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peaka
- Posts: 45
- Joined: Mon Mar 18, 2013 8:11 pm
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by peaka » Fri Jul 05, 2013 11:40 pm
peaka wrote:Rule of thumb I use Boost wide and cut narrow!
Now that's interesting... My rule of thumb is usually "avoid boosting, prefer cutting. Narrow as you head down in frequency, wide as you head up in frequency (since frequency scale is a logarithmic function)"[/quote]
I absolutely agree with your statement. Definitely cut before you boost or don't boost at all. I meant if you're forced to boost, do it wide
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Dirty Dave
- Posts: 6
- Joined: Sat Jul 06, 2013 12:21 am
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by Dirty Dave » Sat Jul 06, 2013 1:56 am
layering and sidechaining. you got your sub-kick-snare stuff happening low. mid bass layer on the sub. try running a nice high melody in its high space but filter sweeping it through the other frequencies up and down. use subtle sidechaining. like pads work real nice layered behind everythying. sidechain the hell out of it tho, so it only comes out and breathes between everything else thats dominant in your mix. its all about how all the frequencies mingle with each other. you got dominant lows mids highs, and pads and freq sweeps happeining between stuff sidechained, pumping, breathing into empty space.
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Gravehill
- Posts: 128
- Joined: Fri Dec 07, 2012 1:43 pm
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by Gravehill » Sat Jul 06, 2013 2:31 am
mromgwtf wrote:It has no sub bass lol
It has lots
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mthrfnk
- Posts: 2731
- Joined: Tue Jun 14, 2011 10:05 pm
- Location: UK
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by mthrfnk » Sat Jul 06, 2013 10:03 am
peaka wrote:peaka wrote:Rule of thumb I use Boost wide and cut narrow!
Now that's interesting... My rule of thumb is usually "avoid boosting, prefer cutting. Narrow as you head down in frequency, wide as you head up in frequency (since frequency scale is a logarithmic function)"
I absolutely agree with your statement. Definitely cut before you boost or don't boost at all. I meant if you're forced to boost, do it wide
People are afraid of boosting, I don't really understand why.
Obviously you shouldn't be doing narrow boosts and I do personally always cut using EQ notches before doing pretty much anything else to a sound to make sure I have the sound I want out of the source.
However especially with analogue modelled EQ's such as Waves SSL collection - the Q on these is normally quite broad (or shelve-like) so boosts can sound quite good, in fact if you take a look at the instrument-specific presets made for Waves SSL plugins by mix/mastering engineers most of them use boosts in certain areas to emphasise the tonality of that area.
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mromgwtf
- Posts: 882
- Joined: Wed May 09, 2012 1:06 pm
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by mromgwtf » Sat Jul 06, 2013 12:01 pm
Gravehill wrote:mromgwtf wrote:It has no sub bass lol
It has lots
Audio-response:
Soundcloud
Last edited by
mromgwtf on Sat Jul 06, 2013 12:23 pm, edited 1 time in total.
Exilium wrote:distorted square
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mthrfnk
- Posts: 2731
- Joined: Tue Jun 14, 2011 10:05 pm
- Location: UK
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by mthrfnk » Sat Jul 06, 2013 12:08 pm
mromgwtf wrote:Gravehill wrote:mromgwtf wrote:It has no sub bass lol
It has lots
Audio-response:
Soundcloud
Noisia is end game for any argument though.

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Icetickle
- Posts: 551
- Joined: Mon Feb 18, 2013 11:27 am
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by Icetickle » Sat Jul 06, 2013 11:01 pm
Take a finished chillstep track, reverse it and put it on like -24-30dB behind your track. PROFIT.
Depth is a delusion, the deeper you look the less you see.
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titchbit
- Posts: 3536
- Joined: Sat May 11, 2013 8:16 pm
- Location: levitating on bass weight
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by titchbit » Sat Jul 06, 2013 11:22 pm
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mromgwtf
- Posts: 882
- Joined: Wed May 09, 2012 1:06 pm
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by mromgwtf » Sun Jul 07, 2013 7:43 am
Icetickle wrote:Take a finished chillstep track, reverse it and put it on like -24-30dB behind your track. PROFIT.
bullshit, it'll be out of key.
Exilium wrote:distorted square
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Augment
- Posts: 1932
- Joined: Sun Apr 17, 2011 4:59 pm
- Location: Norway
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Contact:
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by Augment » Sun Jul 07, 2013 9:27 am
mromgwtf wrote:Icetickle wrote:Take a finished chillstep track, reverse it and put it on like -24-30dB behind your track. PROFIT.
bullshit, it'll be out of key.
Way to ruin a joke, lol
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Dustwyrm
- Posts: 422
- Joined: Tue Sep 04, 2012 5:22 am
- Location: Murrieta, Ca
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Contact:
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by Dustwyrm » Tue Jul 09, 2013 5:37 pm
ShrapnelDubstep wrote:Hey guys, just wondering if anyone could give me any advice on making a track sound full, and big. When I've finished a track I load a spectrum analyzer on the master and see if I can pinpoint what parts need doing up, this guy for example:
Soundcloud
All of his tracks sound really full, it's like you can't even hear it but theres something taking up all of that empty space, my tracks feel so empty, any advice would be great! Thanks a bunch.

Boost some mid/hi frequencies on your bass line.
Add some white noise/distortion to your synths.
Heres a trick I use. Get a random sound, time stretch the fuck out of it, turn the volume down a bit to your taste (pretty low however) and just let it play under your song.
Done
︻╦╤─ Dus†wyrm ─╤╦︻
Soundcloud
"The wobble is there more as a reminder that we are still in Dubstep territory, but right now we are chilling... " - Emm
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_TraX_
- Posts: 1393
- Joined: Thu Mar 31, 2011 8:24 am
- Location: surrounded by plebs
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by _TraX_ » Tue Jul 09, 2013 6:32 pm
Purchase a video gam3 off steam and search through the program files on your computer to retrieve the sound files, stick em all in a folder so that they are organized and ready to be sampled . I have about 1000 different sounds of footsteps walking through different terrain, forming little patterns of quiet subtle samples under the rhythms of your kick hats and snare creates a nice foundation to start laying your rhythms and melodies down
I found a way to get piece of mind for years and left the hell alone, turn a deaf ear to the cellular phone
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fragments
- Posts: 3552
- Joined: Fri Dec 31, 2010 7:24 pm
- Location: NEOhio
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by fragments » Tue Jul 09, 2013 7:40 pm
^That's a great idea. I'll have to have a look through my game files and old game CDs.
SunkLo wrote: If ragging on the 'shortcut to the top' mentality makes me a hater then shower me in haterade.
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