heavy kicks,claps and snares?

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thierry_le_dj
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Re: heavy kicks,claps and snares?

Post by thierry_le_dj » Fri Oct 16, 2009 10:40 pm

i was lucky when i bought my first computer music magazine in november 08 they were doing a special on dubstep and they had dubstep sample packs thats all i use in my trax...
LOL i think it was a sign..i love it..

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Re: heavy kicks,claps and snares?

Post by thrush » Sat Oct 17, 2009 1:51 am

the only gay thing about the vengeance packs being used worldwide is that the sounds are rinsed.

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collige
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Re: heavy kicks,claps and snares?

Post by collige » Sat Oct 17, 2009 3:12 am

thierry_le_dj wrote:i was lucky when i bought my first computer music magazine in november 08 they were doing a special on dubstep and they had dubstep sample packs thats all i use in my trax...
LOL i think it was a sign..i love it..
I have that....CM has good samples. I never did bother listening to their sample "dubstep" tune though.
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growlater
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Re: heavy kicks,claps and snares?

Post by growlater » Sat Oct 17, 2009 2:01 pm

I find it best to engineer your own heavy hits, using bits and pieces of various single hits. It is rare to find one sound with all the qualities you want, but if you can find a snare with a good bassy element, one with a good initial snap, and maybe one with a good trail, you can get creative with your layering and graft them together.

If you are engineering your hits this way, make sure you take advantage of minute offsets (in time) for the various elements. For example, The "snap" part of the snare obviously belongs at the beginning, and the bassy "thump" would follow the initial snap- in time. The bassy component has no business obliterating your snap layer, so make sure it comes afterwards. You can do this a number of ways, for you cats that work with raw audio tracks, its very easy to drag certain portions of the snare around in small time increments. However, if you use midi to trigger your hits (as I do), it is a good idea to use some sort of sample-accurate delay plugin, for each specific layer you want to offset (not delay in the echo sense, but timing sense). In logic this feature is under the name of "sample delay", in the delay menu. This allows you to trigger all your layers with quantized midi, but still introduce certain amounts of offsets in time for specific layers. Hopefully that makes sense.
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antics
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Re: heavy kicks,claps and snares?

Post by antics » Sat Oct 17, 2009 3:40 pm

The half life sample pack and a lot of sounds from various drum machines and i am just about set for life :D

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Re: heavy kicks,claps and snares?

Post by tastyfake » Sat Oct 17, 2009 10:51 pm

Heavy stuff? You'd be amazed how important the processing is for that. Use a standard synthetic kick and a fat acoustic one, bounce them together, add a static filter, roll off some highs and up the resonance a bit (for some cutting frequencies), put it through a distortion plug and add a short but pretty heavy reverb and then add another filter at the end. You'll usually end up with pretty heavy and klonky drums and you can approach it the same way with snares.

For claps, I'd suggest taking a clap you like and two that are higher in pitch, put the one you like in the middle and the other two to a side each, add a snare sound hi-passed at 400hz between each side, bounce it down and give it some resonance and distortion and you're there.

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jsills
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Re: heavy kicks,claps and snares?

Post by jsills » Mon Oct 19, 2009 8:15 pm

http://www.goldbaby.co.nz/freestuff.html
free shit.

as far as heavy drums. i have a problem with making my drums too heavy. how? layering, resampling, filtering, and eqing. one of my fav plugs to use on when processing drums is the stillwell 1974, that thing makes your drums slam. all i use are shitloads of free drum sounds that sound thin and weak and i process the shit out of them till they sound how i want. HEAVY



if you dont want to process them i suggest looking at hiphop sample kits, like a crunk kit for example is going to have heavy drum sounds, metal kits will also have heavy drums

thats my 2 pennies.
Last edited by jsills on Tue Oct 20, 2009 5:48 pm, edited 2 times in total.

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reso
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Re: heavy kicks,claps and snares?

Post by reso » Tue Oct 20, 2009 10:01 am

http://www.schaack-audio.com/transientshaper.html

I've been caining this puppy, the demo version is fine, has 1 sec of silence for every 10 secs of sound. This is fine for drums though. Makes some of the punchiest, toughest drums.
Just slap this on, mess around, tickle some distortion, compress a bit more, eq and repeat till you're happy.

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Re: heavy kicks,claps and snares?

Post by fuzz_2k » Tue Oct 20, 2009 10:42 am

reso wrote:http://www.schaack-audio.com/transientshaper.html

I've been caining this puppy, the demo version is fine, has 1 sec of silence for every 10 secs of sound. This is fine for drums though. Makes some of the punchiest, toughest drums.
Just slap this on, mess around, tickle some distortion, compress a bit more, eq and repeat till you're happy.
cheers 4 the heads up! will check this :D
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aspect-dubz
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Re: heavy kicks,claps and snares?

Post by aspect-dubz » Tue Oct 20, 2009 2:06 pm

reso wrote:http://www.schaack-audio.com/transientshaper.html

I've been caining this puppy, the demo version is fine, has 1 sec of silence for every 10 secs of sound. This is fine for drums though. Makes some of the punchiest, toughest drums.
Just slap this on, mess around, tickle some distortion, compress a bit more, eq and repeat till you're happy.

these sound perfect for a heavy track, thanks :)

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doomproduction
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Re: heavy kicks,claps and snares?

Post by doomproduction » Tue Oct 20, 2009 5:30 pm

i'm another vengeance boy!

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antipode
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Re: heavy kicks,claps and snares?

Post by antipode » Tue Oct 20, 2009 10:50 pm

Be original.

Half of the vengeance drums I have are just fucked with 909s anyway.
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stinjee
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Re: heavy kicks,claps and snares?

Post by stinjee » Sat Oct 24, 2009 4:32 pm

i use vengeance too, but in reality its what u do with em, how u layer em, how u process them etc, endless possibiltys really,
as long as the samples a good quality to start with your laffin, gonna check out the transient thing reso was on about too

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Re: heavy kicks,claps and snares?

Post by my_fickle_eye » Sat Oct 24, 2009 8:40 pm

http://samples.kb6.de/downloads.php#att this website has some coooool drum samples :)
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decklyn
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Re: heavy kicks,claps and snares?

Post by decklyn » Sat Oct 24, 2009 8:45 pm

I just use whatever samples but layer up sounds with different qualities.
Clap, snare and noise is a great combo.
Use tube saturation for more body.
Works every time.
Obviously the hardness of the snare should fit the track you're writing.
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rob 3twenty
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Re: heavy kicks,claps and snares?

Post by rob 3twenty » Sat Oct 24, 2009 8:57 pm

I must admit I have a problem choosing the right BD's and hats etc and trolling through a million and one various samples of drums just makes the whole thing more frustrating, I would go with the load 1 BD sample and mess with it option, alternatively there are enough free drum samples out there, there is bound to be one to suit your style, have fun m8
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Re: heavy kicks,claps and snares?

Post by narcissus » Sat Oct 24, 2009 9:02 pm

my_fickle_eye wrote:http://samples.kb6.de/downloads.php#att this website has some coooool drum samples :)

thanks, there's a bunch of old machines there that i didn't have :)

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Re: heavy kicks,claps and snares?

Post by my_fickle_eye » Sun Oct 25, 2009 5:32 am

narcissus wrote:
my_fickle_eye wrote:http://samples.kb6.de/downloads.php#att this website has some coooool drum samples :)

thanks, there's a bunch of old machines there that i didn't have :)
yeah man i just gave him a quid and got the whole shibannnngggg.

personally i like the real hits
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