Basic A wrote:Even N.I. says they give every sound a 'distinct color' and yes this includes there sines. I dont use massive never wrapped my head aorund anything that wasnt on mixer modular shit, but, I know its true, and I have checked it.
Ok, true, the square waves aren't square and the saw waves aren't perfect saws, but both of those are complex wave forms whereas a sine is the most basic signal you can get, and a pure sine is a pure sine. See above -- I checked the Massive sine on an analyzer -- and there are harmonics, but only at -110dB and below. -110dB is an amplitude of 0.00001 or so, on top of a wave of amplitude 1. It's COMPLETELY negligible and inaudible, and you definitely would not be able to see the difference in the shape of the wave, let alone on a computer screen with a resolution of, like, 100 pixels per inch. CD audio and 16 bit WAV can't even represent anything below -96dB.
The Operator sine generator has no harmonics at all, presumably because it's not using a wavetable like Massive is. So both synths put out, for all intents and purposes, a pure sine wave. If you wanna debate that 3xOsc doesn't put out a pure sine wave, then fine, but the burden of proof is on you because
softsynths are very good at putting out sine waves. (And because I don't have FL.)
And when you render a REAL sine using cool edit or audacity, and compare them side by side youll know it.
Sorry man, that's simply not true. What exactly do you think a softsynth's sine wave looks like when you zoom in really really close? How does it differ from the shape of a pure sine? Post a screenshot?
That n synths all come out at different frequency too. render a '40htz' sine on massive or 3xosc, then render a real one on audacity, and check them side by side. Shits wrong.
Again, sorry, but that's totally wrong dude. If there's one thing softsynths are good at, it's getting 12TET tuning right. Really.