OfficialDAPT wrote:Doubting that I will ever improve beyond the level I'm at
Listen to an old track from when you first started producing. How does it sound vs. a recent piece? You have to remember, when we all started producing our standards were much lower as we didn't know as much as we do now, so we had lower expectations on what could be produced 'well'. As your knowledge increases and your learn more, you will inevitably be raising the bar for what you can do in terms of production.
This is a positive thing, it strives you to push yourself.
OfficialDAPT wrote:Getting through a full song, usually I get half way and then stop with arrangement and work on sound design, which in turn stops my creative flow and I have a half done song that sounds pretty good
Try splitting your sessions. For the first half, do nothing but sound design. Then for the second half, do nothing but arrangement of the sounds you have created. As you focus on arrangement, you will notice shortcomings in your sound design that you can make a note of and address when you're next doing sound design work.
OfficialDAPT wrote:Synth lead sound design
Find a preset on a synth you like and backward engineer it from to a blank/empty patch, then rebuild it again. The first time I got Massive, I think I spent a day doing this with Brutal Electro
OfficialDAPT wrote:Using reverb, delay, and stereo width to make my tracks sound full
Try mixing all your elements dry, and just using EQ/panning to get the full sound. Once you've pushed it as far as you think it can go, take a 10min break, grab a cup of coffee (to reset your ears), then come and listen to the dry playback. Make notes on where the 'gaps' are in the mix, then think about how you would fill them.
Crimsonghost wrote:Synthesis. I refuse to use non drum samples and feel like I have to create everything myself. It's rewarding once I get it right, but my skills just are not good enough to always get the sound I'm after.
Get your synthesised sounds up to a decent standard then layer them with samples to cover any shortfallings. Then use the shortcoming samples as a basis to work on future synthesis. For example, say you've got a drum sound you've made with a lot of pop but not much thud, use an existing sample to give it some thud.
Then next synthesis session, work solely on getting your sound to thud, and layer with a pop. Once you've got a synthesis pop and a synthesis thud, layer them together yourself and remove the samples entirely. Repeat until you've got a bank of your own samples already created that you can use as ready to run drum sounds.
This is an organic process...as you create more drums sounds yourself you'll build up your library, and as you build up your library you'll identify gaps in your sound bank that you can then work on creating, at which point you go to the start of the process again.
Crimsonghost wrote:@ everyone who says they never feel like they are going to get better. I remember reading an article with Marty Friedman (guitar player/ex-Megadeth) saying that its a completely natural as a guitar player to feel that you're skills are never good enough.
I do play guitar and every time I felt shitty about my playing I always thought about that quote. Obviously you don't need to play guitar to take inspiration from that. Basically just stick with whatever you're doing and you'll eventually get better.
Complacency is a terrible trait to have. As long as you think you've got room for improvement you will push yourself to improve. If you think you're awesome already, then where have you left to go?
Triphosphate wrote:Personally, my biggest pitfall is probably loopitis. I almost always start my work with a loop, be it intro or drop, whatever. Then comes a certain point where I begin to arrange... and 7 out of 10 projects don't make it past this process, they fall short of my expectations. Sometimes, though, the song takes a life of it's own and finishing it is almost like a run downhill.
So don't start with the loop. Start with the breakdown, start with the weird 70s filtered guitar line, start with the swell of the melody. Get the 'hook' for the track running then construct your loop around it. Then stretch out the arrangement as per previous post techique.
DOLGAP wrote:Wobbles. So I don't make wobbles.

Not necessarily a bad thing
JockMCPlop wrote:detailed forum posts
Overrated IMO
ljk32 wrote:Big ups wub! Will probably be hitting up one of the sample comps soon as well, that should spice things up.
Next sample pack should be on it's way shortly, though given the festive period and all probably won't be run until the new year...
Sinestepper wrote:Getting round to finishing tunes.
Force yourself to focus on arrangement more and using the technique re; creating a full track arrangement with the minimum amount of elements you have. Ideally, if you can you should try and 'finish' a tune at least once per session, no matter how basic it is. Dump the WAVs/MP3s you've bounced out onto an MP3 player or a CD for the car, then have a listen and critically think about what you would've done to the arrangement/elements if you had more time.
Then revisit the make the changes. This method also helps with the aforementioned catalogue building as you're generating;
- samples
- sound design patches
- Loops (assuming you bounce out your individual stems as well
- back catalogue of tunes for a year or so down the line when you feel you're not improving
It's an organic process.
123kidd wrote:I suck at making melodies. They end up sounding very cheesy and ametureish.
In addition to the notes above re; copying existing MIDI file notations and then messing around with them, have a read through this;
Idiots Guide To Music Theory*
Does what it says, fairly concise if you're approaching from a beginners POV.
(* Yes, this is copyrighted material so there isn't a direct link however it shouldn't be hard to find via Google

)
123kidd wrote:Arrangement and keeping interest
See above re; arrangement notes.
In terms of 'keeping it interesting' try ignoring the norms associated with electronic music. Start a piece with the drop, have all the elements blare out for 4 bars then drop into nothing but the percussion line and have things slowly filter back in over 13mins building for a crescendo. Brian Eno's Oblique Strategies are great for this sort of thing (and most other things TBH);
123kidd wrote:Sound design
See above notes. If it's a preset you like, deconstruct it. If it's drums you're building, layer with an existing sample to cover their shortfallings whilst you work on them.
Additionally, make crazy ass effects chains for your mixer and save them so you can load them whenever you need. Run your drum break/midrange wobble through a Reverb>Delay>Different Reverb>Bitcrusher>Retrigger>Delay>Reverb. Hit keys randomly, record the output, chop it up, stretch it out to 50x it's normal length, EQ it til it sounds like a pad, sidechain it.
Piss around really. Some of the best sounds come from things you weren't expecting to happen.
Kit Fysto wrote:I suck at not playing Halo 4 team slayer when I should be working, but oh well.
Turn off the Internet for at least one day a week. Seriously.
Kit Fysto wrote:I honestly work way harder under pressure of a deadline and come up with stuff I actually like a lot more. It's always been like that for me.
Set deadlines for yourself. Enter the 48hr contest. Start a thread on here telling people you're going to make 3 tunes in 3hrs and see what support you get (true story

). Challenge random people over PM to a 24hr tune battle. If you work better to deadlines, start creating them for yourself. If it's done in public view, all the better as the shame of not completing your entry/submission is a great catalyst.
ehbrums1 wrote:i suck at getting the tape distortion right on my drum bus without making them sound too dull or lowpassed
Apply parallel compression to the drum bus so you've got both a wet and a dry signal. Mix them together and EQ out the bits on each that you don't like.
Ficticious wrote:1. Health - I produce over like 18 hours straight when I'm at it.
Take regular breaks (45mins on, 15mins off) to both reset your ears, stretch your legs and rest your eyes. Keep a bottle of water next to you and take regular swigs. Try a healthy studio snack - cherry tomatoes, blueberries, grapes, whatever.
Ficticious wrote:2- Not rushing work - I tend to want to release something but whenever I go back to it and pick away at it for a long time it comes out pretty nice (I suck but still)
See above notes re; deadlines. Alternatively, set yourself a release schedule of one finished tune per month/fortnight/week. Stick to it as best you can, and push yourself to finish things when you tell yourself your going to.
This is another one of those ideas that benefits from outsider knowledge. If I tell my mates that I'll have a track finished over the weekend, or tell the missus that I'll play her that remix I've been working on when she gets home from work, I'm more likely to complete the task as I've got someone else who is aware of what I'm doing, and who will know if I don't do it.
This might work, it might not. It depends on the individual. Think about what motivates you and tailor your incentives to fit.
Ficticious wrote:3. Working on reverb. Always tough to get right.
1) Try mixing dry and working on panning to create space
2) Learn your reverbs. You probably have more than you need, so reduce it down to maybe one/two and
learn them and how to program them. At moment I use soley Fruity Reverb2 and TAL Reverb2, and have the knowledge (and custom patches already made) to know how to get the best out of them.
3) Try mixing a wet reverb'd element with it's dry counterpart, EQ the two together to get the desired sound.
Ficticious wrote:4. Keeping it somewhat simple so it's easy to follow. I'm a bit crazy with my shit.
Anytime you think you've got too many elements, stop what you're doing, save a new version of the project file and mute the even/odd number tracks in the mixer. Now try and work on an arrangement with just those elements and nothing else. Is the track still crazy and confusing? Could it take something else? Awesome, pick a random mixer track, unmute it and reintroduce it to the mix. Repeat to taste.
Still Young wrote:i guess mixdown, since sound is something that comes with experience
and everytime you look at some tune u made like a year ago the mixdown will sound bad compared to your latest stuff
Mixing down is a skill in itself, and it does come in time. Always great to keep your old tunes for exactly this reason. And if you've got at least one person with a really nice set of speakers, always worth asking if you can pop round with a CD sometime and listen to your tracks.
ill mindset wrote:Creating riffs with a synth. I might get a cool sound but turning it into a loop that flows and works with the beat and sounds anything like a releasable tune is troublesome. I end up relying too much on samplebanks.

See above notes re; melody/pattern programming. This site is great for MIDI files;
http://www.nonstop2k.com/community/
Download one of a tune you like, load it up, move the notes around etc etc.
Artie Fufkin wrote:I'm worst at finishing stuff. I enjoy experimenting way more than composition/arrangement.
Never a bad thing. I hardly ever sit down at my computer and think "Okay, I'm going to make a tune". Nearly all of the time it's a case of having a sound design piss around session and seeing what comes of it. If I hit upon a great loop somehow, I'll save and develop a tune around it. Sometimes it work out, sometimes it doesn't.
If it's not happening, I'll bounce out whatever I've got for future soundbank use, have a cup of coffee then start again.
Artie Fufkin wrote:Being bogged down by the possibilities a daw affords. I keep disabled effects in my effects chain in case I want to go back and see how it sounds with that thing turned back on when I really just scrapped that after a few minutes. And what if I set that to this instead of that.
Try saving a new version of your project, and then instantly bouncing all your stems as they are, with whatever effects are in place. Now you have 'wet' stems that are locked in position and you can't take off what is already on them? Awesome. Work on the rest of the tune with what you have. Once you've closed off the possibility of making further alterations to a wet stem (new processing not withstanding) you're freeing yourself up to focus on other elements of the piece.
Artie Fufkin wrote:Cluttered/crap/unused hidden gem samples in my sample folder. I rely on F3 a lot
Take a weekend off to go through them and sort it out. It'll do the world of good. There are numerous mass rename programs/backups/directory tree organising freeware available to assist.
Or just delete the lot (after backing up to an ext HDD) and start again from scratch. No samples, no presets, nothing. Go through the ext HDD and listen to everything, only copying it back onto your computer if it's again good.
This is self fulfiling, as in order to get samples you're forcing yourself to listen to what you've removed from the machine already.
Artie Fufkin wrote:Being impractical and indecisive in most regards, really
Commit more. Force yourself to bounce loops after a certain amount of time and work with just those loops. How does it change your workflow, and moreover what does it highlight about the workflow that has come before?
Artie Fufkin wrote:And I feel like I don't have much to show for half of the things I do.
Keep a catalogue of all your pieces organised chronologically by month. Listen back periodically and chuckle to yourself on how bad you used to sound.