Huge Zomboy, xKore, Skrillex basses

Kaastro
Posts: 10
Joined: Sat Mar 08, 2014 11:06 pm

Re: Huge Zomboy, xKore, Skrillex basses

Post by Kaastro » Sat Dec 06, 2014 8:40 pm

JamesHanvey wrote:Skrillex definatley used FM8, I remember reading about him in an interview explaining how "All these kids are trying to recreate my sounds in Massive, when I did it in FM8".
Or something like that

You can probably reproduce a lot of FM sounds in Massive, it just won't come as easy. I've never used FM8 but I'm sure logic comes with an in-built one, obviously won't be the same but might be worth messing around with if you have it.

You can get hold of a tonne of free patches online for massive though, just search "skrillex free patch" in youtube or something.

This is a good video for reproducing the kind of leads they all seem to sample from eachother:

http://youtu.be/s49zOLJNVk0
I just spent 5 minutes playing around with the EFM1 synth in logic and made a pretty damn nice skrillex growl (for what EFM1 is). I used the thick bass preset and played with a bunch of the knobs and automated the modulator wave knob. Then I ran it through ohmicide to give it a more well-rounded sound. If you don't have FM8, this is the best you can do.

User avatar
counterparty
Posts: 61
Joined: Sat Apr 23, 2011 8:43 pm
Contact:

Re: Huge Zomboy, xKore, Skrillex basses

Post by counterparty » Thu Jan 08, 2015 6:26 pm

Ema_geodiV wrote:Anybody out there who's fluent in fm8? that vst is very complicated >.< I can only create bright leads and synths using fm8 but not monster growls like skrillex does o.O
Yeah I think FM8 is only complicated in that you are effectively working backwards (in reality, you are working forwards in FM8 and are working backwards in Massive :lol: )

Additive synthesis like FM8 is effectively you designing your own waveform, so start with a sine wave... add another wave feeding into it, modulate to taste, then maybe add another, modulate to taste, so on and so forth. FM8 is a tinkerer's dream, you really just need to understand how to work the plugin and then it becomes a weapon for clearer sounding basslines that are nearly impossible to recreate (just way too many ways you can adjust your sound). Massive effectively takes pre-designed waveforms (which would be the output of fm8) and works backwards to filter them down into something cool sounding.

I ended up taking a weekend class at a place called Dubspot in NYC just to improve a bit, def worth doing some research / tutorials / more formal training from someone who knows what they are doing to get a handle on it
Check Out My Latest Music -- Big Ups for Your Support!
Soundcloud

Follow Me... you filthy animal.
http://soundcloud.com/counterparty
http://www.mixcloud.com/Counterparty
https://www.facebook.com/counterparty

User avatar
Redoken
Posts: 59
Joined: Tue Dec 30, 2014 4:11 pm

Re: Huge Zomboy, xKore, Skrillex basses

Post by Redoken » Mon Jan 12, 2015 1:15 pm

Well probably this not a problem of the growl itself.
Your sounds have to be homogeneous with the whole project I've listen a lot of track that actually aren't so rich of crazy sounds but they still sounded cool. Keep going and find your own style and homogeneity XD

Post Reply

Who is online

Users browsing this forum: No registered users and 0 guests