Barely Alive Rifle Blow Kiss

Post Reply
Labco
Posts: 84
Joined: Tue Feb 04, 2014 1:52 am

Barely Alive Rifle Blow Kiss

Post by Labco » Thu May 22, 2014 1:27 am

Hey dudes,

So i noticed a sound in barely alives new tune rifle blow kiss. And a lot of people are comparing it to a sound in recess, and it had me wondering how they figured it so quickly!
Anyway I was watching their mixdown tutorial video and I seen that the track was called "VENGEANCED" and figured it obviously had to be a vengeance sample!
Did some hunting and I think I found the one they were using

https://www.facebook.com/photo.php?v=75 ... 2102587014

That's a video of me comparing them.

I found it in vengeance dirty electro one in a kit called inception!
Its literally a small sample of the "Melody Root D1" that they chopped out.
This is me just guessing anway, sounds pretty close. With some reverb and eq you could get it spot on.

Anyway Just thought I would share :corndance:

mthrfnk
Posts: 2731
Joined: Tue Jun 14, 2011 10:05 pm
Location: UK

Re: Barely Alive Rifle Blow Kiss

Post by mthrfnk » Thu May 22, 2014 6:15 pm

I kinda cringed when I heard that in the track, because it's like a Recess ripoff. Good find though.
My newest music:
Soundcloud
Soundcloud

Milaflore
Posts: 40
Joined: Tue Oct 09, 2012 9:37 am
Location: Manchester

Re: Barely Alive Rifle Blow Kiss

Post by Milaflore » Thu May 22, 2014 9:40 pm

I was really confused by this video, they said they have their drums at 0. I thought drums were meant to be around -10 etc, if they have them at 0 isn't that taking up all of their headroom??

https://www.youtube.com/watch?v=Drn0SFbtTjg

Labco
Posts: 84
Joined: Tue Feb 04, 2014 1:52 am

Re: Barely Alive Rifle Blow Kiss

Post by Labco » Fri May 23, 2014 2:30 am

I think what they meant is they keep the drum group at 0!
I assume they have everything mixed within the group,
If not then I really dunno, everyone is giving them a lot of hate on that tutorial and I can understand why but people wanted to know how THEY mixed their tracks and they were nice enough to tell us!

Milaflore
Posts: 40
Joined: Tue Oct 09, 2012 9:37 am
Location: Manchester

Re: Barely Alive Rifle Blow Kiss

Post by Milaflore » Fri May 23, 2014 11:57 am

That makes sense I guess, I don't use ableton so I thought there was something different about the way it works compared with logic.

I like their sound, you can tell there is lots of saturation and things are distorted to the max, but it's done to just the right amount that it still sounds clean and tight and not harsh to the ears.

mthrfnk
Posts: 2731
Joined: Tue Jun 14, 2011 10:05 pm
Location: UK

Re: Barely Alive Rifle Blow Kiss

Post by mthrfnk » Sat May 24, 2014 8:06 pm

From what I understood they do stuff similar to me - mix the drum buss to zero, then brring down the drum buss fader in line with the other buss faders. Essentially like mixing down twice - once on each buss then once on the master.
My newest music:
Soundcloud
Soundcloud

shim
Posts: 89
Joined: Sun Feb 05, 2012 6:50 am

Re: Barely Alive Rifle Blow Kiss

Post by shim » Mon May 26, 2014 2:26 pm

Sup guys. Trying to make a couple posts today. That pluck is actually in vengeance club 3 in the percussion or synth shot folder. I forget which one. Funny story behind that sound though... So we obviously love skrillex and recess, but that is not where the inspiration came from lol. Our really good friend Twine used the same sound in his song predator and we just wanted to make fun of him for using a vengeance sample so we used the same sound in our song. We try not to use samples for synths that we can easily make, but sometimes samples are really fun to mess around with.

hope that clears things up!
:corndance: :corndance:

Labco
Posts: 84
Joined: Tue Feb 04, 2014 1:52 am

Re: Barely Alive Rifle Blow Kiss

Post by Labco » Mon May 26, 2014 3:12 pm

hookjunior wrote:Sup guys. Trying to make a couple posts today. That pluck is actually in vengeance club 3 in the percussion or synth shot folder. I forget which one.

Thanks Matt for clearing that up for us haha I'm sure it will be the new modern talking!

And while we're on that note I'd like to say I dont think there is anything wrong with vengeance samples used tastefully, which is what you did! I mean come on even look at diamond eyes! His track rivers is basically modeled around a vengeance sample! Doesnt take anything away from the song!

PS. RELEASE THE GETTER COLLAB

SyrantOfficial
Posts: 91
Joined: Sun May 04, 2014 3:45 am

Re: Barely Alive Rifle Blow Kiss

Post by SyrantOfficial » Tue May 27, 2014 1:23 pm

https://soundcloud.com/official9skies/i ... is-sound-3
;) I've featured some tracks I know which use this sound and believe it or not. It's not the vengeance sample... It's an actual patch within the nexus vst! ;) Happy hunting
https://soundcloud.com/Syrant
Soundcloud

____________________________________________________
~Without an open-minded mind, you can never be a great success.~

osc121
Posts: 11
Joined: Sun May 11, 2014 4:01 pm

Re: Barely Alive Rifle Blow Kiss

Post by osc121 » Sat May 31, 2014 3:42 pm

Milaflore wrote:I was really confused by this video, they said they have their drums at 0. I thought drums were meant to be around -10 etc, if they have them at 0 isn't that taking up all of their headroom??
I was confused, too.

If the drum group already is at 0 dB and you would add any other sound, the master would most certainly start clipping, right? In the video they say that each group is peaking at zero before they set the volume of each group individually. That would mean that the drum group really peaks at zero as the drum group fader has not been lowered. But again, with the other groups added the master would clip. I thought a clipping master should be avoided.

I also thought the drums are supposed to be around -10.

Moreover, you can see in the video that the volume of the kick and the snare track also is at 0. They are probably using a drum sampler because on the kick and snare track there are no audio but midi files. Maybe they lowered the level of the kick and the snare in the drum sampler.

mthrfnk
Posts: 2731
Joined: Tue Jun 14, 2011 10:05 pm
Location: UK

Re: Barely Alive Rifle Blow Kiss

Post by mthrfnk » Sun Jun 01, 2014 1:15 am

hookjunior wrote:Sup guys. Trying to make a couple posts today. That pluck is actually in vengeance club 3 in the percussion or synth shot folder. I forget which one. Funny story behind that sound though... So we obviously love skrillex and recess, but that is not where the inspiration came from lol. Our really good friend Twine used the same sound in his song predator and we just wanted to make fun of him for using a vengeance sample so we used the same sound in our song. We try not to use samples for synths that we can easily make, but sometimes samples are really fun to mess around with.

hope that clears things up!
:corndance: :corndance:
Interesting story dude, I thought for sure it was a Recess knockoff :6:
osc121 wrote:
Milaflore wrote:I was really confused by this video, they said they have their drums at 0. I thought drums were meant to be around -10 etc, if they have them at 0 isn't that taking up all of their headroom??
I was confused, too.

If the drum group already is at 0 dB and you would add any other sound, the master would most certainly start clipping, right? In the video they say that each group is peaking at zero before they set the volume of each group individually. That would mean that the drum group really peaks at zero as the drum group fader has not been lowered. But again, with the other groups added the master would clip. I thought a clipping master should be avoided.

I also thought the drums are supposed to be around -10.

Moreover, you can see in the video that the volume of the kick and the snare track also is at 0. They are probably using a drum sampler because on the kick and snare track there are no audio but midi files. Maybe they lowered the level of the kick and the snare in the drum sampler.
Read my post:
mthrfnk wrote:From what I understood they do stuff similar to me - mix the drum buss to zero, then bring down the drum buss fader in line with the other buss faders. Essentially like mixing down twice - once on each buss then once on the master.
They don't keep everything at 0, they have the level hitting 0 on each buss then mix down the buss levels.
My newest music:
Soundcloud
Soundcloud

User avatar
R3b_Official
Posts: 574
Joined: Tue Jun 11, 2013 9:45 pm

Re: Barely Alive Rifle Blow Kiss

Post by R3b_Official » Sun Jun 01, 2014 2:52 am

If anyone is wondering on the actual pluck sound its called VEC3 synths 072, cool back story with twine hook! Twine is getting pretty big fast, popped out of know where. Any know if he had another alias?

On the drum buss thing, its basically what mthrfnk said, its always good to adjust all the separate tracks into your mix and then group buss some major stuff and fx and glue the whole group. Its all still hitting under 0db but all audio is just route to another channel to be further mixed to get an even better sound. Plus it keeps everything nice and neat when you're running more than 10 samples for for all your drums like me.
Check out my youtube videos and Soundcloud
https://r3b_official.toneden.io/#
Soundcloud
Image

SyrantOfficial
Posts: 91
Joined: Sun May 04, 2014 3:45 am

Re: Barely Alive Rifle Blow Kiss

Post by SyrantOfficial » Sun Jun 01, 2014 5:09 am

R3b_Official wrote:If anyone is wondering on the actual pluck sound its called VEC3 synths 072, cool back story with twine hook! Twine is getting pretty big fast, popped out of know where. Any know if he had another alias?

On the drum buss thing, its basically what mthrfnk said, its always good to adjust all the separate tracks into your mix and then group buss some major stuff and fx and glue the whole group. Its all still hitting under 0db but all audio is just route to another channel to be further mixed to get an even better sound. Plus it keeps everything nice and neat when you're running more than 10 samples for for all your drums like me.
Or... Alternatively (if you have nexus) you can go to
Single Layer Sequences > AR Bullet Time A
Then remove the delay and turn off the arp and then tweak the reverb a bit. You should get an almost replica sound ;D
https://soundcloud.com/Syrant
Soundcloud

____________________________________________________
~Without an open-minded mind, you can never be a great success.~

osc121
Posts: 11
Joined: Sun May 11, 2014 4:01 pm

Re: Barely Alive Rifle Blow Kiss

Post by osc121 » Sun Jun 01, 2014 11:09 am

mthrfnk wrote:
They don't keep everything at 0, they have the level hitting 0 on each buss then mix down the buss levels.
That would make sense. But if you watch the video ( at 1:15 ) you will see that the drum buss fader level is not brought down. It's at 0. They even say: " For our groups we have kick and snare always at 0. You want it to be the loudest thing in the mix by far. " And thats the part I don't understand.

Like I wrote earlier, the only level I can think of that they could have lowered in the kick and snare group would be the level of the kick and snare sample in the drum sampler.

mthrfnk
Posts: 2731
Joined: Tue Jun 14, 2011 10:05 pm
Location: UK

Re: Barely Alive Rifle Blow Kiss

Post by mthrfnk » Sun Jun 01, 2014 12:18 pm

Yeah I didn't notice that they hadn't mixed the fader down, so they're obviously sending the kick and snare in hot to their pre-master channel where they compress the drums with the midrange/bass which then gets send to their master with more limiters... explains why the mix sounds super compressed. Nothings clipping since they maintain the level below zero using limiters on all the busses and master.

Tbh it's not something I'd do but it works for them and it gives them that super compressed "loud" sound, but to me it ends up making your drums sounds kinda clumpy and from experience I find it really hard to maintain the transients on your drums doing it this way.
My newest music:
Soundcloud
Soundcloud

User avatar
R3b_Official
Posts: 574
Joined: Tue Jun 11, 2013 9:45 pm

Re: Barely Alive Rifle Blow Kiss

Post by R3b_Official » Sun Jun 01, 2014 3:00 pm

mthrfnk wrote: Tbh it's not something I'd do but it works for them and it gives them that super compressed "loud" sound, but to me it ends up making your drums sounds kinda clumpy and from experience I find it really hard to maintain the transients on your drums doing it this way.
It depends on what you do with it, I use it to keep an over all volume control over all drums and if i need to adjust the mix I can always just bring the fader down on the buss.

Also what kind of transients do you want? I always do some sort of transients shaping on all my drums, either a plugin or using abletons volume fader which is very very useful for shaping any sample. When i want drums to punch and be short, ill do my normal processing on my drum samples and then on the buss I add another transients shaper and mess around that so the whole sound itself punches more and I bring down the release to my taste. Then I use some saturation to bring up the levels again. If I want my drums to punch and have a long release I'll do the same thing but have an extra compressor to extend the release and then go to transient shaping to tweak it even more.

After you finish processing the buss you can send it to a send channel and add some parallel compression and add a bit of reverb and glue it all together. If your happy with your loop/break, sample it out and save cpu

Then I''ll throw in an ezdrummer and copy the same midi or groove to that and do the same processing and layer the live drums and the synthetic ones. If my main drums are lets say at its max, ill have the acoustic drums layered played at -15db less. Be sure to check the tunning of your drums when layering or you will get some classing sounds and dont really mix well. Its not hard so I wont explain that :lol:
Check out my youtube videos and Soundcloud
https://r3b_official.toneden.io/#
Soundcloud
Image

mthrfnk
Posts: 2731
Joined: Tue Jun 14, 2011 10:05 pm
Location: UK

Re: Barely Alive Rifle Blow Kiss

Post by mthrfnk » Sun Jun 01, 2014 6:28 pm

R3b_Official wrote:
mthrfnk wrote: Tbh it's not something I'd do but it works for them and it gives them that super compressed "loud" sound, but to me it ends up making your drums sounds kinda clumpy and from experience I find it really hard to maintain the transients on your drums doing it this way.
It depends on what you do with it, I use it to keep an over all volume control over all drums and if i need to adjust the mix I can always just bring the fader down on the buss.

Also what kind of transients do you want? I always do some sort of transients shaping on all my drums, either a plugin or using abletons volume fader which is very very useful for shaping any sample. When i want drums to punch and be short, ill do my normal processing on my drum samples and then on the buss I add another transients shaper and mess around that so the whole sound itself punches more and I bring down the release to my taste. Then I use some saturation to bring up the levels again. If I want my drums to punch and have a long release I'll do the same thing but have an extra compressor to extend the release and then go to transient shaping to tweak it even more.

After you finish processing the buss you can send it to a send channel and add some parallel compression and add a bit of reverb and glue it all together. If your happy with your loop/break, sample it out and save cpu

Then I''ll throw in an ezdrummer and copy the same midi or groove to that and do the same processing and layer the live drums and the synthetic ones. If my main drums are lets say at its max, ill have the acoustic drums layered played at -15db less. Be sure to check the tunning of your drums when layering or you will get some classing sounds and dont really mix well. Its not hard so I wont explain that :lol:
My point was that by compressing your drum buss, then compressing it again on a drum/bass buss, then sending it through two limiters (especially when you're peaking at 0dB) is going to mess with your transients and dynamic range. Layers of compression reduces your dynamic range, which is fine if that's the sound you want, but I've started to move away from over-compressed stuff. I still like stuff produced like that, but listening to it or producing it 24/7 gets fatiguing.

I realise this is basically bordering on the whole loudness war topic but I think it's a point worth making, I've had a couple of older tracks played on bbc radio and they sounded kinda horrible - I'd basically brickwalled them and pushed the mixes to be "loud" when listening on things like my monitors and stereo but when they got played out via radio they actually sounded quieter and in some cases "noisy" compared to other tracks. I contacted the DJ and he said it was probably because they push their outputs through a comp/limiter chain to make the feed radio ready... pushing my tracks through their chain ruined them essentially. deadmau5 also made a similar point recently about playing out this sort of music on big systems, which can also have a comp/limiter chain before the sound system, the stuff generally gets trashed as you push your levels harder. Sorry for going completely off topic, take from it what you will, I'm not trying to preach and I'm not expert/pro by any means :lol:
My newest music:
Soundcloud
Soundcloud

Post Reply

Who is online

Users browsing this forum: No registered users and 0 guests