Bassline Movement

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Electric_Head
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Re: Bassline Movement

Post by Electric_Head » Tue Jan 10, 2012 8:53 am

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hxczach
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Re: Bassline Movement

Post by hxczach » Tue Jan 10, 2012 9:01 am

Electric_Head wrote:Not sure if this is what you want.

http://futuregarageforum.com/viewtopic.php?f=11&t=4809
Wow, yes this is exactly what I wanted. I ran across that link in my searches but never watched the video. I only read through the text and couldn't figure it out. Thanks a lot man.

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Undrig
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Re: Bassline Movement

Post by Undrig » Tue Jan 10, 2012 3:42 pm

This should get a sticky.

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lloydy
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Re: Bassline Movement

Post by lloydy » Tue Jan 10, 2012 4:17 pm

Just like to thank wub for this thread,some serious info in here.I am having a muck about with the velocity to sample start with kontakt and it is really good for getting fucked up sounds.Just a little add to the patch i'm doing i have put velocity to sample start also set a bpfilter up with velocity set up to control rate and velocity to control phase position you should all try this because you get some serious results.I am working on a remix of a tune from the blade runner score and its gonna have the best bass/mid growler i have ever put together so thanks wub you the don and thumbs up to this as a sticky more info in here than your average beginner could shake a stick out.
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naroja
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Re: Bassline Movement

Post by naroja » Tue Jan 10, 2012 8:40 pm

lloydy wrote:Just like to thank wub for this thread,some serious info in here.I am having a muck about with the velocity to sample start with kontakt and it is really good for getting fucked up sounds.Just a little add to the patch i'm doing i have put velocity to sample start also set a bpfilter up with velocity set up to control rate and velocity to control phase position you should all try this because you get some serious results.I am working on a remix of a tune from the blade runner score and its gonna have the best bass/mid growler i have ever put together so thanks wub you the don and thumbs up to this as a sticky more info in here than your average beginner could shake a stick out.
Yeah, big up Wub! This has been an amazing thread!!!

One thing I'm surprised no one mentioned is Phasers. Phasers seem to give me the most movement & nastiness if done right.\\
Just make sure you have a lot of difference in your movement when doing phaser driven movement. (not just a sine wave + an equal rate) - You can get a prettty fat juicy baseline out of a phaser behind a compressor / limiter / overdrive / dist / whatever fattens up your sound.

Another thing - if you're not using Phasers, get your base sound's waveform to change a lot!
For example: If you're using Zebra, draw out 4-5 unique waveforms and morph between them. If you're using Massive, try out one of the oscillators that has a lot of range, like carbon or scrapyard etc... Or in FM8 - try actually modulating the values of each input / output signal & also try out the morph square with sounds that change tremendously!
-NarOja

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lloydy
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Re: Bassline Movement

Post by lloydy » Tue Jan 10, 2012 9:52 pm

naroja wrote:
lloydy wrote:Just like to thank wub for this thread,some serious info in here.I am having a muck about with the velocity to sample start with kontakt and it is really good for getting fucked up sounds.Just a little add to the patch i'm doing i have put velocity to sample start also set a bpfilter up with velocity set up to control rate and velocity to control phase position you should all try this because you get some serious results.I am working on a remix of a tune from the blade runner score and its gonna have the best bass/mid growler i have ever put together so thanks wub you the don and thumbs up to this as a sticky more info in here than your average beginner could shake a stick out.
Yeah, big up Wub! This has been an amazing thread!!!

One thing I'm surprised no one mentioned is Phasers. Phasers seem to give me the most movement & nastiness if done right.\\
Just make sure you have a lot of difference in your movement when doing phaser driven movement. (not just a sine wave + an equal rate) - You can get a prettty fat juicy baseline out of a phaser behind a compressor / limiter / overdrive / dist / whatever fattens up your sound.

Another thing - if you're not using Phasers, get your base sound's waveform to change a lot!
For example: If you're using Zebra, draw out 4-5 unique waveforms and morph between them. If you're using Massive, try out one of the oscillators that has a lot of range, like carbon or scrapyard etc... Or in FM8 - try actually modulating the values of each input / output signal & also try out the morph square with sounds that change tremendously!
This is what i have done using techniques in this thread today plus using phaser plug to fatten it up.
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subfect
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Re: Bassline Movement

Post by subfect » Tue Jan 10, 2012 10:33 pm

Been doing this stuff for a while now - has been the only way I can get really interesting notched basslines :D
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Undrig
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Re: Bassline Movement

Post by Undrig » Wed Jan 11, 2012 5:17 pm

I'm still not sure how to incorporate tempo based fx into the sound without it falling apart when veering away from the root note. Any ideas?

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Electric_Head
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Re: Bassline Movement

Post by Electric_Head » Wed Jan 11, 2012 5:25 pm

Undrig wrote:I'm still not sure how to incorporate tempo based fx into the sound without it falling apart when veering away from the root note. Any ideas?
Let the FX follow the note change then
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Undrig
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Re: Bassline Movement

Post by Undrig » Wed Jan 11, 2012 5:29 pm

If I bounce down a sound with a 16th filter lfo on it to c1 when I tread out into other notes the lfo will not sync to the host tempo any longer. So if I go bonkers with fx on one note with time based stuff like delays etc, the same will happen since the audio is resampled destructively based on the tips outlined originally.

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Undrig
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Re: Bassline Movement

Post by Undrig » Wed Jan 11, 2012 5:32 pm

The only workaround I see is either applying the fx after (which defeats the purpose of doing this to save cpu) or resampling each note with the same fx applied to an octave or two.

serox
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Re: Bassline Movement

Post by serox » Wed Jan 11, 2012 10:12 pm

Interesting.
Don’t worry about people stealing an idea. If it’s original, you will have to ram it down their throats.

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dougriley
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Re: Bassline Movement

Post by dougriley » Thu Jan 12, 2012 3:33 pm

i know this is probably a silly question, but could i use the q-link knobs on my akai mpk mini to do the same thing as the pitch bend wheel to track through the sample?

sorry, i'm just getting used to using hardware :6:

very cool concept, thanks for posting up these techniques!
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Deaph
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Re: Bassline Movement

Post by Deaph » Thu Jan 12, 2012 3:59 pm

giving this a go right now
cheers for this

Edit: for those using Ableton. i got some great results from the above process by adding a velocity plug-in in front of sampler and throwing the random at full whack
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serox
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Re: Bassline Movement

Post by serox » Thu Jan 12, 2012 10:13 pm

Undrig wrote:I'm still not sure how to incorporate tempo based fx into the sound without it falling apart when veering away from the root note. Any ideas?

What do u mean falling apart? Things just don't sound right?
Don’t worry about people stealing an idea. If it’s original, you will have to ram it down their throats.

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naroja
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Re: Bassline Movement

Post by naroja » Thu Jan 12, 2012 11:46 pm

Undrig wrote:I'm still not sure how to incorporate tempo based fx into the sound without it falling apart when veering away from the root note. Any ideas?
I've had the same problem before... which sometimes, it could have to do with your DAW / Latency issues, but besides that, I have an idea for you -

Apply the effect fully wet, then bounce it to a separate track, then quantitize it.

Not sure if this would really work too well, but it may... Try it out! :6:
-NarOja

zonetrooper5
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Re: Bassline Movement

Post by zonetrooper5 » Fri Jan 13, 2012 2:36 am

Definitely gonna use this for future tracks, cheers for the tips. :W:

zonetrooper5
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Re: Bassline Movement

Post by zonetrooper5 » Fri Jan 13, 2012 5:12 am

Definitely gonna use this for future tracks, cheers for the tips. :W:

serox
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Re: Bassline Movement

Post by serox » Fri Jan 13, 2012 9:58 am

Who was it who wrote these anyway? wondering what music they make.
Don’t worry about people stealing an idea. If it’s original, you will have to ram it down their throats.

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Undrig
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Re: Bassline Movement

Post by Undrig » Fri Jan 13, 2012 1:46 pm

serox wrote:
Undrig wrote:I'm still not sure how to incorporate tempo based fx into the sound without it falling apart when veering away from the root note. Any ideas?

What do u mean falling apart? Things just don't sound right?

Let's say I take a 60 second sine wave and assign a lfo filter set to 16th note at 140bpm. I bounce that and drag the bounced wav into note c1 in Kontakt and drag it across the span of an octave from c1-c2. Once I stray from c1 the pitch obviously changes and that 16th note lfo filter no longer syncs to 140bpm.

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