gain structure and mixing aka THE MONEYSHOT THREAD

hardware, software, tips and tricks
Forum rules
By using this "Production" sub-forum, you acknowledge that you have read, understood and agreed with our terms of use for this site. Click HERE to read them. If you do not agree to our terms of use, you must exit this site immediately. We do not accept any responsibility for the content, submissions, information or links contained herein. Users posting content here, do so completely at their own risk.

Quick Link to Feedback Forum
User avatar
yeager
Posts: 69
Joined: Sun Dec 28, 2008 12:48 am

Post by yeager » Sun Feb 01, 2009 9:53 am

i would like to highly recommend researching every thing you can on bob katz k-system. this has changed my life and is a middle finger to those on the wrong side of the loudness war. here is a good start.

http://www.aes.org/technical/documentDo ... m?docID=65

macc
Posts: 1737
Joined: Wed Aug 27, 2008 11:56 pm
Location: http://www.scmastering.com , maac at subvertmastering dot com
Contact:

Post by macc » Sun Feb 01, 2009 10:02 am

Totally agreed on that - but it's not really what this thread is (or has become) about.

This is about keeping conservative levels at the mix stage in ordr to retain headroom, make your mix process/workflow easier and more efficient, and maintain the highest quality without concern for final loudness - only inherent mix BEEF.

:)
www.scmastering.com / email: macc at subvertmastering dot com

User avatar
yeager
Posts: 69
Joined: Sun Dec 28, 2008 12:48 am

Post by yeager » Sun Feb 01, 2009 10:15 am

oops

User avatar
yeager
Posts: 69
Joined: Sun Dec 28, 2008 12:48 am

Post by yeager » Sun Feb 01, 2009 10:56 am

Macc wrote:Sorry if it isn't really answering your question, but -3 is way too high.

Remember that 6dB is half. So if you have one element at -6, that is half your headroom gone. Two elements at -6dB each = all your headroom gone. Having the drums at -3 will leave you fighting against clipping and struggling to keep everything down and under control.

Rather, set your drums for *around* -8 / -10 (ie, a bit less than half). The bass - if we are talking a pure sine sub - would probably sit best a dB or two below that, any distorted/fullband bass sounds should be effectively treated as different entities and mixed appropriately (due to Fletcher Munson).

This leaves you with a few dB headroom, and everything else is just parsley. No more fighting anything, you *will* get repeatable and consistent levels in your mixes, and better mixes as a result.

:) :) :)
macc. how do you suggest is the best way to treat sub,and distorted bass separate if i am layering the distorted sounds over the sub in the same synth so they are one. and modulating them together? hope this makes sense and you follow me. my apologies for steering off the post.. my English should be better.

macc
Posts: 1737
Joined: Wed Aug 27, 2008 11:56 pm
Location: http://www.scmastering.com , maac at subvertmastering dot com
Contact:

Post by macc » Sun Feb 01, 2009 11:34 am

Use prefade sends to 2 groups.

THESE NUMBERS ARE APPROXIMATE AND MAY VARY (I shouldn't even have to say that but some people seem to take a number and think it is gospel :lol: )

Gp1 - LP eq at ~ 80-90Hz

Gp2 - HP eq at ~ 180-200Hz

Both those groups get routed to group 3, 'bass out' or whatever.

This kills 2 birds with one stone - you can treat the distorted bit individually with chorus or flange or whatever other shit without affecting the sub, eq it so that it doesn't sound shit etc etc.

But also, notice that there is a gap here - the two regions have a gap in the 100 - 200 Hz region. This takes care of that irritating muddy SHIT (that is all over most of the tracks I get from round here) with distorted basslines that drowns out the kick. If your bass note has a fundamental at 50Hz and you distort it (foe 'warmth') then straight away a good amount of your sub bass energy goes > 100Hz, which is often exactly where your kick is. So by distorting low bass you are not only reducing/sharing out your available sub energy to places it sounds worse, but drowning out your kick drum and muddying up your tune - unless you take appropriate measures.

Further up the spectrum things don't need to be so loud to be audible (Fletcher Munson), the upper group will have a much lower peak level, and you'll fnd you can often add signifcant amount of ~200Hz with gentle wid slopes to 'warm things up' without turning everything to mud.


FWIW the above 'first harmonic drowns out kick' problem is the number 1 problem in mixes I get from round here, and it is a BITCH to fix.

:)
www.scmastering.com / email: macc at subvertmastering dot com

Steve AC23
Posts: 898
Joined: Sun Feb 19, 2006 1:39 pm
Location: melburn ozstrailya

Post by Steve AC23 » Sun Feb 01, 2009 11:39 am

notching out rooms for kicks and snare <3

User avatar
yeager
Posts: 69
Joined: Sun Dec 28, 2008 12:48 am

Post by yeager » Sun Feb 01, 2009 12:09 pm

very much appreciated macc.

macc
Posts: 1737
Joined: Wed Aug 27, 2008 11:56 pm
Location: http://www.scmastering.com , maac at subvertmastering dot com
Contact:

Post by macc » Sun Feb 01, 2009 3:33 pm

No bother :)

I don't mean to harp on btw :oops:
www.scmastering.com / email: macc at subvertmastering dot com

User avatar
djake
Posts: 4314
Joined: Tue Jan 16, 2007 2:03 am
Location: I found my way out of the mine

Post by djake » Sun Feb 01, 2009 6:38 pm

Macc wrote:No bother :)

I don't mean to harp on btw :oops:
macc your an legend!!!!

Littlefoot
Posts: 3478
Joined: Sun Oct 22, 2006 2:45 pm
Location: Nottingham
Contact:

Post by Littlefoot » Mon Feb 02, 2009 9:01 pm

discussion of how many dbs to mix to....


wasssttteee
Subsequent Mastering - http://www.subsequentmastering.com
Online Mastering Service
(LOL GURLZ, Geiom, Dexplicit, Bass Clef, Lost Codes Audio, Car Crash Set recordings)

macc
Posts: 1737
Joined: Wed Aug 27, 2008 11:56 pm
Location: http://www.scmastering.com , maac at subvertmastering dot com
Contact:

Post by macc » Mon Feb 02, 2009 9:44 pm

Your loss :)
www.scmastering.com / email: macc at subvertmastering dot com

User avatar
Sharmaji
Posts: 5179
Joined: Sun Jan 22, 2006 5:03 pm
Location: Brooklyn NYC
Contact:

Post by Sharmaji » Mon Feb 02, 2009 11:12 pm

headroom ---> better-sounding, albiet quieter mixes---> more space for mastering engineer to do his/her magic---->better sounding record. seriously.
twitter.com/sharmabeats
twitter.com/SubSwara
subswara.com
myspace.com/davesharma
Low Motion Records, Soul Motive, TKG, Daly City, Mercury UK

User avatar
stapleface
Posts: 595
Joined: Tue Dec 16, 2008 11:24 pm
Location: Bath, UK

Post by stapleface » Mon Feb 02, 2009 11:17 pm

TeReKeTe wrote:headroom ---> better-sounding, albiet quieter mixes---> more space for mastering engineer to do his/her magic---->better sounding record. seriously.
this.
------------------------------------------------------
Stapleface

Soundcloud

Check out my latest tunes here;
http://www.myspace.com/staplefacedubs
http://soundcloud.com/jaysus91

User avatar
Mad_EP
Posts: 1471
Joined: Tue Aug 19, 2008 12:17 pm
Location: uk
Contact:

Post by Mad_EP » Tue Feb 03, 2009 1:15 am

TeReKeTe wrote:headroom ---> better-sounding, albiet quieter mixes---> more space for mastering engineer to do his/her magic---->better sounding record. seriously.

Truer words never spoken.

I mean, yeah- I use limiters & such... but only when trying out a new tune live. As soon as a label picks it up, I strip all that shit off and give them quiet, well mixed dubs.

jalfrezi
Posts: 226
Joined: Wed Apr 19, 2006 5:32 pm
Contact:

Post by jalfrezi » Tue Feb 03, 2009 12:42 pm

mad ep wrote:
TeReKeTe wrote:headroom ---> better-sounding, albiet quieter mixes---> more space for mastering engineer to do his/her magic---->better sounding record. seriously.

Truer words never spoken.

I mean, yeah- I use limiters & such... but only when trying out a new tune live. As soon as a label picks it up, I strip all that shit off and give them quiet, well mixed dubs.
so does this mean don't normalise the wave as well? you aren't adding any noise to it if it was all done in THE BOX. is it delving into geekdom about adding artifacts? i'm not deaf but really i can't hear any difference.

its still got the same relationship to itself just that there isn't 6db of nothing.

macc
Posts: 1737
Joined: Wed Aug 27, 2008 11:56 pm
Location: http://www.scmastering.com , maac at subvertmastering dot com
Contact:

Post by macc » Tue Feb 03, 2009 12:48 pm

WHY normalise it though? Why do you need to?
www.scmastering.com / email: macc at subvertmastering dot com

jalfrezi
Posts: 226
Joined: Wed Apr 19, 2006 5:32 pm
Contact:

Post by jalfrezi » Tue Feb 03, 2009 12:55 pm

Macc wrote:WHY normalise it though? Why do you need to?
i went to a studio once to get a tune mixed down without normalising and the engineer was saying we shouldn't have the tracks so quiet as when going out of the computer it adds noise.

does it actually cause problems when mastering? i would think they need it to be as loud as possible so that the noise level is as low as possible. not loud like brickwalling but just raising the level.

james fox
Posts: 1254
Joined: Fri May 02, 2008 8:02 am
Location: sarf

Post by james fox » Tue Feb 03, 2009 1:43 pm

Joe C wrote:discussion of how many dbs to mix to....


wasssttteee
why?

Locked

Who is online

Users browsing this forum: No registered users and 0 guests