
Rusko producer masterclass in next month's CM
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- dj $hy
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And Pred!dux wrote:interessin stuff, knew he was using albino3
http://soundcloud.com/afterdark-dubstep
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A deep one... Dropping on Family Tree Records END OF THIS MONTH!!!!!!!
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New Deep one! Unsigned ATM
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A deep one... Dropping on Family Tree Records END OF THIS MONTH!!!!!!!
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the pitch bend function is in the Piano Roll window. just click on the funny icon in the bottom left of it, then on the down arrow thing and select 'pitch bend'. now use the pencil to draw how you want the pitch to moveChrisH wrote:I can automate everything outside of pitch using the ES2 synth in Logic. I can get some crazy sounds, but being able to automate pitch would be rad. Thanks for the input though!
Sorry for the OT folks....

you'll prob want to change the ES2's default setting of pitch bend range from '2' to something like 7 or 12 though

Never thought to look in the piano roll. I was looking under the automation view. This rocks. Thanks!setspeed wrote:the pitch bend function is in the Piano Roll window. just click on the funny icon in the bottom left of it, then on the down arrow thing and select 'pitch bend'. now use the pencil to draw how you want the pitch to moveChrisH wrote:I can automate everything outside of pitch using the ES2 synth in Logic. I can get some crazy sounds, but being able to automate pitch would be rad. Thanks for the input though!
Sorry for the OT folks....
you'll prob want to change the ES2's default setting of pitch bend range from '2' to something like 7 or 12 though
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- jolly wailer
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Re: Rusko producer masterclass in next month's CM
I think this is the best dubstep tutorial. Underneath the jokes and obscure software is an elegent process:
1) Get your percussion and incidental sound effects down. Have this be interesting alone, before putting anything over it. Obviously work at 135-140 bpm, half time. Start with a straight beat like: kick on one, hat on two, snare on three, hat on four; then add hits "off to either side" or on the second and third quarter-note triplets, to give it shuffle.
2) Get a wobble bass sound with a sinewave subbass foundation. Program out your melody, and automate the LFO rate. Dubstep is all about automation.
3) Add a vocal sample to give the track a hook, or "identity".
4) You may not need much else, but possibly a high lead. "Get your melodies in there."
5) Arrange and edit.
You now have a dancefloor wobbler. You can hear a similar process in classic dubstep tunes, like Coki.
I think he had the mousemat hanging over edge to save his wrist from the table corner. What he needs is a gel wrist pad.
1) Get your percussion and incidental sound effects down. Have this be interesting alone, before putting anything over it. Obviously work at 135-140 bpm, half time. Start with a straight beat like: kick on one, hat on two, snare on three, hat on four; then add hits "off to either side" or on the second and third quarter-note triplets, to give it shuffle.
2) Get a wobble bass sound with a sinewave subbass foundation. Program out your melody, and automate the LFO rate. Dubstep is all about automation.
3) Add a vocal sample to give the track a hook, or "identity".
4) You may not need much else, but possibly a high lead. "Get your melodies in there."
5) Arrange and edit.
You now have a dancefloor wobbler. You can hear a similar process in classic dubstep tunes, like Coki.
I think he had the mousemat hanging over edge to save his wrist from the table corner. What he needs is a gel wrist pad.
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