EQ/Compression tables

hardware, software, tips and tricks
Forum rules
By using this "Production" sub-forum, you acknowledge that you have read, understood and agreed with our terms of use for this site. Click HERE to read them. If you do not agree to our terms of use, you must exit this site immediately. We do not accept any responsibility for the content, submissions, information or links contained herein. Users posting content here, do so completely at their own risk.

Quick Link to Feedback Forum
jinxed
Posts: 8
Joined: Sun Dec 02, 2007 1:22 am

EQ/Compression tables

Post by jinxed » Thu Dec 06, 2007 10:06 pm

I'm new here so i thought what better way to introduce myself than with some good ol' Freq/Compression help....

These tables helped me loads to understand Freq's & Compression, hope this can help you lot as well or help you improve on any knowledge you already have! They are just guidelines/starting points and its best to experiment with them, they helped my sound a lot.

Enjoy :D


Image



Image


Image
Image

User avatar
tempest
Posts: 2258
Joined: Wed May 09, 2007 12:00 am
Location: NSW, Australia

Post by tempest » Thu Dec 06, 2007 10:09 pm

wow !!


now i don't even need ears :D





just messin' man.. cool graphs, welcome aboard

User avatar
future producer
Posts: 552
Joined: Tue Jul 03, 2007 11:48 pm

Post by future producer » Thu Dec 06, 2007 10:14 pm

Have you got a better one for the purple and blue one down the bottom, I cannot hardly see anything.

User avatar
silentk
Posts: 1234
Joined: Sun Oct 14, 2007 8:22 pm
Location: Lewisham

Post by silentk » Thu Dec 06, 2007 10:16 pm

V nice tables man, this kind of thing is always appreciated

welcome

jinxed
Posts: 8
Joined: Sun Dec 02, 2007 1:22 am

Post by jinxed » Thu Dec 06, 2007 10:32 pm

Future Producer wrote:Have you got a better one for the purple and blue one down the bottom, I cannot hardly see anything.
Don't have any larger images than that man, but just uploaded the Source PDF document on megaupload for you if thats of any use.

http://www.megaupload.com/?d=UVU53832

User avatar
MARCHMELLOW
Posts: 979
Joined: Tue May 08, 2007 9:33 pm
Location: brighton-uk
Contact:

Post by MARCHMELLOW » Thu Dec 06, 2007 11:58 pm

sick. this is well useful
www.soundcloud.com/marchmellowuk

Dub & Run Records/Phreaks of Nature/Wicky Lindows/BassPunch Records/Tsunami Audio/ Love Sick Records.

User avatar
krytikal
Posts: 499
Joined: Thu Nov 29, 2007 10:50 am
Location: Birmingham, UK
Contact:

Post by krytikal » Fri Dec 07, 2007 12:03 am

bookmarked ;) nice 1 x

User avatar
future producer
Posts: 552
Joined: Tue Jul 03, 2007 11:48 pm

Post by future producer » Fri Dec 07, 2007 12:22 am

Nice one cheers!

slothrop
Posts: 2655
Joined: Thu Aug 24, 2006 11:59 am

Post by slothrop » Fri Dec 07, 2007 2:04 am

One thing that bothers me about those tables - if you stick the release on a compresser to 10ms and then stick it on a subby bass (with, for simplicity, a big component below 100hz), one cycle of the wave is going to be longer than 10ms. So your compressor will start bringing the gain back up, not in between bass hits, but in between individual cycles of the waveform - in other words, it'll be applying some weird waveshaping distortion to your bass. Which might be what you want, but most of the time will just a) make it sound horrible b) take out some of the sub power and c) make your ears hurt after a while.

We've just had a lecture from Macc over on the Subvert Central production forum about this. :oops: But in the name of Science You Can Try At Home, if you stick their suggested compressor settings on a 40 or 50hz sine, you'll notice that if you drag the release time down from (say) 1s to 10ms you should get an increasing amount of high frequency ie distortion. It's even more pronounced if you turn the attack down a bit or go to a soft knee rather than a hard one.

So I'm guessing that these things were written with bass guitar in mind, which has a whole lot more midrange than a dubstep sinewave sub.

Interesting looking stuff otherwise... nice to have a starting point to start messing around from, if nothing else. Thanks for sharing!

future one
Posts: 339
Joined: Wed Mar 14, 2007 4:38 pm
Location: Auckland, New Zealand.

Post by future one » Fri Dec 07, 2007 4:35 am

I think the compression tables are pretty useless considering all compressors react differently.

User avatar
Sharmaji
Posts: 5179
Joined: Sun Jan 22, 2006 5:03 pm
Location: Brooklyn NYC
Contact:

Post by Sharmaji » Fri Dec 07, 2007 5:05 am

Future One wrote:I think the compression tables are pretty useless considering all compressors react differently.
ka-ching. the eq tables are useful but the compressor table doesn't take into account all the mojo in an compresor. a distressor is a much different beast than, say, a simple dbx and what each of 'em'll do to a signal is very, very different.

decent starting points for compression, though.

but 4ms on bass? what?????? you're either gonna get distortion that mars the signal, an ugly, audible click, or you've got some super-spendy box that's got tons of headroom. the whole chart has pretty aggressive attack times-- handle with care.
twitter.com/sharmabeats
twitter.com/SubSwara
subswara.com
myspace.com/davesharma
Low Motion Records, Soul Motive, TKG, Daly City, Mercury UK

jinxed
Posts: 8
Joined: Sun Dec 02, 2007 1:22 am

Post by jinxed » Fri Dec 07, 2007 8:55 pm

Slothrop wrote:So I'm guessing that these things were written with bass guitar in mind, which has a whole lot more midrange than a dubstep sinewave sub.
Definetly agree, these tables are not designed for making a specific type of music. Like what has just been said, use these just as starting points and to help you develop an understanding of the technical side of things more!

User avatar
cryptic
Posts: 560
Joined: Mon Jun 26, 2006 7:53 pm
Location: SHEFFIELD
Contact:

Post by cryptic » Sat Dec 08, 2007 12:43 am

Great post - Good starting points when mixing down

two oh one
Posts: 2786
Joined: Mon Nov 20, 2006 5:30 am
Location: Croydon ---> Los Angeles
Contact:

Post by two oh one » Sat Dec 08, 2007 1:11 am

Hmmmm. The compression table is sod all use to anybody, really.

This table I just made is probably as much use:

Image
Image
Image
Ahier wrote: I like to push lego up cat bums

jim
Posts: 1491
Joined: Tue Sep 12, 2006 4:19 pm
Location: The Neverland Ranch
Contact:

Post by jim » Sat Dec 08, 2007 1:22 am

Image

User avatar
djake
Posts: 4314
Joined: Tue Jan 16, 2007 2:03 am
Location: I found my way out of the mine

Post by djake » Sat Dec 08, 2007 1:27 am

massive post!!!!

these are the posts i like!!!! :D

tarranjoe1
Posts: 18
Joined: Wed Nov 28, 2007 6:17 pm

Post by tarranjoe1 » Sat Dec 08, 2007 1:08 pm

thanks alot jinxed, looks pretty useful

User avatar
Sharmaji
Posts: 5179
Joined: Sun Jan 22, 2006 5:03 pm
Location: Brooklyn NYC
Contact:

Post by Sharmaji » Sat Dec 08, 2007 2:02 pm

two oh one wrote:Hmmmm. The compression table is sod all use to anybody, really.

This table I just made is probably as much use:

Image
saved

printed

up on wall next to the clash poster.
twitter.com/sharmabeats
twitter.com/SubSwara
subswara.com
myspace.com/davesharma
Low Motion Records, Soul Motive, TKG, Daly City, Mercury UK

two oh one
Posts: 2786
Joined: Mon Nov 20, 2006 5:30 am
Location: Croydon ---> Los Angeles
Contact:

Post by two oh one » Sat Dec 08, 2007 6:34 pm

TeReKeTe wrote:
two oh one wrote:Hmmmm. The compression table is sod all use to anybody, really.

This table I just made is probably as much use:

Image
saved

printed

up on wall next to the clash poster.
Live by it, yeah?

oooooh. Clash. Have you seen the future is unwritten yet? My favourite film of the year. And the pirate was probably the funniest thing on film, ever. :)
Image
Image
Ahier wrote: I like to push lego up cat bums

two oh one
Posts: 2786
Joined: Mon Nov 20, 2006 5:30 am
Location: Croydon ---> Los Angeles
Contact:

Post by two oh one » Mon Dec 10, 2007 7:30 pm

Just to clarify...

The compression table is useless, because there are too many variables.

Just look as Threshold as an example...

Are we working in 16 bits or 24 bits?
How loud is the original sound - Where are we peaking?
How does it sound now, vs how you want it to sound?
What compressor type are you using?
Is this creative compression, or 'fix it' compression?
Has an EQ been placed before or after the compressor?

As always, it's a case of learning what each knob does and listening intently to what you're doing as you twist. Listen for thickness, and the percussive attack. Listen for how loud the sound appears to be vs where its peaking. If you turn down your output until it's super quiet, you can hear the changes more easily. It's pretty much impossible adjusting compression when you're blasting things.

Also, if you're making music from nabbed samples or construction kits, chances are things have already been squashed to death and adding more compression isn't going to make things pretty.

:)
Image
Image
Ahier wrote: I like to push lego up cat bums

Locked

Who is online

Users browsing this forum: No registered users and 0 guests