sunklo sample policeSunkLo wrote:Fuck you, I am.nowaysj wrote:Well no one is checking to make sure you use a sample only once.
Vengeance Dubstep Samples
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Re: Vengeance Dubstep Samples
Depth is a delusion, the deeper you look the less you see.
Re: Vengeance Dubstep Samples
I just can't bring myself to PAY for sample packs.
Over the years I've bought Logic 9, Logic X, Massive, Battery and as of yesterday Reason 7.
But for some reason I can't justify buying sample packs. They give you these "Demos" of the sounds in the pack and I still don't trust myself buying sounds. What if I really do not like most of the sounds in the pack? Idk, to me its just so risky.
Over the years I've bought Logic 9, Logic X, Massive, Battery and as of yesterday Reason 7.
But for some reason I can't justify buying sample packs. They give you these "Demos" of the sounds in the pack and I still don't trust myself buying sounds. What if I really do not like most of the sounds in the pack? Idk, to me its just so risky.
Soundcloudcmgoodman1226 wrote:I don't know what you all are going on about. I listened to it on my beatz by dre headphones that my parents bought me for mixing, and the sub sounds huge! stop hay-in'.
Re: Vengeance Dubstep Samples
Especially when there's tons of free samples all over the internet, youtube, itunes, and movies to be sampled, sounds you could record outside, etc. Why pay for someone to do the work of collating samples and textures when you could do it yourself and forge your own sonic identity?
I'm a big fan of programming live parts in Superior Drummer and resampling and processing them for sound reinforcement. You can synthesize a lot of your own effects and incidentals. I think taking bits of sound from within your project and recycling them as incidentals is a good way to keep everything within the same cohesive scheme. It's kind of like using the eye dropper on a photograph to grab colors you like and then using them to draw embellishments and designs over your photo.
I'm a big fan of programming live parts in Superior Drummer and resampling and processing them for sound reinforcement. You can synthesize a lot of your own effects and incidentals. I think taking bits of sound from within your project and recycling them as incidentals is a good way to keep everything within the same cohesive scheme. It's kind of like using the eye dropper on a photograph to grab colors you like and then using them to draw embellishments and designs over your photo.
Blaze it -4.20dB
nowaysj wrote:Raising a girl in this jizz filled world is not the easiest thing.
If I ever get banned I'll come back as SpunkLo, just you mark my words.Phigure wrote:I haven't heard such a beautiful thing since that time Jesus sang Untrue
- bennyfroobs
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Re: Vengeance Dubstep Samples
this guy knows!! im always stealin samples from soul n shit. theyre classSunkLo wrote:Get a funk/soul sample pack or some jazz drums or some weird experimental electronic recordings from the 80's to chop up and mangle.
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-you have to be youngsta
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-a DMZ release is preferable but not necessary.
-please note that being youngsta is mandatory.
Re: Vengeance Dubstep Samples
I felt the same way until I bought Emperor and Districts sample packs, worth every pennyantman wrote:I just can't bring myself to PAY for sample packs.
Over the years I've bought Logic 9, Logic X, Massive, Battery and as of yesterday Reason 7.
But for some reason I can't justify buying sample packs. They give you these "Demos" of the sounds in the pack and I still don't trust myself buying sounds. What if I really do not like most of the sounds in the pack? Idk, to me its just so risky.
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Re: Vengeance Dubstep Samples
Links? Im interested.
Soundcloudcmgoodman1226 wrote:I don't know what you all are going on about. I listened to it on my beatz by dre headphones that my parents bought me for mixing, and the sub sounds huge! stop hay-in'.
Re: Vengeance Dubstep Samples
Short answer to the OP question is yes.
Even if they weren't, doubt anyone will come after you. If you do what most producers do and layer + process your drums, it's gonna be really hard to tell, unless you got bat ears.
Even if they weren't, doubt anyone will come after you. If you do what most producers do and layer + process your drums, it's gonna be really hard to tell, unless you got bat ears.
Melodic deepness from my mind.
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- bassandmodedfreq
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Re: Vengeance Dubstep Samples
I never used them but what I have heard on forums and from people that if the drums in vengeance aren't exactly what you want then you cant really use them... They put too much processing and effects on it for you to really tweak the sounds.. thats just what i have heard though so take it as a grain of salt unless some one else confirms
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Re: Vengeance Dubstep Samples
Nah that's pretty much the consensus on Vengeance. They just process the piss out of them so they wow people right out of the gate, but there's really not much wiggle room to make them sound the way you want.
Blaze it -4.20dB
nowaysj wrote:Raising a girl in this jizz filled world is not the easiest thing.
If I ever get banned I'll come back as SpunkLo, just you mark my words.Phigure wrote:I haven't heard such a beautiful thing since that time Jesus sang Untrue
Re: Vengeance Dubstep Samples
There is. Believe me or not. And it all depends if you actually CAN make them sound as you want. Because obviously, processing them further will get you nowhere.SunkLo wrote:Nah that's pretty much the consensus on Vengeance. They just process the piss out of them so they wow people right out of the gate, but there's really not much wiggle room to make them sound the way you want.
Exilium wrote:distorted square
Re: Vengeance Dubstep Samples
Are you supposed to un-process them or something? You're not making any sense to me.mromgwtf wrote:it all depends if you actually CAN make them sound as you want. Because obviously, processing them further will get you nowhere.
Blaze it -4.20dB
nowaysj wrote:Raising a girl in this jizz filled world is not the easiest thing.
If I ever get banned I'll come back as SpunkLo, just you mark my words.Phigure wrote:I haven't heard such a beautiful thing since that time Jesus sang Untrue
Re: Vengeance Dubstep Samples
No, use them creatively.SunkLo wrote:Are you supposed to un-process them or something? You're not making any sense to me.mromgwtf wrote:it all depends if you actually CAN make them sound as you want. Because obviously, processing them further will get you nowhere.
Exilium wrote:distorted square
Re: Vengeance Dubstep Samples
Oh use them creatively, that clears things up.


Blaze it -4.20dB
nowaysj wrote:Raising a girl in this jizz filled world is not the easiest thing.
If I ever get banned I'll come back as SpunkLo, just you mark my words.Phigure wrote:I haven't heard such a beautiful thing since that time Jesus sang Untrue
Re: Vengeance Dubstep Samples
Sunk is cold like ice. Eski motherfucker.
Re: Vengeance Dubstep Samples
Let me give you an example of using a vengeance snare sample creatively by quoting my thread, if you didn't know already:SunkLo wrote:Oh use them creatively, that clears things up.
mromgwtf wrote: - For source sound layer acoustic snare sample from a metal drum kit with an electronic snare from vengeance sample pack.
- Look at spectrum analyzer.
- Tune them together.
- Adjust ADSR in your sampler on those two samples so they don't contain any useless noise after the snare.
- Invert phase of one snare and look if the 200hz peak increased or decreased, leave where it is bigger.
- So now you have your source sound.
- Boost the body a bit.
- Don't boost highs.
- Use iZotope Alloy 2 for processing your snares. One instance of it is enough to process a snare to the full.
- When looking at the spectrum, only the body should be accented, the rest (highs and mids) should be flat.
- Put a 48db highpass in before the body so the snare doesn't contain any useless muddy content.
- 2-4 db boost on the body is enough.
- Use multiband transient shaper.
- Boost attack on highs, 1-3db.
- Decrease sustain on mids, 3-7db. Use anything that works.
- Go to harmonic exciter.
- Drive the highs to add sparkle. (This is how you make it sparkle, and that's why you don't boost highs)
- Use tape/retro mode, tube and warm doesn't work.
- Use drive between 2-7.
- Adjust dry wet so it sounds good.
- Now multiband compression.
- Compress highs a lot, but don't compress the transient.
- Use ratio from 2 to 5, attack from 10ms to 30ms, release from 40ms to 70ms.
- Use soft knee.
- Enable auto gain.
- Barely compress the mids, but still compress.
- Use small ratio like 1.5. (I used 1.2)
- Use bigger release value.
- Compress lows to bring up the body hit.
- Ratio around 2, attack around 20ms, release around 60ms, find the threshold yourself.
Exilium wrote:distorted square
Re: Vengeance Dubstep Samples
mromgwtf wrote:obviously, processing them further will get you nowhere.
mromgwtf wrote: - For source sound layer acoustic snare sample from a metal drum kit with an electronic snare from vengeance sample pack.
- Look at spectrum analyzer.
- Tune them together.
- Adjust ADSR in your sampler on those two samples so they don't contain any useless noise after the snare.
- Invert phase of one snare and look if the 200hz peak increased or decreased, leave where it is bigger.
- So now you have your source sound.
- Boost the body a bit.
- Don't boost highs.
- Use iZotope Alloy 2 for processing your snares. One instance of it is enough to process a snare to the full.
- When looking at the spectrum, only the body should be accented, the rest (highs and mids) should be flat.
- Put a 48db highpass in before the body so the snare doesn't contain any useless muddy content.
- 2-4 db boost on the body is enough.
- Use multiband transient shaper.
- Boost attack on highs, 1-3db.
- Decrease sustain on mids, 3-7db. Use anything that works.
- Go to harmonic exciter.
- Drive the highs to add sparkle. (This is how you make it sparkle, and that's why you don't boost highs)
- Use tape/retro mode, tube and warm doesn't work.
- Use drive between 2-7.
- Adjust dry wet so it sounds good.
- Now multiband compression.
- Compress highs a lot, but don't compress the transient.
- Use ratio from 2 to 5, attack from 10ms to 30ms, release from 40ms to 70ms.
- Use soft knee.
- Enable auto gain.
- Barely compress the mids, but still compress.
- Use small ratio like 1.5. (I used 1.2)
- Use bigger release value.
- Compress lows to bring up the body hit.
- Ratio around 2, attack around 20ms, release around 60ms, find the threshold yourself.
Uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh...
...hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh...
Blaze it -4.20dB
nowaysj wrote:Raising a girl in this jizz filled world is not the easiest thing.
If I ever get banned I'll come back as SpunkLo, just you mark my words.Phigure wrote:I haven't heard such a beautiful thing since that time Jesus sang Untrue
Re: Vengeance Dubstep Samples
You are not understanding what I said. I said that processing an existing vengeance sample on its own will get you nowhere. And what I meant by using it creatively is layering them with other samples, adjusting volume envelope to get dynamic range, using only a part of it, the tail, for example. Hitler.SunkLo wrote:mromgwtf wrote:obviously, processing them further will get you nowhere.mromgwtf wrote: - For source sound layer acoustic snare sample from a metal drum kit with an electronic snare from vengeance sample pack.
- Look at spectrum analyzer.
- Tune them together.
- Adjust ADSR in your sampler on those two samples so they don't contain any useless noise after the snare.
- Invert phase of one snare and look if the 200hz peak increased or decreased, leave where it is bigger.
- So now you have your source sound.
- Boost the body a bit.
- Don't boost highs.
- Use iZotope Alloy 2 for processing your snares. One instance of it is enough to process a snare to the full.
- When looking at the spectrum, only the body should be accented, the rest (highs and mids) should be flat.
- Put a 48db highpass in before the body so the snare doesn't contain any useless muddy content.
- 2-4 db boost on the body is enough.
- Use multiband transient shaper.
- Boost attack on highs, 1-3db.
- Decrease sustain on mids, 3-7db. Use anything that works.
- Go to harmonic exciter.
- Drive the highs to add sparkle. (This is how you make it sparkle, and that's why you don't boost highs)
- Use tape/retro mode, tube and warm doesn't work.
- Use drive between 2-7.
- Adjust dry wet so it sounds good.
- Now multiband compression.
- Compress highs a lot, but don't compress the transient.
- Use ratio from 2 to 5, attack from 10ms to 30ms, release from 40ms to 70ms.
- Use soft knee.
- Enable auto gain.
- Barely compress the mids, but still compress.
- Use small ratio like 1.5. (I used 1.2)
- Use bigger release value.
- Compress lows to bring up the body hit.
- Ratio around 2, attack around 20ms, release around 60ms, find the threshold yourself.
Uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh...
...hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh...
Exilium wrote:distorted square
Re: Vengeance Dubstep Samples
Hey where is that snare sample? Can we hear it?
Re: Vengeance Dubstep Samples
Of course I'm literally Hitler for pointing out inconsistencies in reasoning. Why go through all the effort to try and undo the overprocessing when you can just use a better source sample and cut out all that work? Finding creative solutions to problems is only sensible when the problem isn't self-imposed.
Blaze it -4.20dB
nowaysj wrote:Raising a girl in this jizz filled world is not the easiest thing.
If I ever get banned I'll come back as SpunkLo, just you mark my words.Phigure wrote:I haven't heard such a beautiful thing since that time Jesus sang Untrue
Re: Vengeance Dubstep Samples
hamVST can un-process any sample. just saying
WolfCryOfficial wrote:Have fun on your musical campaign to hell.
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