This is maybe a better example of what you CAN do with NI Massive. A good quality filthy bassline convince people to continue listening!

No, sounds are measured in frequency (wavecycles per second), and there are literally infinite numbers of frequencies for energetic waves to travel, this is why you dont hear the light in the corner of your room... not 3 level... infinitely divisible increments. EQ's work by boosting or lowering certain frequencies of sound, its impossible to completely remove them, only progressively make them quieter and quieter.gambledub wrote: Equalizers
Sounds occur on three different levels highs, mids and lows. Equalizers allow you to remove certain sounds and boost others.
Id never use presets. Id put a spectrum analyzer after the EQ, and treat each sound as the unique task that it is.Parametric EQ
The parametric equalizer is good for controlling the frequency level of sounds. It has some nice presets that can be tweaked such as “bass drum punch”, “hi hat sizzle” and “snare drum enhance” no prizes for guessing what instruments you would use these on though![]()
Filters and Eq's are the same thing, typically a filter is used to refer to an EQ with 24db or higher decibel per octave slope. There is no reason to say the free filter is 'better' - if anything, it is far less accurate and customizable then the 'fruity filter', which allows you to customize the the response in 3 band mode, and has a knob which switches from 24db/octave to 48 9thats the 2x knob you see)Filters
Fl has two filters but in my opinion the “free filter” is far better. Filters are a good way of tweaking the frequency of sounds; this is an excellent way to make your samples sound a lot different (in a good way)
Delay and reverb are very dissimilar, reverbs use algorithms to simulate room-reflections one would otherwise only experience through microphone recording, delay's do just that, cause the signal to wait a moment before being played. Delays, in modern definition, usually feature a feedback loop, with the delay time and feedback aounts being customizable, and will often include an EQ or filter post-signal but 'in the middle' of the feedback loop.Delay and Reverb
Delay and reverb are somewhat similar they both produce an effect that is almost like echo. Delay and reverb sound great on snares, hi hats and cymbals. However reverb and delay should be used sparingly as too much can sound unpleasant.
Compression reduces dynamic range and shapes transients, and it doesnt TOTALLY make 'the loud parts quieter and the quiet parts louder', it reduces the peaks, and then the make-up gain increases the overall volume, inadvertently making the quiet parts 'louder', though technically, the compression doesnt effect them, the gaining them up to fill the newly created headroom does. If your using compression to 'level things out' your probably pushing into the limiter realm, and missing out on the wonderful aspects of transient modification that compression can offer.Compressor
Compression evens out your tracks making the loud parts quieter and the quiet parts louder when the monitor is excessively red (peaking) you should think about using compression (usually on loud sounds such as bass drums). Or panning other instruments to create space within the track.
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