I know how to synthesize 808 subs/basssdrums, and I can get some nice higher frequencies and hum on them with saturation, eq, compression, and sometimes maxxbass.
The thing is, I can't seem to get that sort of growly, ringing, bouncy aspect in the higher frequencies that gives it character and sounds more like an actual bassdrum tone on top of the huge sub.
An example is at 20 sec in this song. Soundcloud
I have several samples with this sort of tonage going on, but there are a lot of issues with them that make them undesirable to use (weird pitch artifacts that sound like shit, strange dynamics issues). Since I don't want to just be trying to polish crap, I figured I would try to synthesize my own. But how the hell are those synthesized from just subby tones?
If its just distortion, I am doing something terribly wrong since I mostly get either hum or a really muddy growly ring, none of the nicely tuned shit that I hear in more professional songs.
Any advice would be appreciated.
Synthesizing the "bounce" of a kick drum
- Coolschmid
- Posts: 464
- Joined: Thu Feb 09, 2012 5:41 am
- RubyVesper
- Posts: 3
- Joined: Sun Apr 20, 2014 1:00 pm
Re: Synthesizing the "bounce" of a kick drum
Sausage fattener + hardclipping on a sub. Should create that sound.
Re: Synthesizing the "bounce" of a kick drum
If you are talking about high end layer it with a proper high passed kick drum sample. For such kind of music I would use an acoustic kick sample.
Exilium wrote:distorted square
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