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Lurka
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by Lurka » Sun Jun 29, 2008 5:17 pm
whenever i make drums in dubstep i always use a break as whenever i try to use single hits it sounds absolutely waste!
can anyone give me any pointers or things to take into consideration when using single hits for drums as i desperately want to move away from breaks!
cheers!

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psyphon
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by psyphon » Sun Jun 29, 2008 9:12 pm
Are you just using single hits?
Try layering hits, for example, snares. Or try layering entire kits.
Other things to try: EQ'ing, Panning, Compression, effects (reverb, etc).
JUST GET CREATIVE!
Bored of the same old fucking shit.
Bollocks to it...
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Lurka
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by Lurka » Sun Jun 29, 2008 10:06 pm
i use breaks but im trying to get into just using single hits as im not feeling half the stuff im making with breaks! too busy, but when i use single hits its far too minimal ahahha and sounds waste, was just wondering if anyone had any tips on using single hits for drums.
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lilt
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by lilt » Mon Jun 30, 2008 12:01 am
audio breaks will have a lot of extra sounds going on in them
spill over from other drums, tails of drums and especially cymbals
a good place to start would be placing single drum hits at the same time as the drum hits in the breaks
then if you mute the audio drum break you will find you have that same drum break recreated with single hits and you can then chop and change it but there will be a lot less background noise
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junglist
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by junglist » Mon Jun 30, 2008 12:16 am
Start with the Hi Hats.
Start with a basic Hi Hat loop. eg: open hh, closed hh, open hh, open hh, closed hh... repeat)
Then add the kick and snare. Kick on first. Then (imo) add a smaller kick on second. and finally a snare arond the third bar with lots of reverb.
Then add a longer secondary drum loop using hh's to ass some variation?
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drifterman_
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by drifterman_ » Mon Jun 30, 2008 12:30 am
never really use breaks at all
its a satisfying feeling to get ur drums and hats going along nicely
took me about 2 yrs to learn how to get hats/cymbals etc nice in a tune
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huggie
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by huggie » Mon Jun 30, 2008 3:21 am
I use Recycle to cut up a break. Then I replace the Kick and snare. I reckon Recycle is still the shit for dissecting breaks ... I can also make a groove template out of that rex file in Guru...
Hugo
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xthewiddler
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by xthewiddler » Mon Jun 30, 2008 4:08 am
huggie wrote:I use Recycle to cut up a break. Then I replace the Kick and snare. I reckon Recycle is still the shit for dissecting breaks ... I can also make a groove template out of that rex file in Guru...
Hugo
yeah recycle is great not just for drums but also for bringing in long samples that you would normally have to re trigger from the start each time
like vocals
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sines
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by sines » Mon Jun 30, 2008 4:59 am
Yea placement of hi hats and any percussion will change that sound a lot.
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djake
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by djake » Mon Jun 30, 2008 2:22 pm
use good samples to begin with!
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james fox
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by james fox » Mon Jun 30, 2008 2:35 pm
a good tip for hats is to vary the velocity on each hit, so it sounds more natural and rolls. also moving your snare a tiny bit forward to give the drums a little bit more swerve.
good sounds are the key though, really
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Lurka
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by Lurka » Mon Jun 30, 2008 10:25 pm
james fox wrote:a good tip for hats is to vary the velocity on each hit, so it sounds more natural and rolls. also moving your snare a tiny bit forward to give the drums a little bit more swerve.
yeah man good tip! specially the snare tip! thanks to everyone for your help! its greatly appreciated!

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zillion
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by zillion » Wed Jul 02, 2008 11:07 am
james fox wrote:a good tip for hats is to vary the velocity on each hit, so it sounds more natural and rolls. also moving your snare a tiny bit forward to give the drums a little bit more swerve.
good sounds are the key though, really
Good tip, also people shouldnt forget to pan the high hats. Makes it sound like it has more movement.
I mainly chop up breaks. normally start with a kick from a break, then find two or three snares from breaks, find a nice roll or bit of percussion and then i usually create some high hats from single samples to keep it flowing.
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