Fatach wrote:Johnst wrote:
Fatach: is your drop at 1:21? i can see what you mean! dude i think your problem could actually be solved pretty simply. just by looking at your soundcloud you can see that there’s absolutely no dynamic change throughout the whole song. meaning, you just have to remove/turn down elements before the drop so that the drop has a purpose. maybe try high passing that bass and high passing the drums a little? or just use quieter, airy pads instead? also, have you subtractive eq’d everything? it usually helps me to make things sound louder. i can see this being really cool, it just needs that shock value on the drop. good luck man, feel free to ask me about anything i said!
ok, yeah, I know, not a lot of dynamics.. I don't really know how to solve this...and also I want to make it sound loud so maybe I over-compressed everything (makes sense?)
ok, i'll try HP all that, maybe that'll work...
subtractive EQ??
maybe the problem is that the sound before bar1 of the drop is too loud is comparison with the beginning of bar1?
ahhh yes. you have much reading to do

. read the mastering/mixing thread. like 16 times. look up stuff you don't know, ignore the pointless/alpaca comments. believe it or not there's actually a lot of good stuff there. also, download and read the eq tutorial in the first post of this thread:
fuck, my computer won't load DOA right now, just search "dogs on acid eq tutorial". it'll be the first link and the first post on that thread.
basically, the more unnecessary sound you remove (subtractive eqing), the louder everything else gets. there is only so much loudness (headroom) that you can get out of a track, so when everything is too loud, it sounds soft. a bit counter intuitive, but this tut should explain alot.
let me know if there's anything that doesn't make sense.
for not, anything that shouldn't have a low end, just high pass. this is in regards to things such as high hats, airy pads, cymbals, leads, basically anything you can cut off the bottom frequencies of.