Sound design studies

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GNova
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Joined: Tue Oct 23, 2012 1:34 pm

Sound design studies

Post by GNova » Tue Dec 30, 2014 4:47 pm

I am not sure if this topic have his place in this section, but I think most of the person with any knowledge on it are here and people who wish to know too.

I don't speak about "music sound design" only, my will is to work in cinema / video games / advertisement (to be honest, work on transformers 5, Jurassic World 2... :) )

I am currently looking to study sound design, I am french and there is no sound design studies in my country (really none), so I am looking for studies in Canada / UK / USA even if it hard to join.

I speak to sound designers, have you make studies ? Witch one ? Have you establishments to recommend ?

I wish it will help other guys too !
From South of France, fromage and baguette !
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RedCyan
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Location: US

Re: Sound design studies

Post by RedCyan » Sat Jan 03, 2015 6:16 am

I can recommend a few ebooks (although they are made for musicians, they cover everything you'll need to know):

1.Refining sound
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2. How to Make a Noise: Analog Synthesis
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3. How to Make a Noise: Frequency Modulation Synthesis
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If you don't want to spend that much money, Refining Sound is probably the book you want to drop. If you are willing to spend that much, however, I recommend it.

Also, why the hell are you on here if you aren't making music? gtfo!

_Agu_
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Joined: Tue Jun 28, 2011 4:28 pm

Re: Sound design studies

Post by _Agu_ » Sat Jan 03, 2015 4:57 pm

Gotta say, especially the third one looks really interesting. Any extra knowledge in FM synthesis is always welcome for me, since it's pretty much turn-one-knob-one-millimeter-wrong-way-to-fuck-up-the-sound business.

Also about the sound design studies, at least to my understanding, movie sound design is still quite different than it's in electronic music. In music you are mostly using either synthesizers or real instruments for melodic stuff (in this case anything that plays more than one note). In movie/game industry, most sounds come from layered/edited/processed field recordings, like for example, some of these gigantic footsteps in Transformers were made from a recorded sound of a car door slammed shut. In movie sound design, small details are important. In music it only applies if track stays pretty minimal, or nobody is gonna hear any tiny stuff, and half of the sound is going to be cut away in the mixing process anyways.
Last edited by _Agu_ on Sun Jan 04, 2015 12:01 pm, edited 1 time in total.

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cyclopian
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Re: Sound design studies

Post by cyclopian » Sun Jan 04, 2015 8:09 am

Choose a short movie scene, just like 30 seconds or so. Do the audio/sound design yourself. You will learn sooo much with this "simple" exercise. It will be challenging as hell at first, but you will get better.

This is a great one to try out with all the clocks at the start and the camera panning over them.

https://www.youtube.com/watch?v=3isQI0nXQRE

also, find movies with interesting scenes, take the audio from the scene and listen to it, without video.
:middlefinger:

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GNova
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Re: Sound design studies

Post by GNova » Sun Jan 04, 2015 2:22 pm

cyclopian wrote:Choose a short movie scene, just like 30 seconds or so. Do the audio/sound design yourself. You will learn sooo much with this "simple" exercise. It will be challenging as hell at first, but you will get better.
I already do it for some video games little structure and get pay for it ^^ but it is going to be long that way to get my employment on Transformers lol... I want it to be my work, so I need a real formation
From South of France, fromage and baguette !
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