I have worked with Unity3D quite a bit, it is really great so I advice you to get started with it! It gets as simple as dragging scripts onto objects and visa versa dropping objects into scrips, the code is unityscript basically javascript but the more "pro" people would swear down by using C# instead.imami wrote:Well actionscript is interpreted at runtime like basic right? or is it compiled to bytecode like java?
Deadly that is a cool idea with the kickstarter thing.. If people already like the digi version they are more likely to be excited about a tabletop version and stuff..
I really like the integrated, streamlined workflow aspect of Unity3D.. I think maybe having experience with using it could also lead to job opportunities down the road.. I read somewhere that like 52% of newly released iphone games are made with Unity3D? Seems like a lot.. maybe i read that in a unity sales pitch hehe
Don't starve is pretty fun.. i like the visual style and the attention to detail.. Does anyone know what it's coded in or w/e? It's 3D but it looks like it uses 2D sprites for the player and stuff you interact with. I guess that's why the camera has a fixed rotation despite being able to zoom in.
A lot of games are being built with unity these days, and there are so many example projects / really low priced start-out projects you can learn huge amounts from.
http://tornadotwins.com/ <-- these guys have some very decent unity tutorials out there, ignore their music.



