lets talk sound design/synthesis

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deadly_habit
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Re: lets talk sound design/synthesis

Post by deadly_habit » Wed Apr 13, 2011 10:32 pm

jaimelee wrote:
deadly habit wrote:i'd rather discuss the awesome sound design in movies and games that immerses the users in the experience


like playing this with headphones in the late hours of night/early hours of the morning
it's amazing from a sound design point all the lil nuances and details going on if you pay attention (which get lost as they should on the average person)
How far are you into this?
I'm still at the bit with the Cogs and pressure valves, completely enveloped by the feeling it gives off.
just started the other night, but loving it already. had a few jumps and games/movies rarely do that

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jaimelee
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Re: lets talk sound design/synthesis

Post by jaimelee » Wed Apr 13, 2011 10:52 pm

Gets way better :)

Going to try and finish it tonight, must hit the lights.

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paravrais
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Re: lets talk sound design/synthesis

Post by paravrais » Wed Apr 13, 2011 10:53 pm

I give this thread my seal of approval.

Now, I don't have anything particularly constructive to add but while we are talking about video game music, C418 is fucking amazing with the minecraft music!!



One of the best things about the game IMO.

(These don't seem to be the latest in game tracks but I couldn't find the new ones on jewtube)

deadly_habit
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Re: lets talk sound design/synthesis

Post by deadly_habit » Wed Apr 13, 2011 10:59 pm

yea i'm limiting my gaming atm till i finish some audio projects i've been slacking on for myself and some other people
have a damn queue of games i need to play through this being one of the top ones
you play the penumbra series btw? that one was really good, and they seem to be stepping their game up with each release

the minecraft music is aight, just always comes on at the weirdest times with no rhyme or reason to it it seems to me

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paravrais
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Re: lets talk sound design/synthesis

Post by paravrais » Wed Apr 13, 2011 11:27 pm

deadly habit wrote:yea i'm limiting my gaming atm till i finish some audio projects i've been slacking on for myself and some other people
have a damn queue of games i need to play through this being one of the top ones
you play the penumbra series btw? that one was really good, and they seem to be stepping their game up with each release

the minecraft music is aight, just always comes on at the weirdest times with no rhyme or reason to it it seems to me
I always thought there was a tune for when it's day and a tune for when it's night?

Either way it always seems to come on just at the right time to make everything feel epic for me.

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jaimelee
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Re: lets talk sound design/synthesis

Post by jaimelee » Wed Apr 13, 2011 11:31 pm

I stopped at the expansion just before Amnesia.
It had sort of just become more of a puzzler and less about the story.Lost it's atmosphere for me.
The others were great :) Loved when the little voice makes the door vanish and you turn back around.

ChadDub
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Re: lets talk sound design/synthesis

Post by ChadDub » Wed Apr 13, 2011 11:49 pm

Well there it goes, thread jacked.

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AfterEmpire
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Re: lets talk sound design/synthesis

Post by AfterEmpire » Sat May 28, 2011 4:00 am

Deadly Habit may be the most successful troll of all time, Minus the Aphex Twins...
OLD ASS TRACK - NEW STUFF SOON
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Electric_Head wrote:After Empire is like the Robert Mugabe of thread creators.
He`ll promise you the world but just get Syphilis and start talking about Imperialist organ grinding monkeys.

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nowaysj
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Re: lets talk sound design/synthesis

Post by nowaysj » Sat May 28, 2011 4:47 am

Yeah, lets get back on topic.

Let's talk about sound design. Go!
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