How To Make This Sound - October 2012

hardware, software, tips and tricks
Forum rules
By using this "Production" sub-forum, you acknowledge that you have read, understood and agreed with our terms of use for this site. Click HERE to read them. If you do not agree to our terms of use, you must exit this site immediately. We do not accept any responsibility for the content, submissions, information or links contained herein. Users posting content here, do so completely at their own risk.

Quick Link to Feedback Forum
Locked
User avatar
oprs
Posts: 2361
Joined: Thu Jan 13, 2011 11:46 am
Location: Maverick'n
Contact:

Re: Rekoil/Datsik Metal effect

Post by oprs » Fri Oct 26, 2012 7:11 pm

Eat Bass wrote:add a very short delay
+1
andyyhitscar wrote:I really want to know the cause because it is a beast bass system. It is cube sized, a little smaller than a dope microwave.
http://elandingpage.com

mthrfnk
Posts: 2731
Joined: Tue Jun 14, 2011 10:05 pm
Location: UK

Re: Rekoil/Datsik Metal effect

Post by mthrfnk » Fri Oct 26, 2012 8:16 pm

Granulization makes transformer noises from anything, trust me.
My newest music:
Soundcloud
Soundcloud

User avatar
outdropt
Posts: 619
Joined: Mon Nov 28, 2011 6:46 pm

Re: Rekoil/Datsik Metal effect

Post by outdropt » Fri Oct 26, 2012 8:20 pm

Hop on Massive, set two oscillators for the carbon wave form. Set up an envelope how ever you like, just try to keep it on the longer side.

Set it to change the wave table value (gotta do a lot of messing around to get it just right).

Thats my basis for metallic and hollow sounding bass, then whatever was mentioned above^^^^
NEW SONG

Soundcloud

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

User avatar
Bassf4ce
Posts: 293
Joined: Mon Mar 26, 2012 5:59 am
Location: Milwaukee, WI
Contact:

Re: Rekoil/Datsik Metal effect

Post by Bassf4ce » Fri Oct 26, 2012 8:34 pm

Eat Bass wrote:add a very short delay
+1
ImageImageImageImage
SCope13 wrote:bass4ce do u hav downs

mthrfnk
Posts: 2731
Joined: Tue Jun 14, 2011 10:05 pm
Location: UK

Re: How To Make This Sound - October 2012

Post by mthrfnk » Fri Oct 26, 2012 8:41 pm

Looking for some help on the "weeahhh" sounds at 1:23 ish, they repeat every few beats, sounds like someone wailing is layered over the top but I'm trying to make the undelying sound:

My newest music:
Soundcloud
Soundcloud

User avatar
oprs
Posts: 2361
Joined: Thu Jan 13, 2011 11:46 am
Location: Maverick'n
Contact:

Re: Rekoil/Datsik Metal effect

Post by oprs » Fri Oct 26, 2012 9:14 pm

I barely use synths anymore for crafting crazy sounds. Honestly a lot of resampling and granulization are all you need. I feel like people rely to much and use synths as a crutch. Do a decent sound in a synth then get it the hell out.of there and then mold. Way funner
andyyhitscar wrote:I really want to know the cause because it is a beast bass system. It is cube sized, a little smaller than a dope microwave.
http://elandingpage.com

User avatar
outdropt
Posts: 619
Joined: Mon Nov 28, 2011 6:46 pm

Re: Rekoil/Datsik Metal effect

Post by outdropt » Fri Oct 26, 2012 9:28 pm

oprs wrote:I barely use synths anymore for crafting crazy sounds. Honestly a lot of resampling and granulization are all you need. I feel like people rely to much and use synths as a crutch. Do a decent sound in a synth then get it the hell out.of there and then mold. Way funner
Loose a lot of functionality this way, saves a shit load of CPU ill give you that.

But i think its better to stay in the synth IMO until you are completely satisfied with the bassline, then move to resampling/w cuts and what not.

You loose the envelopes/automation, (Which could be a plus or minus)

Like if you have midi notes repeating.. every note will restart the envelope/automation.

If you take a section of audio and duplicate to perform the same task. You are not restarting the envelopes, its capturing the section of the envelope instead of restarting.

But to each their own. :Q:
NEW SONG

Soundcloud

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

User avatar
oprs
Posts: 2361
Joined: Thu Jan 13, 2011 11:46 am
Location: Maverick'n
Contact:

Re: Rekoil/Datsik Metal effect

Post by oprs » Fri Oct 26, 2012 9:30 pm

outdropt wrote:
oprs wrote:I barely use synths anymore for crafting crazy sounds. Honestly a lot of resampling and granulization are all you need. I feel like people rely to much and use synths as a crutch. Do a decent sound in a synth then get it the hell out.of there and then mold. Way funner
Loose a lot of functionality this way, saves a shit load of CPU ill give you that.

But i think its better to stay in the synth IMO until you are completely satisfied with the bassline, then move to resampling/w cuts and what not.

You loose the envelopes/automation, (Which could be a plus or minus)

Like if you have midi notes repeating.. every note will restart the envelope/automation.

If you take a section of audio and duplicate to perform the same task. You are not restarting the envelopes, its capturing the section of the envelope instead of restarting.

But to each their own. :Q:
Its all personal preference. by all means save your patch and if you want a change up tweak and bounce.
I don't do a ton of drastic morphing crazy basslines, i keep it pretty simple and still packs a great sound, but it can help with getting ideas down quick for sure.
andyyhitscar wrote:I really want to know the cause because it is a beast bass system. It is cube sized, a little smaller than a dope microwave.
http://elandingpage.com


User avatar
sunny_b_uk
Posts: 899
Joined: Sat Jul 17, 2010 10:48 am
Location: Wolverhampton

Re: Rekoil/Datsik Metal effect

Post by sunny_b_uk » Sat Oct 27, 2012 10:01 am

id start have a tight reverb earlier in the chain then do low pass and high filter automations.. then end with a bunch of distortion. having the tight reverb at the start and fine tuning each parameter really give some nice robot sounds. adding a flanger or two wont hurt as well (as long as you dont modulate the flangers too much).
also fm synths are capable but id say thats a harder option.

hutyluty
Posts: 5240
Joined: Sun Jan 24, 2010 6:04 pm
Location: LEEDS

Re: How can I make that bass stab common in garage music?

Post by hutyluty » Sat Oct 27, 2012 2:36 pm

'sall about square waves and envelopes man. Search for deep house bass on here or look for the techno and house production thread, there's loads of info around :)
[+] Spoiler
Phigure wrote:nothing was ever good

User avatar
dickman69
Posts: 14517
Joined: Wed Mar 24, 2010 3:58 am
Location: Pittsburgh

Re: How can I make that bass stab common in garage music?

Post by dickman69 » Sat Oct 27, 2012 2:52 pm

erosx wrote:
I RECKON THIS ID GO MAD DOPE INTO THIS

every Tuesday 11pm EST on http://cosmicsound.club

buy my tunes pls
Soundcloud

dotcurrency
Posts: 335
Joined: Fri Jun 01, 2012 12:59 am
Location: Philadelphia, PA

Re: How To Make This Sound - October 2012

Post by dotcurrency » Sat Oct 27, 2012 3:48 pm

mthrfnk wrote:Looking for some help on the "weeahhh" sounds at 1:23 ish, they repeat every few beats, sounds like someone wailing is layered over the top but I'm trying to make the undelying sound:


Every synth in this tune sounds like it's been vocoded, so I'd say start there. The one you're specifically talking about sounds like some layered saws, a really "strong" stab and the vocoding modulator sounds like it has a pitch bend on it.

EDIT: After having another listen to it, I'd definitely say that it sounds like a baby crying is the modulator (maybe not crying, but it's definitely a "waaannhh" from a baby), but its pitch has been dropped maybe a half an octave or more. The carrier sounds like a pure saw Reese, or some FM synthesized non-modulated growl.
'ave a listen
Soundcloud
Kit Fysto wrote:How many different words can you place before the word "step" and have that be a genre that people take seriously. Fuck it, I'm starting Christstep, all Christian, all the time.

idontreallygiveashit
Posts: 3860
Joined: Thu Aug 04, 2011 10:45 pm
Location: Birmingham

Re: How To Make This Sound - October 2012

Post by idontreallygiveashit » Sat Oct 27, 2012 4:12 pm

Im stupid, i'm trying to make a kewl pulsing sub, the kind you've heard in nuff tunes, i guess a prime example would be Peverlist - Roll With The Punches. It is such a simple sound but i can't really get it right. Help.

Augment
Posts: 1932
Joined: Sun Apr 17, 2011 4:59 pm
Location: Norway
Contact:

Re: How To Make This Sound - October 2012

Post by Augment » Sat Oct 27, 2012 4:22 pm

idontreallygiveashit wrote:Im stupid, i'm trying to make a kewl pulsing sub, the kind you've heard in nuff tunes, i guess a prime example would be Peverlist - Roll With The Punches. It is such a simple sound but i can't really get it right. Help.
Providing a link would be kewl, cant expect people to do all the work for you you know :)
Had a listen, there's different types of modulation on the sub line. For one part, the amp envelope has a short attack, and a short/medium decay where the amplitude slowly drops.
Then there's a part where I think he has detuned two sines against eachother, so the sub slowly fades in and out. This can be achieved with a slow sine shaped LFO to the amp too.
Hope that's what you were asking for :W:
aka blinkesko
Soundcloud
Jesus Loves Electro - Burning Love (Augment remix)

Spotify: http://spoti.fi/1m5GUjL
iTunes: http://bit.ly/1iHWose

idontreallygiveashit
Posts: 3860
Joined: Thu Aug 04, 2011 10:45 pm
Location: Birmingham

Re: How To Make This Sound - October 2012

Post by idontreallygiveashit » Sat Oct 27, 2012 4:35 pm

blinkesko wrote: Providing a link would be kewl, cant expect people to do all the work for you you know :)
:oops: i just thought most would be familiar with the tune, sorry
blinkesko wrote: Had a listen, there's different types of modulation on the sub line. For one part, the amp envelope has a short attack, and a short/medium decay where the amplitude slowly drops.
Then there's a part where I think he has detuned two sines against eachother, so the sub slowly fades in and out. This can be achieved with a slow sine shaped LFO to the amp too.
Hope that's what you were asking for :W:
Thanks for the help, i see what you mean and how it could work, will experiment and report back with my results :glasses:

skimpi
Posts: 4241
Joined: Thu Feb 25, 2010 1:25 am

Re: How can I make that bass stab common in garage music?

Post by skimpi » Sat Oct 27, 2012 6:29 pm

try a FM wave yo
TopManLurka wrote: thanks for confirming
OiOiii #BELTER

User avatar
Njamimars
Posts: 248
Joined: Thu Jul 09, 2009 3:53 pm
Location: Netherlands
Contact:

Re: Rekoil/Datsik Metal effect

Post by Njamimars » Sun Oct 28, 2012 8:55 pm

Try 0.1 decay.

erosx
Posts: 7
Joined: Tue Jun 19, 2012 7:04 pm

Re: How can I make that bass stab common in garage music?

Post by erosx » Sun Oct 28, 2012 9:50 pm

skimpi wrote:try a FM wave yo
I'm not sure what that is

skimpi
Posts: 4241
Joined: Thu Feb 25, 2010 1:25 am

Re: How can I make that bass stab common in garage music?

Post by skimpi » Sun Oct 28, 2012 9:53 pm

FM (frequency modulation) synthesiser
TopManLurka wrote: thanks for confirming
OiOiii #BELTER

Locked

Who is online

Users browsing this forum: No registered users and 0 guests