Tips for making a good hard hitting snare
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Tips for making a good hard hitting snare
So yeah:
- For source sound layer acoustic snare sample from a metal drum kit with an electronic snare from vengeance sample pack.
- Look at spectrum analyzer.
- Tune them together.
- Adjust ADSR in your sampler on those two samples so they don't contain any useless noise after the snare.
- Invert phase of one snare and look if the 200hz peak increased or decreased, leave where it is bigger.
- So now you have your source sound.
- Boost the body a bit.
- Don't boost highs.
- Use iZotope Alloy 2 for processing your snares. One instance of it is enough to process a snare to the full.
- When looking at the spectrum, only the body should be accented, the rest (highs and mids) should be flat.
- Put a 48db highpass in before the body so the snare doesn't contain any useless muddy content.
- 2-4 db boost on the body is enough.
- Use multiband transient shaper.
- Boost attack on highs, 1-3db.
- Decrease sustain on mids, 3-7db. Use anything that works.
- Go to harmonic exciter.
- Drive the highs to add sparkle. (This is how you make it sparkle, and that's why you don't boost highs)
- Use tape/retro mode, tube and warm doesn't work.
- Use drive between 2-7.
- Adjust dry wet so it sounds good.
- Now multiband compression.
- Compress highs a lot, but don't compress the transient.
- Use ratio from 2 to 5, attack from 10ms to 30ms, release from 40ms to 70ms.
- Use soft knee.
- Enable auto gain.
- Barely compress the mids, but still compress.
- Use small ratio like 1.5. (I used 1.2)
- Use bigger release value.
- Compress lows to bring up the body hit.
- Ratio around 2, attack around 20ms, release around 60ms, find the threshold yourself.
Good job you made a great snare.
- For source sound layer acoustic snare sample from a metal drum kit with an electronic snare from vengeance sample pack.
- Look at spectrum analyzer.
- Tune them together.
- Adjust ADSR in your sampler on those two samples so they don't contain any useless noise after the snare.
- Invert phase of one snare and look if the 200hz peak increased or decreased, leave where it is bigger.
- So now you have your source sound.
- Boost the body a bit.
- Don't boost highs.
- Use iZotope Alloy 2 for processing your snares. One instance of it is enough to process a snare to the full.
- When looking at the spectrum, only the body should be accented, the rest (highs and mids) should be flat.
- Put a 48db highpass in before the body so the snare doesn't contain any useless muddy content.
- 2-4 db boost on the body is enough.
- Use multiband transient shaper.
- Boost attack on highs, 1-3db.
- Decrease sustain on mids, 3-7db. Use anything that works.
- Go to harmonic exciter.
- Drive the highs to add sparkle. (This is how you make it sparkle, and that's why you don't boost highs)
- Use tape/retro mode, tube and warm doesn't work.
- Use drive between 2-7.
- Adjust dry wet so it sounds good.
- Now multiband compression.
- Compress highs a lot, but don't compress the transient.
- Use ratio from 2 to 5, attack from 10ms to 30ms, release from 40ms to 70ms.
- Use soft knee.
- Enable auto gain.
- Barely compress the mids, but still compress.
- Use small ratio like 1.5. (I used 1.2)
- Use bigger release value.
- Compress lows to bring up the body hit.
- Ratio around 2, attack around 20ms, release around 60ms, find the threshold yourself.
Good job you made a great snare.
Exilium wrote:distorted square
- killakam98
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Re: Tips for making a good hard hitting snare
That sounds like a whole lot of work just for a snare
A SNARE
If I am even compressing it a simple camelcrusher does the trick
A SNARE
If I am even compressing it a simple camelcrusher does the trick
Re: Tips for making a good hard hitting snare
That's not really much work. Anyway you must spend some time to get a good sound.killakam98 wrote:That sounds like a whole lot of work just for a snare
A SNARE
If I am even compressing it a simple camelcrusher does the trick
Exilium wrote:distorted square
Re: Tips for making a good hard hitting snare
I use two different transient shaper's using sends and blend them accordingly to the snare buss. Add reverb. Also sometimes a little tiny bit of the camel crusher/phat 3 send. Eq.
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didi
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Re: Tips for making a good hard hitting snare
i use my condenser mic and i record myself blowing into it making sure to clip for analogue warmth. then i compress to create a transient and a tail
Re: Tips for making a good hard hitting snare
If you have to go through so much work just to get the snare hitting hard then there's something wrong with the sound selection.
Re: Tips for making a good hard hitting snare
As I said before it is not much work.Hex047 wrote:If you have to go through so much work just to get the snare hitting hard then there's something wrong with the sound selection.
Also this thread is about MAKING a good snare, not enhancing a already selected snare.
Exilium wrote:distorted square
Re: Tips for making a good hard hitting snare
Lol it's funny how people will spend like a week on a single bass sound but aren't willing to spend any time on their drums. I think in EDM drums are even more important than bass so why not spend the time to get it right?
And I'm sure that people will disagree about the "drums are more important than bass" comment but the point is that if your snare sucks then it ruins the whole track, so you need to spend time on it to make sure it's absolutely as good as possible.
And I'm sure that people will disagree about the "drums are more important than bass" comment but the point is that if your snare sucks then it ruins the whole track, so you need to spend time on it to make sure it's absolutely as good as possible.
Last edited by Add9 on Sun Nov 10, 2013 10:52 am, edited 1 time in total.
WolfCryOfficial wrote:Have fun on your musical campaign to hell.
Re: Tips for making a good hard hitting snare
maybe a better snare used for layering could be used to get the sound you looking for?
cool technique by the way.
cool technique by the way.
Re: Tips for making a good hard hitting snare
Who said I'm not getting the sound I'm looking for?Hex047 wrote:maybe a better snare used for layering could be used to get the sound you looking for?
cool technique by the way.
Add9 wrote:Lol it's funny how people will spend like a week on a single bass sound but aren't willing to spend any time on their drums. I think in EDM drums are even more important than bass so why not spend the time to get it right?
And I'm sure that people will disagree about the "drums are more important than bass" comment but the point is that if your snare sucks then it ruins the whole track, so you need to spend time on it to make sure it's absolutely as good as possible.
Noisia wrote: It might sound obvious, but if you have a sick bass sound, you can easily make it sound pretty worthless by adding a crappy drum loop. Work on a loop as a whole, and make all the elements sound right together.
Exilium wrote:distorted square
Re: Tips for making a good hard hitting snare
whatever works for you dude.
Re: Tips for making a good hard hitting snare
Thanks for posting that up. I will read when I have eyeballs.
I've got a powerful snare tip:
Create space in the time and frequency domains around the snare. It will bang!
I've got a powerful snare tip:
Create space in the time and frequency domains around the snare. It will bang!
Re: Tips for making a good hard hitting snare
-empty your desk
-get 2mics
-place one mic on the desk; one mic in the room
-press record
-slam your forehead on desk as hard as you can
-import the recorded sample in your DAW of choice
-boost 200hz with wide Q
-compress
-now for the high end part record facepalming yourself hard. that will give you a nice crisp sound
-hipass at around 2000
-layer with first sample
-compress again to taste
yeah! fuck vengeance packs!
-get 2mics
-place one mic on the desk; one mic in the room
-press record
-slam your forehead on desk as hard as you can
-import the recorded sample in your DAW of choice
-boost 200hz with wide Q
-compress
-now for the high end part record facepalming yourself hard. that will give you a nice crisp sound
-hipass at around 2000
-layer with first sample
-compress again to taste
yeah! fuck vengeance packs!
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nameless133
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Re: Tips for making a good hard hitting snare
Or what about finding a nice sounding sample and you can avoid all shit?
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didi
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Re: Tips for making a good hard hitting snare
that's not funny m80cent4ur wrote:-empty your desk
-get 2mics
-place one mic on the desk; one mic in the room
-press record
-slam your forehead on desk as hard as you can
-import the recorded sample in your DAW of choice
-boost 200hz with wide Q
-compress
-now for the high end part record facepalming yourself hard. that will give you a nice crisp sound
-hipass at around 2000
-layer with first sample
-compress again to taste
yeah! fuck vengeance packs!
Re: Tips for making a good hard hitting snare
I always spend some time building my own drum sample library so then when I am making a song I can just select a snare that is perfect for me.DOLGAP wrote:Or what about finding a nice sounding sample and you can avoid all shit?
I don't know what sample packs do you guys use, but snares from sample packs are usually too raw or too processed and they are just building blocks for a real snare.
And it all depends on what kind of music you make.
Exilium wrote:distorted square
Re: Tips for making a good hard hitting snare
I'm surprised by all the shit he's getting for this thread. I'm sure that if he's doing so much to a sound, he's internalized most of the process.

namsayin
:'0
Re: Tips for making a good hard hitting snare
Agreed, it might look like a lot of work but I do something pretty similar with both kicks and snares, because as has been said drums can make or break a track... using a stock drum won't cut it most of the time imo so it's worth processing it to get it just right. Once you get into the habit of doing it it really doesn't take that long to process drums effectively.Genevieve wrote:I'm surprised by all the shit he's getting for this thread. I'm sure that if he's doing so much to a sound, he's internalized most of the process.
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