heavy kicks,claps and snares?
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Re: heavy kicks,claps and snares?
i was lucky when i bought my first computer music magazine in november 08 they were doing a special on dubstep and they had dubstep sample packs thats all i use in my trax...
LOL i think it was a sign..i love it..
LOL i think it was a sign..i love it..
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Re: heavy kicks,claps and snares?
the only gay thing about the vengeance packs being used worldwide is that the sounds are rinsed.
Re: heavy kicks,claps and snares?
I have that....CM has good samples. I never did bother listening to their sample "dubstep" tune though.thierry_le_dj wrote:i was lucky when i bought my first computer music magazine in november 08 they were doing a special on dubstep and they had dubstep sample packs thats all i use in my trax...
LOL i think it was a sign..i love it..
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Re: heavy kicks,claps and snares?
I find it best to engineer your own heavy hits, using bits and pieces of various single hits. It is rare to find one sound with all the qualities you want, but if you can find a snare with a good bassy element, one with a good initial snap, and maybe one with a good trail, you can get creative with your layering and graft them together.
If you are engineering your hits this way, make sure you take advantage of minute offsets (in time) for the various elements. For example, The "snap" part of the snare obviously belongs at the beginning, and the bassy "thump" would follow the initial snap- in time. The bassy component has no business obliterating your snap layer, so make sure it comes afterwards. You can do this a number of ways, for you cats that work with raw audio tracks, its very easy to drag certain portions of the snare around in small time increments. However, if you use midi to trigger your hits (as I do), it is a good idea to use some sort of sample-accurate delay plugin, for each specific layer you want to offset (not delay in the echo sense, but timing sense). In logic this feature is under the name of "sample delay", in the delay menu. This allows you to trigger all your layers with quantized midi, but still introduce certain amounts of offsets in time for specific layers. Hopefully that makes sense.
If you are engineering your hits this way, make sure you take advantage of minute offsets (in time) for the various elements. For example, The "snap" part of the snare obviously belongs at the beginning, and the bassy "thump" would follow the initial snap- in time. The bassy component has no business obliterating your snap layer, so make sure it comes afterwards. You can do this a number of ways, for you cats that work with raw audio tracks, its very easy to drag certain portions of the snare around in small time increments. However, if you use midi to trigger your hits (as I do), it is a good idea to use some sort of sample-accurate delay plugin, for each specific layer you want to offset (not delay in the echo sense, but timing sense). In logic this feature is under the name of "sample delay", in the delay menu. This allows you to trigger all your layers with quantized midi, but still introduce certain amounts of offsets in time for specific layers. Hopefully that makes sense.

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Re: heavy kicks,claps and snares?
The half life sample pack and a lot of sounds from various drum machines and i am just about set for life 

Re: heavy kicks,claps and snares?
Heavy stuff? You'd be amazed how important the processing is for that. Use a standard synthetic kick and a fat acoustic one, bounce them together, add a static filter, roll off some highs and up the resonance a bit (for some cutting frequencies), put it through a distortion plug and add a short but pretty heavy reverb and then add another filter at the end. You'll usually end up with pretty heavy and klonky drums and you can approach it the same way with snares.
For claps, I'd suggest taking a clap you like and two that are higher in pitch, put the one you like in the middle and the other two to a side each, add a snare sound hi-passed at 400hz between each side, bounce it down and give it some resonance and distortion and you're there.
For claps, I'd suggest taking a clap you like and two that are higher in pitch, put the one you like in the middle and the other two to a side each, add a snare sound hi-passed at 400hz between each side, bounce it down and give it some resonance and distortion and you're there.
Re: heavy kicks,claps and snares?
http://www.goldbaby.co.nz/freestuff.html
free shit.
as far as heavy drums. i have a problem with making my drums too heavy. how? layering, resampling, filtering, and eqing. one of my fav plugs to use on when processing drums is the stillwell 1974, that thing makes your drums slam. all i use are shitloads of free drum sounds that sound thin and weak and i process the shit out of them till they sound how i want. HEAVY
if you dont want to process them i suggest looking at hiphop sample kits, like a crunk kit for example is going to have heavy drum sounds, metal kits will also have heavy drums
thats my 2 pennies.
free shit.
as far as heavy drums. i have a problem with making my drums too heavy. how? layering, resampling, filtering, and eqing. one of my fav plugs to use on when processing drums is the stillwell 1974, that thing makes your drums slam. all i use are shitloads of free drum sounds that sound thin and weak and i process the shit out of them till they sound how i want. HEAVY
if you dont want to process them i suggest looking at hiphop sample kits, like a crunk kit for example is going to have heavy drum sounds, metal kits will also have heavy drums
thats my 2 pennies.
Last edited by jsills on Tue Oct 20, 2009 5:48 pm, edited 2 times in total.
Re: heavy kicks,claps and snares?
http://www.schaack-audio.com/transientshaper.html
I've been caining this puppy, the demo version is fine, has 1 sec of silence for every 10 secs of sound. This is fine for drums though. Makes some of the punchiest, toughest drums.
Just slap this on, mess around, tickle some distortion, compress a bit more, eq and repeat till you're happy.
I've been caining this puppy, the demo version is fine, has 1 sec of silence for every 10 secs of sound. This is fine for drums though. Makes some of the punchiest, toughest drums.
Just slap this on, mess around, tickle some distortion, compress a bit more, eq and repeat till you're happy.
Re: heavy kicks,claps and snares?
cheers 4 the heads up! will check thisreso wrote:http://www.schaack-audio.com/transientshaper.html
I've been caining this puppy, the demo version is fine, has 1 sec of silence for every 10 secs of sound. This is fine for drums though. Makes some of the punchiest, toughest drums.
Just slap this on, mess around, tickle some distortion, compress a bit more, eq and repeat till you're happy.

http://soundcloud.com/fuzz2kstatic_cast wrote:STOP MESSING WITH THE KICK DRUM AND MAKE SOME MUSIC
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Re: heavy kicks,claps and snares?
reso wrote:http://www.schaack-audio.com/transientshaper.html
I've been caining this puppy, the demo version is fine, has 1 sec of silence for every 10 secs of sound. This is fine for drums though. Makes some of the punchiest, toughest drums.
Just slap this on, mess around, tickle some distortion, compress a bit more, eq and repeat till you're happy.
these sound perfect for a heavy track, thanks

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Re: heavy kicks,claps and snares?
Be original.
Half of the vengeance drums I have are just fucked with 909s anyway.
Half of the vengeance drums I have are just fucked with 909s anyway.
jrkhnds wrote:- dubstepforum, 2014.and I've never really rated dubstep..
Re: heavy kicks,claps and snares?
i use vengeance too, but in reality its what u do with em, how u layer em, how u process them etc, endless possibiltys really,
as long as the samples a good quality to start with your laffin, gonna check out the transient thing reso was on about too
as long as the samples a good quality to start with your laffin, gonna check out the transient thing reso was on about too
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Re: heavy kicks,claps and snares?
http://samples.kb6.de/downloads.php#att this website has some coooool drum samples 

Re: heavy kicks,claps and snares?
I just use whatever samples but layer up sounds with different qualities.
Clap, snare and noise is a great combo.
Use tube saturation for more body.
Works every time.
Obviously the hardness of the snare should fit the track you're writing.
Clap, snare and noise is a great combo.
Use tube saturation for more body.
Works every time.
Obviously the hardness of the snare should fit the track you're writing.

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Re: heavy kicks,claps and snares?
I must admit I have a problem choosing the right BD's and hats etc and trolling through a million and one various samples of drums just makes the whole thing more frustrating, I would go with the load 1 BD sample and mess with it option, alternatively there are enough free drum samples out there, there is bound to be one to suit your style, have fun m8
Re: heavy kicks,claps and snares?
my_fickle_eye wrote:http://samples.kb6.de/downloads.php#att this website has some coooool drum samples
thanks, there's a bunch of old machines there that i didn't have

- my_fickle_eye
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Re: heavy kicks,claps and snares?
yeah man i just gave him a quid and got the whole shibannnngggg.narcissus wrote:my_fickle_eye wrote:http://samples.kb6.de/downloads.php#att this website has some coooool drum samples
thanks, there's a bunch of old machines there that i didn't have
personally i like the real hits
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