Basslines too weak

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GenericNameHere
Posts: 95
Joined: Sat May 11, 2013 12:43 am

Re: Basslines too weak

Post by GenericNameHere » Mon May 27, 2013 8:47 pm

Hey. Mind throwing up the entire track to the point where you are? It would be great to get some context.

Also you need to just keep things varied. Just because it's a "bassline," doesn't mean you should just use bass. Throw in that sound that keeps the pulse of the song, at every second beat ... Sorry, I dunno what it's called. Also STAY AWAY FROM MODERN TALKING ... I know you're not supposed to make music that's complicated but music that is entertaining, but a sure way of coming off as a n00b, is by using MT.

Also your snares lack punch. Dubstep is mostly about rhythm, so you need to keep the rhythm elements at the front of the mix; in short: compress those snares.

Thumbs up for having the bassline start off cool though. It had an epic feel, but then it sorta got incoherent.

Throw up the rest of the track, tho...

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Icetickle
Posts: 551
Joined: Mon Feb 18, 2013 11:27 am

Re: Basslines too weak

Post by Icetickle » Mon May 27, 2013 9:51 pm

I see a lot of people putting really long delay on the "thing" right before the drop going through the drop. It makes it a bit more interesting.
Also you can take your bass synth and then make a super simple (but different) one and put it over it.
Depth is a delusion, the deeper you look the less you see.

GenericNameHere
Posts: 95
Joined: Sat May 11, 2013 12:43 am

Re: Basslines too weak

Post by GenericNameHere » Tue May 28, 2013 5:42 am

Icetickle wrote:I see a lot of people putting really long delay on the "thing" right before the drop going through the drop. It makes it a bit more interesting.
Also you can take your bass synth and then make a super simple (but different) one and put it over it.
We need to get names for these things. Doodads, and all these other unofficial names just ain't cutting it. We can also cut down on the number of threads by coming up with universal names ... but fuck it. And lastly, I can't believe I'm saying this, but it would be a great way to legitamise the genre of "BROSTEP." :o What!? Why's everyone staring at me?

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MammothMusic
Posts: 3
Joined: Sat May 25, 2013 10:13 am

Re: Basslines too weak

Post by MammothMusic » Tue May 28, 2013 7:54 am

Duplicate and compress to d max m8!
~ Sarcasm.

Flywheel
Posts: 27
Joined: Wed Apr 11, 2012 5:47 am

Re: Basslines too weak

Post by Flywheel » Fri May 31, 2013 6:18 am

Here's a few tips that I've used plenty of times...
  • Use different sounds, but, for example, use 1 sound for a measure then switch to another sound for another measure. Don't switch back and forth way too fast for the listener to grasp.

    One trick I like to use is bouncing my main bass to audio, but keeping the MIDI in the track. I then pitch the bounced audio +12, high pass it, lower the volume, add some reverb, whatever. If you're classically trained, you can make some clever fifths, sevenths, etc. by pitching the bass up +5, +7, or whatever you need to make a sexy chord with the MIDI. This works better with cleaner, less distorted basses.

    Take a tip from reggae music and add a pluck chord on the offbeat. This does not work for all dubstep tracks, though, just play it by ear. Sometimes I like to put an orchestral hit with lots of high-passed reverb on the 3 every measure; it tends to be a quick fix for slow-feeling tracks.

    Take your melody (if it's good), high pass it, and put it right over your drop. Keeps the listener anchored.

    Find yourself some good pads/pad presets (I like to use Sylenth1 or Nexus for pads) and make some chords over your drop. I've noticed that pros like Datsik reeeeally make use of this technique, often paired with the one I described above.

    Split your bass into low and high frequencies. Put some Camelphat or Ohmicide or whatever distortion on your bass frequencies, but keep the sound mostly dry. Make the high end really wide by adding a stereo enhancer and maybe some reverb/delay. I almost always do this.

    Finally, the tip that I mysteriously cannot seem to master. Use vocal samples. Listen to Flux Pavilion's "I Can't Stop" or "I Still Can't Stop" for an example of perfect use of a vocal sample. I also kind of like the gimmick of Skrillex's "Ruffneck [Full Flex]". Half of this battle is getting a high quality clip with the correct tempo. Add oneshots like "Come on" or "Drop the bass", cheesy shit like that in place of tom fills or quick white noise buildups. Vengeance has plenty of these samples, but for good ones that you can base a track around (Like "I Can't Stop"), you may need to look toward acapella songs, rap, or other sample packs.
Hope at least one of these influences you for the better.

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