MIXDOWN ADVICE
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- Posts: 126
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MIXDOWN ADVICE
I've been working on a tune for a while, and my mixdowns sound good to me, but i have a really untrained ear. So i was hoping that people could have a listen and let me know what im doing right/wrong. Also this is my first club - friendly tune, so its all a bit new.
you can check it out here, (and download the 320 if you want...let me know if you do)
braun_320.mp3 - 13.18MB
any advice appreciated... Cheers
you can check it out here, (and download the 320 if you want...let me know if you do)
braun_320.mp3 - 13.18MB
any advice appreciated... Cheers
Congratulations! This was your 100th post
OK, seriously...
My ear is not also trained but as to the mix, i did not find any major mix errors. Maybe this midi sounded synth which come in 02:18 was too loud and a little bit scaring. After 05:00 I here some strange noise in background, note is not cut off or is it intentional? Overall it sounded pretty good to me. I don't like this hardcore bass there but it is already a question of taste
Best,
Alvin

OK, seriously...
My ear is not also trained but as to the mix, i did not find any major mix errors. Maybe this midi sounded synth which come in 02:18 was too loud and a little bit scaring. After 05:00 I here some strange noise in background, note is not cut off or is it intentional? Overall it sounded pretty good to me. I don't like this hardcore bass there but it is already a question of taste

Best,
Alvin
Play it alongside a commercially released track of the same genre, if sits alongside it then good, if not try and work out what your track is missing. It's all well and good someone telling you what to do, but it's better if you find out yourself, and yes it takes time, but music is art form and you should spend time on it.
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sounds like you've got way too much sub-100hz stuff in things that aren't your sub, and not enough in sub. clearing that up will make the sub sit bigger for sure.
also, it's not compression that you need-- it's just simple level balancing. bring your your heavy distorted kicks, 'verb out your melodies a bit. the drums are good and smacking.
also, it's not compression that you need-- it's just simple level balancing. bring your your heavy distorted kicks, 'verb out your melodies a bit. the drums are good and smacking.
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defo don't reach for compression first
last post nailed it first
always remember : if there is a problem always re level first! don't add/effect, try taking away!
last post nailed it first
always remember : if there is a problem always re level first! don't add/effect, try taking away!
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ok... first of all, there's not much happening between 40-100hz. u want more punch on the bass? in that case u need to add more lower frequences...alot!! either EQing on that bassline, which prolly wont work cause u distorted that bassline. so u have to double that bassline with another sound that plays frequneces round 40 to 100.
then u can drive both (distorted), lfo and doubled bass to group channel and add really light compression.
this same with both distorted and lfo bass.
i also think hihats could be like +1 db louder.
then u can drive both (distorted), lfo and doubled bass to group channel and add really light compression.
this same with both distorted and lfo bass.
i also think hihats could be like +1 db louder.
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Seems flat, like the bass doesnt have much top or bottom. Try some panning and stereo widening on the top layers. Bring the bottom end out to play as there is just nothing in the sub range. Maybe notch the top ends around 90-120hz so there is more breathing room for the drums and the new low end to flex.
2cents - but deff worth working on more.
2cents - but deff worth working on more.

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It has to sound EXACTLY the same as in FL. When you are playing back an imported wav or mp3, then just check you winamps or whatever EQ. When you set it to flat....it sounds exactly as in FL!cracktactics wrote:Thanks for all the advice guys, i followed it - at least the parts i understood, and it sounds better.
But still as soon as i export the track it sounds shit and flat. What can i do to make the exported version sound exactly like it does when its still in the sequencer? (I'm using FL studio)
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-When you're eqing always try to cut instead of boost. its not illegal to boost but if you can cut other frequenties away then try to do that so you make space for other samples/synths
-When you're using compression.... try to understand compression and how they use it in a creative way. 1 thing should be clear.. Compression decreases the dynamics of your samples
i'm sorry to say but its also practice lots. Just make tunes with fun and try to mixdown them. Try to do your best but dont expect pro quality from the beginning. It'll come... it just needs some time
-When you're using compression.... try to understand compression and how they use it in a creative way. 1 thing should be clear.. Compression decreases the dynamics of your samples
i'm sorry to say but its also practice lots. Just make tunes with fun and try to mixdown them. Try to do your best but dont expect pro quality from the beginning. It'll come... it just needs some time
What is Winamp? You are MAC user? Does not matter. Be sure, that the program you use to play your mixdown, that this program's internal equalizer is set to flat. Then it has to sound exactly the same as in FL.cracktactics wrote:cheers man, but i dont get it, what do i have to set to flat? And im sure its a retarded question, but what is winamp?
alvin18 wrote:What is Winamp? You are MAC user? Does not matter. Be sure, that the program you use to play your mixdown, that this program's internal equalizer is set to flat. Then it has to sound exactly the same as in FL.cracktactics wrote:cheers man, but i dont get it, what do i have to set to flat? And im sure its a retarded question, but what is winamp?
I was just going to ask this question haha..
Thanks
SoundcloudSoulstep wrote: My point is i just wanna hear more vibes
Not sure about other programs, but I know for sure in renoise that I'll get a different sound out of the renderer if i'm rendering the track in, say, 44.1k - but i'm working at 96k.
I finally realised that when you work in a sample rate that is an integer multiple of the rendering rate, then everything comes out nicely.
I finally realised that when you work in a sample rate that is an integer multiple of the rendering rate, then everything comes out nicely.
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