Where We Belong Zomboy Remix Sound Design Thread

Post Reply
SkuxxOfficial
Posts: 82
Joined: Thu Sep 05, 2013 3:10 pm

Where We Belong Zomboy Remix Sound Design Thread

Post by SkuxxOfficial » Sun Mar 09, 2014 7:43 pm

So zomboy released a remix on Fredde Le Grand & DI-RECT - Where We Belong, and it haves som interesting sounds (similar to the ones in terror squad). Does anyone have any thought on the sounds and how to make 'em? I think I can make one, the high-pitched wobble - which is pretty mainstream in dubstep/drumstep right now. :D
Btw, the remix is sick! Check it out here;


Soundcloud

[+] Spoiler
Fucking great remix!!!
:P
I make music.


Soundcloud

User avatar
SylV
Posts: 12
Joined: Thu Jan 16, 2014 8:32 pm
Location: Netherlands

Re: Where We Belong Zomboy Remix Sound Design Thread

Post by SylV » Sat Apr 12, 2014 12:11 pm

I think carbon is used in that

OfficialAceAura
Posts: 10
Joined: Fri Aug 23, 2013 1:46 am
Contact:

Re: Where We Belong Zomboy Remix Sound Design Thread

Post by OfficialAceAura » Wed Apr 30, 2014 3:13 am

I figured out how to make the sound in the beginning of the drop! Uses modern talking, gentle speech, and some post-massive plate reverb. http://soundcloud.com/officialaceaura/i ... oy/s-51dWj
Be sure to visit my website!
I make music too... https://soundcloud.com/officialaceaura 8)

SkuxxOfficial
Posts: 82
Joined: Thu Sep 05, 2013 3:10 pm

Re: Where We Belong Zomboy Remix Sound Design Thread

Post by SkuxxOfficial » Wed Apr 30, 2014 1:22 pm

OfficialAceAura wrote:I figured out how to make the sound in the beginning of the drop! Uses modern talking, gentle speech, and some post-massive plate reverb. http://soundcloud.com/officialaceaura/i ... oy/s-51dWj
OMFG, can you send me the preset?
I make music.


Soundcloud

somepony
Posts: 49
Joined: Fri Oct 19, 2012 11:47 pm

Re: Where We Belong Zomboy Remix Sound Design Thread

Post by somepony » Wed Apr 30, 2014 4:14 pm

Does anybody knows how to make the high pitched wobble?...I heard it at Kill The Noise remix of Tornado and at Jump Ya Body. Pretty please?....

OfficialAceAura
Posts: 10
Joined: Fri Aug 23, 2013 1:46 am
Contact:

Re: Where We Belong Zomboy Remix Sound Design Thread

Post by OfficialAceAura » Wed Apr 30, 2014 8:10 pm

Octoboy wrote:
OfficialAceAura wrote:I figured out how to make the sound in the beginning of the drop! Uses modern talking, gentle speech, and some post-massive plate reverb. http://soundcloud.com/officialaceaura/i ... oy/s-51dWj
OMFG, can you send me the preset?
I'm hoping to put up a tutorial on it when I figured out how to route the audio of Pro Tools (that's what I use).
Be sure to visit my website!
I make music too... https://soundcloud.com/officialaceaura 8)

User avatar
Sure_Fire
Posts: 404
Joined: Wed Jun 06, 2012 4:57 am
Location: Australia

Re: Where We Belong Zomboy Remix Sound Design Thread

Post by Sure_Fire » Sun May 04, 2014 12:08 pm

Almost

Soundcloud

Here's my patch - https://www.dropbox.com/s/ursy5jdar1ngj ... synth.nmsv

It sounds like shit without the sub underneath though.
Soundcloud
Video games are bad for you? That's what they said about rock n' roll - Shigeru Miyamoto
https://soundcloud.com/photonman

Sechah
Posts: 28
Joined: Tue May 08, 2012 12:28 pm

Re: Where We Belong Zomboy Remix Sound Design Thread

Post by Sechah » Mon May 05, 2014 2:35 am

Sure_Fire wrote:Almost

Soundcloud

Here's my patch - https://www.dropbox.com/s/ursy5jdar1ngj ... synth.nmsv

It sounds like shit without the sub underneath though.
Nice man, thats super fucking close!

User avatar
SylV
Posts: 12
Joined: Thu Jan 16, 2014 8:32 pm
Location: Netherlands

Re: Where We Belong Zomboy Remix Sound Design Thread

Post by SylV » Tue May 06, 2014 7:06 pm

somepony wrote:Does anybody knows how to make the high pitched wobble?...I heard it at Kill The Noise remix of Tornado and at Jump Ya Body. Pretty please?....
I made a topic of that lol: viewtopic.php?f=63&t=282347
Still don't know how to make it though xD

Labco
Posts: 84
Joined: Tue Feb 04, 2014 1:52 am

Re: Where We Belong Zomboy Remix Sound Design Thread

Post by Labco » Mon May 19, 2014 8:58 pm

I tried my hand at it and this is as close as I could get it, similar methods as above, I used 2 carbons and a sine wave, scream filter and phase modulation, and the high pitched bass, well I tried but it sounds like shit haha
http://www22.zippyshare.com/v/91680789/file.html

somepony
Posts: 49
Joined: Fri Oct 19, 2012 11:47 pm

Re: Where We Belong Zomboy Remix Sound Design Thread

Post by somepony » Tue May 20, 2014 5:17 am

Labco wrote: ...and the high pitched bass, well I tried but it sounds like shit haha
http://www22.zippyshare.com/v/91680789/file.html
Oh gosh!! The high pitched bass you just made is just what I'm looking for, please teach me how to make it, I'll pay for the patch if it's necessary D: :corncry:

Labco
Posts: 84
Joined: Tue Feb 04, 2014 1:52 am

Re: Where We Belong Zomboy Remix Sound Design Thread

Post by Labco » Wed May 21, 2014 4:47 pm

somepony wrote:
Labco wrote: ...and the high pitched bass, well I tried but it sounds like shit haha
http://www22.zippyshare.com/v/91680789/file.html
Oh gosh!! The high pitched bass you just made is just what I'm looking for, please teach me how to make it, I'll pay for the patch if it's necessary D: :corncry:

I actually just took an existing patch I already had and made some changes to try get it to fit, not to sound like a plug but i will be releasing a massive patch containing it on my youtube in the next two weeks!

As for the patch itself I just took some oscillators tuned em down -24, -12 and one at 0
Phased one of them to make it a big more metaly then put my filters in parallel, first one is a scream filter, and that point it sounds like a shitty metal wob, then the second filter i used a comb to add the high pitch.
Then a parabolic shaper, a performer controlling the amp and t tube, dim exp and some eq :W:

Post Reply

Who is online

Users browsing this forum: No registered users and 0 guests