Getting fat drums without eating your headroom!
Forum rules
By using this "Production" sub-forum, you acknowledge that you have read, understood and agreed with our terms of use for this site. Click HERE to read them. If you do not agree to our terms of use, you must exit this site immediately. We do not accept any responsibility for the content, submissions, information or links contained herein. Users posting content here, do so completely at their own risk.
Quick Link to Feedback Forum
By using this "Production" sub-forum, you acknowledge that you have read, understood and agreed with our terms of use for this site. Click HERE to read them. If you do not agree to our terms of use, you must exit this site immediately. We do not accept any responsibility for the content, submissions, information or links contained herein. Users posting content here, do so completely at their own risk.
Quick Link to Feedback Forum
Re: Getting fat drums without eating your headroom!
We love fabfilter pro-q and it's our go-to EQ. But go make for yourself a gnarly bass patch. Slam it through your favorite limiter/saturator/whatever. And throw on a highpass filter 24dB/oct at 100hz after the limiter and watch the results.
Re: Getting fat drums without eating your headroom!
rare it's 100% right. When you cut with a high pass > 12 db slope you create horrible phase shift in the signal that cause headroom to be eaten fast.
Just a tip...Don't always use hi Pass, when it's possible use low shelf
Just a tip...Don't always use hi Pass, when it's possible use low shelf
- travis_baker
- Posts: 851
- Joined: Wed Dec 15, 2010 4:33 am
- Contact:
Re: Getting fat drums without eating your headroom!
really? man i do this all the time i haven't noticed a thing, i don't understand phase shiftingHashkey wrote:rare it's 100% right. When you cut with a high pass > 12 db slope you create horrible phase shift in the signal that cause headroom to be eaten fast.
Just a tip...Don't always use hi Pass, when it's possible use low shelf
Re: Getting fat drums without eating your headroom!
I find I get this problem sometimes too. I generally always have my low cuts using 24db and 18db slopes, I find anything less than 24 or 18 lets too much of the low end through leaving slack at the bottom of the sound (on basses, kicks, snares etc). The way I get round the phasing which only happens on certain sounds, is to just find that sweet spot with the low cut, slowly move it up until it cuts out the desired amount of low end but doesn't change the tonality/character of the sound or boost the volume.
- killakam98
- Posts: 219
- Joined: Fri Aug 10, 2012 12:18 am
- Location: CPD, NY
- Contact:
Re: Getting fat drums without eating your headroom!
balancing your drums to punch hard in ur mix IS a mixing question, just camelcrush your drums, dont send them to any bus channels. When your done mixing (using the kick+snare as a ref. point) turn dem up a decibel then they'll be punchy.antman wrote:No no, see this isn't a mix down thread.AxeD wrote:'Ah I can't get a good mix, what do I do?'
DSF wrote:Uhm, sidechain, multi-band, analogue tape, compression.
This is a "how do I balance a heavy hitting snare and kick WHILE maintaining a proper mix.
I can create a clean crisp mix but I find that many songs have drums that hit hard and ALSO keep a clean mix. I find my tunes being eaten alive by drums if I try to get them as crisp and loud as others.
Re: Getting fat drums without eating your headroom!
Pretend you're the drums and you're really fat. You need to compress your fatness so you take up less space.
(~~~~~Obviously!)
(~~~~~Obviously!)
Re: Getting fat drums without eating your headroom!
This is now part of the gospel according to nwj:
I've got all my mixer channels ultimately running into two busses, the drum buss and the music buss. Music is for sustainy sounds, and drum is for any percussive sounds. I find at the end of the project, when I start doing dat ghetto mastering, I'm essentially balancing the punch/peakiness of the drums against the body of the music. Just having access to those two busses (Okay, sometimes a sub channel if it is, like, seriously about sub) to balance the two elements, make small little moves. +1db to this -.5 there. The point is to balance it in the context of the mastering chain. If you have really peaky drums, they'll be getting a lot of the limiter, that will change their punch, and change their relation to the body of the mix. Just two faders, and all internal balances within each buss are maintained.
Also, as you do this often enough, as you build your mixes, and stay real with it the whole time, you'll just know how high your drums are peaking, how thick your body is, and how much the master limiter is going to crush those drums.
Def a mixdown question.
Re loss of headroom w/ hp - big time dudes. Can eat 3 db easily. That is fucking huge. Check different modes of your eq, and their relationship to phase. The upside there is that you can gain headroom by keeping the balls in a sound by not neutering it with a high pass.
Also consider that frequency plays a large roll in the perception of volume. Sounds are like pyramids, the width is the energy in the sound, the height is frequency. Squeeze that pyramid, narrower base/bass
means more energy up top. More energy up top, louder.
Re sample selection: this old chestnut is kind of dumb, and annoying to hear. "Start with good sounds, then you don't have to do anything with them." Yes, and start with good patches on your synth, start with good midi files, start with good presets on your fx. By the time you are done, it will sound great, and you'll have made none of it! Those good samples that you suggest people start with were MADE by people. If those people made good sounds, so can you. Like, it is in your job description. Of course there are many ways that I'm wrong, but many that I'm right.
So when selecting drum samples, it is a trap to select really phat samples. That means those samples have been limited already. Also probably have high frequency content as well, but defo chopped. Look at your phat drum samples in an editor. If the front part of the waveform looks like a brick, it is limited. While these samples may sound fat, their usefulness is limited (only 30% pun intended). People that are super antilimiting are probably using presquashed samples. If it is already crushed, there is only so much crushing you can do to it.
Now you can work with these kind of samples, but your STRICT gain staging becomes more important, as you won't be pushing your drums into the limiter. The drums have already had their peaks crushed. So all other sounds have to be strictly balanced against the already crushed down elements. This, maybe you can tell with my contorted language, and failure to actually express myself, is because this way is pretty dumb, more difficult, and leaves less room for you to make accurate judgements and corrections to your overall sound.
SO when selecting samples, yes find samples that work for you/move you, but look at them. You really do want the front side to peak pretty good, so that you can LATER crush it to fuck.
AxeD - I hope that degree and your looming job prospects are not getting your head all swole up.

I've got all my mixer channels ultimately running into two busses, the drum buss and the music buss. Music is for sustainy sounds, and drum is for any percussive sounds. I find at the end of the project, when I start doing dat ghetto mastering, I'm essentially balancing the punch/peakiness of the drums against the body of the music. Just having access to those two busses (Okay, sometimes a sub channel if it is, like, seriously about sub) to balance the two elements, make small little moves. +1db to this -.5 there. The point is to balance it in the context of the mastering chain. If you have really peaky drums, they'll be getting a lot of the limiter, that will change their punch, and change their relation to the body of the mix. Just two faders, and all internal balances within each buss are maintained.
Also, as you do this often enough, as you build your mixes, and stay real with it the whole time, you'll just know how high your drums are peaking, how thick your body is, and how much the master limiter is going to crush those drums.
Def a mixdown question.
Re loss of headroom w/ hp - big time dudes. Can eat 3 db easily. That is fucking huge. Check different modes of your eq, and their relationship to phase. The upside there is that you can gain headroom by keeping the balls in a sound by not neutering it with a high pass.
Also consider that frequency plays a large roll in the perception of volume. Sounds are like pyramids, the width is the energy in the sound, the height is frequency. Squeeze that pyramid, narrower base/bass
Re sample selection: this old chestnut is kind of dumb, and annoying to hear. "Start with good sounds, then you don't have to do anything with them." Yes, and start with good patches on your synth, start with good midi files, start with good presets on your fx. By the time you are done, it will sound great, and you'll have made none of it! Those good samples that you suggest people start with were MADE by people. If those people made good sounds, so can you. Like, it is in your job description. Of course there are many ways that I'm wrong, but many that I'm right.
So when selecting drum samples, it is a trap to select really phat samples. That means those samples have been limited already. Also probably have high frequency content as well, but defo chopped. Look at your phat drum samples in an editor. If the front part of the waveform looks like a brick, it is limited. While these samples may sound fat, their usefulness is limited (only 30% pun intended). People that are super antilimiting are probably using presquashed samples. If it is already crushed, there is only so much crushing you can do to it.
Now you can work with these kind of samples, but your STRICT gain staging becomes more important, as you won't be pushing your drums into the limiter. The drums have already had their peaks crushed. So all other sounds have to be strictly balanced against the already crushed down elements. This, maybe you can tell with my contorted language, and failure to actually express myself, is because this way is pretty dumb, more difficult, and leaves less room for you to make accurate judgements and corrections to your overall sound.
SO when selecting samples, yes find samples that work for you/move you, but look at them. You really do want the front side to peak pretty good, so that you can LATER crush it to fuck.
AxeD - I hope that degree and your looming job prospects are not getting your head all swole up.

Who is online
Users browsing this forum: No registered users and 0 guests