Zomboy High Pitched Wobble (not Terror Squad)

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Katharsis
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Zomboy High Pitched Wobble (not Terror Squad)

Post by Katharsis » Sun Nov 02, 2014 7:00 pm

So there is a wobble in the new Zomboy remix that I'm trying to recreate in massive and it has me stumped. It occurs at 1:37 in the song.

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It doesn't sound like a scream filter but it still has a fairly harsh quality to it, and it sounds like it gets most of its wobbliness from volume automation. Any ideas on wavetables or filters to use to get this sound? Any advice would be greatly appreciated! Thanks!
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SyrantOfficial
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Re: Zomboy High Pitched Wobble (not Terror Squad)

Post by SyrantOfficial » Sun Nov 02, 2014 10:29 pm

To be honest, it's most likely a macro that effects both the volume and lfo rate of the sound to produce that ringy sound with the speed
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Labco
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Re: Zomboy High Pitched Wobble (not Terror Squad)

Post by Labco » Fri Nov 07, 2014 11:55 pm

Ooooh I love that sound

Could be a few ways he's doing it

1. Maybe he's just taking a sine or square or combination of simple waveforms and just phase modding them with a really high octave on the phase (Similar to the bass in Ruffneck)

2. Could easily just be some of the sync wavetables in Massive with post processing etc, does give off that sound, maybe mixed with something else like a formant square?

It doesnt sound like theres any crazy wavetables in there or anything, anyway hope that helps :corndance:
Last edited by Labco on Mon Dec 22, 2014 3:11 am, edited 1 time in total.

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metiri
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Re: Zomboy High Pitched Wobble (not Terror Squad)

Post by metiri » Tue Dec 16, 2014 7:54 pm

yup, thats 100% pulse-saw sync

here's the basic setup in massive:

Image
http://i.imgur.com/qW0RcOC.png
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Katharsis
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Re: Zomboy High Pitched Wobble (not Terror Squad)

Post by Katharsis » Sun Jan 11, 2015 4:05 pm

metiri wrote:yup, thats 100% pulse-saw sync

here's the basic setup in massive:

Image
http://i.imgur.com/qW0RcOC.png
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