not so much a rule as just good planning though. You wouldn't want a soundsystem to move that much weight from one channel to the other.xtcvsmistycold wrote:500 hz wowhubb wrote:a good rule is keeping anything below 500 hz mono imo
op just mono upto 150/200 if that. just work as required there are no rules there are no shackles
be free
Filling out the stereo field with drums...
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Re: Filling out the stereo field with drums...
OGLemon wrote:cowabunga dude
https://soundcloud.com/qloo/cowabunga-music-of-moby
fragments wrote:SWEEEEEEEEE!
https://soundcloud.com/qloo/cowabunga-t ... o-sweeeeee
Johnlenham wrote:evil euroland
Re: Filling out the stereo field with drums...
Last edited by hubb on Fri Dec 12, 2014 3:27 pm, edited 1 time in total.
OGLemon wrote:cowabunga dude
https://soundcloud.com/qloo/cowabunga-music-of-moby
fragments wrote:SWEEEEEEEEE!
https://soundcloud.com/qloo/cowabunga-t ... o-sweeeeee
Johnlenham wrote:evil euroland
Re: Filling out the stereo field with drums...
Edit: use doubler 4 for better results.
And it doesn't MULTIPLY your existing stereo content, it generates it.

It generates it by slightly offsetting one channel and that can lead to both channels clashing in the context of the whole mix.
Straight up concervative mono panning (use more layers) is just less sketchy and when you have a filter aswell (like when the plugin is able to mono part of it and keep it stereo above a set point, is yet another delay you introduce that muddies stuff up, especially in faster bpms)..
OGLemon wrote:cowabunga dude
https://soundcloud.com/qloo/cowabunga-music-of-moby
fragments wrote:SWEEEEEEEEE!
https://soundcloud.com/qloo/cowabunga-t ... o-sweeeeee
Johnlenham wrote:evil euroland
-
- Posts: 350
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Re: Filling out the stereo field with drums...
big track from last years mssingno ep, sounds large on a soundsystemhubb wrote:not so much a rule as just good planning though. You wouldn't want a soundsystem to move that much weight from one channel to the other.xtcvsmistycold wrote:500 hz wowhubb wrote:a good rule is keeping anything below 500 hz mono imo
op just mono upto 150/200 if that. just work as required there are no rules there are no shackles
be free

analyse a track from ur favourite artist, i promise the low end won't be monoed up to anything vaguely close to 500hz
500hz isn't even low end any more
Re: Filling out the stereo field with drums...
I definitely agree that stereo delays van break things but if done conservatively you can avoid a lot of the clashing. Mono panning is great when you are layering, so that you don't "lean" the mix too far when only a few panned instruments are active
Re: Filling out the stereo field with drums...
You're not wrong.xtcvsmistycold wrote:big track from last years mssingno ep, sounds large on a soundsystemhubb wrote:not so much a rule as just good planning though. You wouldn't want a soundsystem to move that much weight from one channel to the other.xtcvsmistycold wrote:500 hz wowhubb wrote:a good rule is keeping anything below 500 hz mono imo
op just mono upto 150/200 if that. just work as required there are no rules there are no shackles
be free
analyse a track from ur favourite artist, i promise the low end won't be monoed up to anything vaguely close to 500hz
500hz isn't even low end any more
But what im suggesting makes sence with faster bpms and when you try to mix harmonically. Let's say the sub hits up to like 250. The double of that might be nice to try and somewhat contain in the same spot.
OGLemon wrote:cowabunga dude
https://soundcloud.com/qloo/cowabunga-music-of-moby
fragments wrote:SWEEEEEEEEE!
https://soundcloud.com/qloo/cowabunga-t ... o-sweeeeee
Johnlenham wrote:evil euroland
Re: Filling out the stereo field with drums...
FUCK NOhubb wrote: It generates it by slightly offsetting one channel
DO U EVEN PRODUCE BRO
Re: Filling out the stereo field with drums...

OGLemon wrote:cowabunga dude
https://soundcloud.com/qloo/cowabunga-music-of-moby
fragments wrote:SWEEEEEEEEE!
https://soundcloud.com/qloo/cowabunga-t ... o-sweeeeee
Johnlenham wrote:evil euroland
Re: Filling out the stereo field with drums...
thats true ... but I'm more going on about fidelity though. the amount of phasing introduced etc..particularly when we want to distort other bits in the same mix..mt1 wrote:I definitely agree that stereo delays van break things but if done conservatively you can avoid a lot of the clashing. Mono panning is great when you are layering, so that you don't "lean" the mix too far when only a few panned instruments are active
OGLemon wrote:cowabunga dude
https://soundcloud.com/qloo/cowabunga-music-of-moby
fragments wrote:SWEEEEEEEEE!
https://soundcloud.com/qloo/cowabunga-t ... o-sweeeeee
Johnlenham wrote:evil euroland
Re: Filling out the stereo field with drums...
Ive got another question that still has to do with stereo/mono sound but not so much with drums (btw just changed my username with the transfer thingy if anybody is confused by seeing a different op)
Im sure youve all heard Gem Shards by Must Die! by now, but if you havent here it is
Soundcloud
this songs pretty damn sweet, i really like Must Die's music but the weird thing about this song is that the intro is completely mono and then it just suddenly bursts into stereo.
My question is that there has got to be more ways other than just panning, using the haas effect, and using spreaders to make higher mid range sounds more stereo (i know these arent that stereo but still...). Like if im using massive im pretty sure that the dimension expander is essentially using the haas effect right? When i start making sounds i always use the same route to make them stereo since all initial patches start out in mono, and that route is just to add a few more voices and use the dimension expander. Are there any other ways within massive (or really any plugin for that matter) to make sounds more stereo? or any other ways outside of massive other than the ways ive already stated?
Im sure youve all heard Gem Shards by Must Die! by now, but if you havent here it is
Soundcloud
this songs pretty damn sweet, i really like Must Die's music but the weird thing about this song is that the intro is completely mono and then it just suddenly bursts into stereo.
My question is that there has got to be more ways other than just panning, using the haas effect, and using spreaders to make higher mid range sounds more stereo (i know these arent that stereo but still...). Like if im using massive im pretty sure that the dimension expander is essentially using the haas effect right? When i start making sounds i always use the same route to make them stereo since all initial patches start out in mono, and that route is just to add a few more voices and use the dimension expander. Are there any other ways within massive (or really any plugin for that matter) to make sounds more stereo? or any other ways outside of massive other than the ways ive already stated?
Last edited by Dizzo on Tue Dec 16, 2014 1:50 am, edited 1 time in total.
Remix i did for a beatport competition - check it out and give it a vote if you're interested
Soundcloud
Soundcloud
Re: Filling out the stereo field with drums...
a lot's of stuff happening on the side channel under 500Hz. After the drop, everything under 200Hz is mostly mono, expect for the growl from 1:03-1:07 which is stereo all the way down, sub included.analyse a track from ur favourite artist, i promise the low end won't be monoed up to anything vaguely close to 500hz
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