How many hours do you average on a track?

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Temo
Posts: 56
Joined: Fri Feb 19, 2010 2:59 pm

Re: How many hours do you average on a track?

Post by Temo » Wed Feb 15, 2012 3:31 pm

Altron wrote:Interesting enough, I just watched an Ill Gates video a couple days back and he talks about limiting himself to 20 hours a song.
This is good advice if you don't believe in what youre making/youve rinsed the tune to the point where ur not inspired by it anymore

hutyluty
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Location: LEEDS

Re: How many hours do you average on a track?

Post by hutyluty » Wed Feb 15, 2012 3:53 pm

about 4 hours to get structure in place

leave it about a week

try and finish it.
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dougriley
Posts: 163
Joined: Wed Jul 07, 2010 10:19 pm

Re: How many hours do you average on a track?

Post by dougriley » Wed Feb 15, 2012 6:05 pm

i usually try to put together a main section and an intro in one sitting ~4hours using some sounds/presets i've saved from past sessions... from there i like to play the tune out on multiple systems to see if it's actually worth continuing...

i'll prob spend three days max on a track before i can't stand listening to it anymore and move on... i scrap prob 90% of what i start :cornlol:
Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.
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Undrig
Posts: 229
Joined: Fri Apr 09, 2010 3:37 pm
Location: New England USA

Re: How many hours do you average on a track?

Post by Undrig » Wed Feb 15, 2012 6:16 pm

Really hard to say. I tend to work on sounds a lot. Without really thinking of how it's going to fit in the context of a song at the time i'm making it. Then when I am actually working on a tune I have various sources i've slaved over. I can usually mold them into something that fits within the tune's context better. The end result typically sounds like a form of controlled chaos and experimentation. If I had to factor in the time I spend doing sound design with actual arrangement, I would say months and months to make a tune. Probably explains why I notice my productions tend to be full of combinations of sounds that sit together interestingly, vs a few very well polished sounds driving the point home.

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