bouncingfish wrote:That's very impressive.metiri wrote:[soundcloud]https://soundcloud.com/metiri-dubstep/am-i-zomboy-yet[/soundcloud
Wavetables / what creates the squelchiness?
Play with Digigrains. Bend +/-

bouncingfish wrote:That's very impressive.metiri wrote:[soundcloud]https://soundcloud.com/metiri-dubstep/am-i-zomboy-yet[/soundcloud
Wavetables / what creates the squelchiness?
metiri wrote:Welp here I amHere's some growls and whatnot. Only takes a couple minutes to get some good things out of Massive and Operator once you understand what you're doing (for the most part anyways). Enjoy!
Soundcloud
Explanation of sounds:
1.) Massive was used for this sound. I did a double notch with a perf on it and a stepper on the perfs amp (essentially) to get the modulation. Then I put a lowpass with the same perf so it cuts some of the freqs that were unwanted between the modulation.
2.) Massive again. Lfos on everything. I'm using double notch with 2 lfos on it so that it's getting weird modulation. Also a scream filter
3.) Massive was used. 2 double notches this time. The cutoff's sweet spot for growls seems to be around 10 o' clock with a slight lfo on it.
4.) Massive with a WOW Filter on it. Nothing fancy, just modulating the cutoff of a double notch and the cutoff of the vowel in WOW.
5.) This was made in Operator. Can't really explain it too well... A is a sine, B is a vowel waveform, C is pitched up, D is what's modulating. Added a simple delay for some width (as I usually do when I use operator).
6.) This is in Operator. It's the same patch as 5 but with a chorus effect on it.
If you want more of an explanation on a sound, just let me know.
metiri wrote:These sounds are super simple once you get the formula for them (in Massive).
Sound 2:
Osc 1 -
Route to filter 1
Pitched down 1 octave
wt = Digigrain II (Bend -/+)
Lfo on wt-pos( going up) and intensity (going up)
Amp at 100%
This alone will give you a "great" sound. But heres the rest.
Osc 2 -
Route to filter 1
Pitched down 2 octaves
wt = A.I. (Bend -/+)
Lfo on wt-pos (going down) and intensity (going up)
Amp at 70-80%
This adds some nice low freqs to the sound and wetness
Osc 3 -
Route to filter 1
Pitched up 1 octave
wt = Digigrain I (Bend -/+)
Lfo on wt-pos( going up) and intensity (going up)
Amp at 50% (its the little things that matter most)
This adds the sexy highs to the sound.
Mod osc -
Pitched down 1 octave
Phase on osc 3 100%
Now the fucking magic begins. Turn that shit into a growl.
Make sure you set F2 (idk what F2 stands for but I know what it does) to Serial (up).
Filter 1:
Double Notch
2 Lfos on the cutoff.
Cutoff is about 11 o clock
Res is at 11 o clock too
Filter 2:
Scream Filter
2 Lfos on the cutoff (this gives it that weird movement that you hear [going in and out])
Scream at 10 o clock ish
Res at 10:30 to 11 o clock ish
Voicing tab
Fuck dat unisono, keep it at one.
Monophonic
Trigger always (can change the glide time in the osc tab if you want, idc)
Insert FX 1
Sine Shaper (this will bring out the highs more)
Dry/Wet at 100%
Drive at 2:30 to 3ish (do what sounds good)
FX 1
Tele Tube
Dry/Wet is at 11 o clock
Drive is also at 11 o clock
(this adds some loudness and some brightness)
FX 2
Dimension Expander
Double click on Dry/Wet to get to 50%
Bring size all the way down to 0% (trust me)
EQ if you want it.
That's the 2nd growl
Oh and this...
LFO 5 is at 2/1 and on a sine in the default location.
LFO 6 is at 1/2 and on a sine so the highest point is in the middle.
That really sounds cool for 3xosc. What do you use for comb filtering? I've just started reading about comb filters and learned that it is more of a delay effect rather than a filter.GregoryTJ wrote:I'm kind of getting bored of making growls so I tried someting slightly different...
I made a growl using the default 3xOsc preset in FL Studio and then waveshaped and comb filtered the crap out of it.
Soundcloud
I use Fruity Love Philter, I grabbed some comb presets from the Image-Line forums a while back.HimanshuVikal wrote:That really sounds cool for 3xosc. What do you use for comb filtering? I've just started reading about comb filters and learned that it is more of a delay effect rather than a filter.GregoryTJ wrote:I'm kind of getting bored of making growls so I tried someting slightly different...
I made a growl using the default 3xOsc preset in FL Studio and then waveshaped and comb filtered the crap out of it.
Soundcloud
I think all a comb filter does in theory is delays the signal and then feeds the delayed signal back into itself, by modulating the delay amount the interference pattern changes and you get different harmonics emphasized and de-emphasized. I could be wrong but I don't think a basic comb filter has any notch or peak filters. Not that it matters anyway unless you're trying to make one yourself.GregoryTJ wrote:I use Fruity Love Philter, I grabbed some comb presets from the Image-Line forums a while back.HimanshuVikal wrote:That really sounds cool for 3xosc. What do you use for comb filtering? I've just started reading about comb filters and learned that it is more of a delay effect rather than a filter.GregoryTJ wrote:I'm kind of getting bored of making growls so I tried someting slightly different...
I made a growl using the default 3xOsc preset in FL Studio and then waveshaped and comb filtered the crap out of it.
Soundcloud
As far as I know a comb is just a bunch of notch or peak filters.
You might be thinking of a phaser which delays the input signal a tiny bit and plays it over itself which creates phasing, in the end it sounds like a notch comb filter, but maybe some comb filters use delay lines instead of notch/peak filters, heck some notch/peak filters are made of delays.
Anyway, here are the comb presets:
https://dl.dropboxusercontent.com/u/921 ... mb%201.fst
https://dl.dropboxusercontent.com/u/921 ... mb%202.fst
WolfCryOfficial wrote:Have fun on your musical campaign to hell.
Add9 wrote:I could be wrong but I don't think a basic comb filter has any notch or peak filters.
WolfCryOfficial wrote:Have fun on your musical campaign to hell.
Ah I thought you were disputing the existence of the notches completely... yes it's to do with the destructive interference of superimposed signals rather than physical cuts.Add9 wrote:haha yeah I know it looks like notches in the frequency spectrum but no actual filter is applied. It's all due to the interference between the original and delayed signal
Mind sharing?WolfCryOfficial wrote:Recently found out how to juice a better vowel sound out of a growl, without leaving nasty artifacts or harsh tones from too much EQ boosting.
No prob. I found the way to accentuate my growls is to lower all the fequencies except the desired area of boosting.azuk wrote:Mind sharing?WolfCryOfficial wrote:Recently found out how to juice a better vowel sound out of a growl, without leaving nasty artifacts or harsh tones from too much EQ boosting.
Phat Camel wrote:Hello guys. I've been watching this thread for a while. No one still can get that skrillex growls. About 2 weeks ago i made a texture that creamed my pants. Done it with FM synthesys. It's maybe the closest skrillex sound... or no... but anyway it's crazy. Made the fucking Scatta Growl with it. If you're Zomboy - don't sample it (it's 128 bitrate). Sorry if my English is Bad, cause i'm Ukrainian.Soundcloud
Sytrus can additively synthesise operatorsazuk wrote:I don't think FM8 can do anything i can't do with sytrusDevilsindub wrote:
Sytrus does everything I need it to do for sure.
Exilium wrote:distorted square
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