep 10, 2013 3:23 pm

bouncingfish wrote:
metiri wrote:[soundcloud]https://soundcloud.com/metiri-dubstep/am-i-zomboy-yet[/soundcloud
That's very impressive.
Wavetables / what creates the squelchiness?

Play with Digigrains. Bend +/- :P That sort of stuff. I'mma do a repost in a second xD
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Re: The Official Growl Bass Thread

Post by metiri » Tue Sep 10, 2013 3:24 pm

metiri wrote:Welp here I am :D Here's some growls and whatnot. Only takes a couple minutes to get some good things out of Massive and Operator once you understand what you're doing (for the most part anyways). Enjoy!

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Explanation of sounds:
1.) Massive was used for this sound. I did a double notch with a perf on it and a stepper on the perfs amp (essentially) to get the modulation. Then I put a lowpass with the same perf so it cuts some of the freqs that were unwanted between the modulation.

2.) Massive again. Lfos on everything. I'm using double notch with 2 lfos on it so that it's getting weird modulation. Also a scream filter :)

3.) Massive was used. 2 double notches this time. The cutoff's sweet spot for growls seems to be around 10 o' clock with a slight lfo on it.

4.) Massive with a WOW Filter on it. Nothing fancy, just modulating the cutoff of a double notch and the cutoff of the vowel in WOW.

5.) This was made in Operator. Can't really explain it too well... A is a sine, B is a vowel waveform, C is pitched up, D is what's modulating. Added a simple delay for some width (as I usually do when I use operator).

6.) This is in Operator. It's the same patch as 5 but with a chorus effect on it.


If you want more of an explanation on a sound, just let me know.
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metiri
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Re: The Official Growl Bass Thread

Post by metiri » Tue Sep 10, 2013 3:25 pm

metiri wrote:These sounds are super simple once you get the formula for them (in Massive).

Sound 2:
Osc 1 -
Route to filter 1
Pitched down 1 octave
wt = Digigrain II (Bend -/+)
Lfo on wt-pos( going up) and intensity (going up)
Amp at 100%
This alone will give you a "great" sound. But heres the rest.

Osc 2 -
Route to filter 1
Pitched down 2 octaves
wt = A.I. (Bend -/+)
Lfo on wt-pos (going down) and intensity (going up)
Amp at 70-80%
This adds some nice low freqs to the sound and wetness

Osc 3 -
Route to filter 1
Pitched up 1 octave
wt = Digigrain I (Bend -/+)
Lfo on wt-pos( going up) and intensity (going up)
Amp at 50% (its the little things that matter most)
This adds the sexy highs to the sound.

Mod osc -
Pitched down 1 octave
Phase on osc 3 100%


Now the fucking magic begins. Turn that shit into a growl.

Make sure you set F2 (idk what F2 stands for but I know what it does :Q: ) to Serial (up).

Filter 1:
Double Notch
2 Lfos on the cutoff.
Cutoff is about 11 o clock
Res is at 11 o clock too

Filter 2:
Scream Filter
2 Lfos on the cutoff (this gives it that weird movement that you hear [going in and out])
Scream at 10 o clock ish
Res at 10:30 to 11 o clock ish

Voicing tab
Fuck dat unisono, keep it at one.
Monophonic
Trigger always (can change the glide time in the osc tab if you want, idc)

Insert FX 1
Sine Shaper (this will bring out the highs more)
Dry/Wet at 100%
Drive at 2:30 to 3ish (do what sounds good)

FX 1
Tele Tube
Dry/Wet is at 11 o clock
Drive is also at 11 o clock
(this adds some loudness and some brightness)

FX 2
Dimension Expander
Double click on Dry/Wet to get to 50%
Bring size all the way down to 0% (trust me)

EQ if you want it.


That's the 2nd growl :)

Oh and this...
LFO 5 is at 2/1 and on a sine in the default location.
LFO 6 is at 1/2 and on a sine so the highest point is in the middle.
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PhotonOfficial
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Re: The Official Growl Bass Thread

Post by PhotonOfficial » Tue Sep 10, 2013 8:35 pm

Thanks a lot man ^ ^ ^ ^

I've recently discovered a pretty outside the box way of making gnarly growls. It involves resampling a Massive bass with a performer on the volume with an envelope modulating the performer rate.

I'll post some examples up soon:D
NEW SONG listen please:)

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Re: The Official Growl Bass Thread

Post by R3b_Official » Tue Sep 10, 2013 9:04 pm

Good stuff man! Will check out and tweak my own patch! How are those tutorials going on man :h:? I think I got idea for a massive tips and tricks guide. Ill make a post with it later this week. With using different automation ideas and using some built it stuff that no one really uses but is great for certain sounds :lol:

Ive got nothing to post but im putting up a link to the fm8 growl thread because i made a massive post on Fm synthesis and some fm8 tuts ive found and think it pretty useful information for growls and the actual design process in fm instead of randomly moving knobs till you get an ok sound.

Check out some of the websites and videos if you guys like :W: also support the people who took time to make those videos.

Thats all

Here it is http://www.dubstepforum.com/viewtopic.php?f=63&t=277931
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Re: The Official Growl Bass Thread

Post by HimanshuVikal » Wed Sep 11, 2013 2:42 pm

GregoryTJ wrote:I'm kind of getting bored of making growls so I tried someting slightly different...

I made a growl using the default 3xOsc preset in FL Studio and then waveshaped and comb filtered the crap out of it.

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That really sounds cool for 3xosc. What do you use for comb filtering? I've just started reading about comb filters and learned that it is more of a delay effect rather than a filter.

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Re: The Official Growl Bass Thread

Post by GregoryTJ » Wed Sep 11, 2013 5:22 pm

HimanshuVikal wrote:
GregoryTJ wrote:I'm kind of getting bored of making growls so I tried someting slightly different...

I made a growl using the default 3xOsc preset in FL Studio and then waveshaped and comb filtered the crap out of it.

Soundcloud
That really sounds cool for 3xosc. What do you use for comb filtering? I've just started reading about comb filters and learned that it is more of a delay effect rather than a filter.
I use Fruity Love Philter, I grabbed some comb presets from the Image-Line forums a while back.

As far as I know a comb is just a bunch of notch or peak filters.

You might be thinking of a phaser which delays the input signal a tiny bit and plays it over itself which creates phasing, in the end it sounds like a notch comb filter, but maybe some comb filters use delay lines instead of notch/peak filters, heck some notch/peak filters are made of delays.

Anyway, here are the comb presets:

https://dl.dropboxusercontent.com/u/921 ... mb%201.fst
https://dl.dropboxusercontent.com/u/921 ... mb%202.fst

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Re: The Official Growl Bass Thread

Post by Add9 » Wed Sep 11, 2013 7:57 pm

GregoryTJ wrote:
HimanshuVikal wrote:
GregoryTJ wrote:I'm kind of getting bored of making growls so I tried someting slightly different...

I made a growl using the default 3xOsc preset in FL Studio and then waveshaped and comb filtered the crap out of it.

Soundcloud
That really sounds cool for 3xosc. What do you use for comb filtering? I've just started reading about comb filters and learned that it is more of a delay effect rather than a filter.
I use Fruity Love Philter, I grabbed some comb presets from the Image-Line forums a while back.

As far as I know a comb is just a bunch of notch or peak filters.

You might be thinking of a phaser which delays the input signal a tiny bit and plays it over itself which creates phasing, in the end it sounds like a notch comb filter, but maybe some comb filters use delay lines instead of notch/peak filters, heck some notch/peak filters are made of delays.

Anyway, here are the comb presets:

https://dl.dropboxusercontent.com/u/921 ... mb%201.fst
https://dl.dropboxusercontent.com/u/921 ... mb%202.fst
I think all a comb filter does in theory is delays the signal and then feeds the delayed signal back into itself, by modulating the delay amount the interference pattern changes and you get different harmonics emphasized and de-emphasized. I could be wrong but I don't think a basic comb filter has any notch or peak filters. Not that it matters anyway unless you're trying to make one yourself.
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Re: The Official Growl Bass Thread

Post by mthrfnk » Wed Sep 11, 2013 8:14 pm

Add9 wrote:I could be wrong but I don't think a basic comb filter has any notch or peak filters.
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Re: The Official Growl Bass Thread

Post by GregoryTJ » Wed Sep 11, 2013 9:15 pm

:lol:

Didn't Add9 just explain Phasers/Flangers?

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Re: The Official Growl Bass Thread

Post by Today » Wed Sep 11, 2013 9:40 pm

yes i believe so
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Re: The Official Growl Bass Thread

Post by Add9 » Wed Sep 11, 2013 11:42 pm

haha yeah I know it looks like notches in the frequency spectrum but no actual filter is applied. It's all due to the interference between the original and delayed signal
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Re: The Official Growl Bass Thread

Post by mthrfnk » Wed Sep 11, 2013 11:51 pm

Add9 wrote:haha yeah I know it looks like notches in the frequency spectrum but no actual filter is applied. It's all due to the interference between the original and delayed signal
Ah I thought you were disputing the existence of the notches completely... yes it's to do with the destructive interference of superimposed signals rather than physical cuts. :h:
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Re: The Official Growl Bass Thread

Post by WolfCryOfficial » Thu Sep 12, 2013 1:22 am

Recently found out how to juice a better vowel sound out of a growl, without leaving nasty artifacts or harsh tones from too much EQ boosting.
A little tune of mine :D
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Re: The Official Growl Bass Thread

Post by azuk » Thu Sep 12, 2013 3:21 am

WolfCryOfficial wrote:Recently found out how to juice a better vowel sound out of a growl, without leaving nasty artifacts or harsh tones from too much EQ boosting.
Mind sharing?

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Re: The Official Growl Bass Thread

Post by WolfCryOfficial » Thu Sep 12, 2013 5:45 am

azuk wrote:
WolfCryOfficial wrote:Recently found out how to juice a better vowel sound out of a growl, without leaving nasty artifacts or harsh tones from too much EQ boosting.
Mind sharing?
No prob. I found the way to accentuate my growls is to lower all the fequencies except the desired area of boosting.
I kept the frequencies i wanted most accentuated at 0 dB, and lowered the rest of the audio spectrum to -inf.

Then i added effects and messed with my volume, and layered the original sound behind it, giving it the sound i want, without causing horrid artifacts from over boosting :D
A little tune of mine :D
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Re: The Official Growl Bass Thread

Post by Phat Camel » Fri Sep 13, 2013 4:32 pm

Hello guys. I've been watching this thread for a while. No one still can get that skrillex growls. About 2 weeks ago i made a texture that creamed my pants. Done it with FM synthesys. It's maybe the closest skrillex sound... or no... but anyway it's crazy. Made the fucking Scatta Growl with it. If you're Zomboy - don't sample it (it's 128 bitrate). Sorry if my English is Bad, cause i'm Ukrainian. :) Soundcloud

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Re: The Official Growl Bass Thread

Post by R3b_Official » Fri Sep 13, 2013 6:34 pm

Phat Camel wrote:Hello guys. I've been watching this thread for a while. No one still can get that skrillex growls. About 2 weeks ago i made a texture that creamed my pants. Done it with FM synthesys. It's maybe the closest skrillex sound... or no... but anyway it's crazy. Made the fucking Scatta Growl with it. If you're Zomboy - don't sample it (it's 128 bitrate). Sorry if my English is Bad, cause i'm Ukrainian. :) Soundcloud

That is a monster of a growl man! It is about 90% precent like the scata growl. Listened to the song many times to recreate it. If you could could you explain what you did with the fm side of things and any external processing would be great! :corndance:

Also on a side note guys i think were making growls a bit to complicated. I think Ive found a good way to get that SMAS growl we have been looking for. I was messing with a wave shaper the other day and got a very ridged sound using a massive. Imagine what it would do in something like fm8 or operator. I have a hunch he might have made it in operator, used a couple external processing in a group chain and slapped a vocder on and used the Oh my god sample for some of the growl movement. You can sort of but slight hear that vocodor sound pushing through.


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Re: The Official Growl Bass Thread

Post by R3b_Official » Fri Sep 13, 2013 11:42 pm

My attempt at the SMANS growl. All made in operator and effect rack with ohmicide, ozone exciter, and ableton built in effects.

The first growl one was from a remake I download from youtube with a project. Then next two were ones based on the effect rack from the remake but i used operator instead of fm8. The last growl is both of my patches combined. Seemed pretty nice together.

If anyone wants to I could put a download button on soundcloud or make media fire link to the clip and you could resample it :6:

Oh also its a private link so you have to click it!

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edit* Since im doing the main growl, i thought i might as well do a complete remake :Q: Song is still being processed on soundcloud so i dont know how long its going to take :u:

Also updated the track this morning with better mixdown and growl in the mix. It sound like shit and idk why? Got to spend awhile on getting it right since i have to keep freezing the track to get my cpu under 100% lol :corncry:

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Last edited by R3b_Official on Sat Sep 14, 2013 5:12 pm, edited 1 time in total.
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Re: The Official Growl Bass Thread

Post by mromgwtf » Sat Sep 14, 2013 10:21 am

azuk wrote:
Devilsindub wrote:
Sytrus does everything I need it to do for sure. :)
I don't think FM8 can do anything i can't do with sytrus
Sytrus can additively synthesise operators :4:
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