The Reason Q&A Thread

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MoonUnit
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Re: The Reason Q&A Thread

Post by MoonUnit » Mon Nov 14, 2011 6:36 pm

Question: Kong has been doing me in lately. I have a crash cymbal loaded up that came from a kong hip-hop kit and it hits on the first beat of every four bars. It sounds just fine and dandy with a nice long tail when I solo it, but when it is played with other drums, the next drum to hit cuts off the tail of the cymbal. What the hell is going on? When I started filling in my drum section I started with a preset kit, then started changing certain samples to my liking. I have Kong wired to two Redrums for sequencing and there isn't any funky CV business going on besides GATE IN's from kong wired to GATE OUT's of Redrum for sample triggering.

Anyone else experienced this?

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Re: The Reason Q&A Thread

Post by RmoniK » Mon Nov 14, 2011 6:48 pm

The two pads are connected in the mute group. In the right screen, for every pad, the mute buttons "a", "b" and "c" should be unticked. :)

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Re: The Reason Q&A Thread

Post by MoonUnit » Mon Nov 14, 2011 7:32 pm

RmoniK wrote:The two pads are connected in the mute group. In the right screen, for every pad, the mute buttons "a", "b" and "c" should be unticked. :)
Thanks, must have been something that carried over from the kit preset.

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Re: The Reason Q&A Thread

Post by RmoniK » Mon Nov 14, 2011 7:56 pm

on the right hand side of the screen. I translated that too literally :P But you got what i meant, i presume :)

i love kong. It has so many possibilities.

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Re: The Reason Q&A Thread

Post by MoonUnit » Mon Nov 14, 2011 8:36 pm

RmoniK wrote:on the right hand side of the screen. I translated that too literally :P But you got what i meant, i presume :)

i love kong. It has so many possibilities.
wired with redrum it is invaluable to me. It helps me get my ideas out quick and consistently every time.

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Re: The Reason Q&A Thread

Post by Cubicle » Mon Nov 14, 2011 8:58 pm

I learned from my Sound producing course that if you apply less then 300ms delay (in a digital synthesizer) or 60ms delay on an analog synthesizer that it will fatten your sound insanely.
In other words, it will widen your sound, making it more like a wall of sound.
However, when I do this in reason (adding about 250 ms delay) I get a harsher sound, it's actually delay'ing.

(the human ear can't detect delay under 300ms as far as I learned)

Are there any other nifty tricks like this to fatten a sound?
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-[2]DAY_-
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Re: The Reason Q&A Thread

Post by -[2]DAY_- » Mon Nov 14, 2011 9:16 pm

unison? saturation, layering.. verb. the delay thing can work on certain sounds. its just another case of what you read vs. what you hear, keep trying it

you could try making a couple of delays on different sends and mixing the signal into them
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Re: The Reason Q&A Thread

Post by Samuel_L_Damnson » Mon Nov 14, 2011 10:17 pm

You can make your sound wider by duplicating the track panning the original track left and the duplicate right and nudging the duplicate one off the grid by like 50ms or something. its basically fake double tracking and it gives a nice wide sound :D
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Re: The Reason Q&A Thread

Post by RmoniK » Mon Nov 14, 2011 10:28 pm

What sinestepper said is a real useful technique, especially for consistent sounds rather than one shots or stabs.

What i do a lot too, is split the signal, and mix the dry signal with a chorus'd signal (with thors chorus, that one's awesome). I usually put a stereo imager to widen the chorus even more before i mix them together. Then make sure you monoify the lows.

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Re: The Reason Q&A Thread

Post by Cubicle » Tue Nov 15, 2011 8:15 am

Sinestepper wrote:You can make your sound wider by duplicating the track panning the original track left and the duplicate right and nudging the duplicate one off the grid by like 50ms or something. its basically fake double tracking and it gives a nice wide sound :D
Won't this take up alot of headroom?

It does work tho, used it before (except for the panning which sounds logical now) but does the rest of the instruments still have space to breath?
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Re: The Reason Q&A Thread

Post by RmoniK » Tue Nov 15, 2011 12:01 pm

Cubicle wrote:
Sinestepper wrote:You can make your sound wider by duplicating the track panning the original track left and the duplicate right and nudging the duplicate one off the grid by like 50ms or something. its basically fake double tracking and it gives a nice wide sound :D
Won't this take up alot of headroom?

It does work tho, used it before (except for the panning which sounds logical now) but does the rest of the instruments still have space to breath?
Quite on the contrary, it creates headroom, since you get them out of the mono zone :) And if you don't pan them you'll get horrible phase problems.

That being said, 50 ms is a bit much though, i usually do 20.

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Re: The Reason Q&A Thread

Post by Cubicle » Tue Nov 15, 2011 12:09 pm

RmoniK wrote:
Cubicle wrote:
Sinestepper wrote:You can make your sound wider by duplicating the track panning the original track left and the duplicate right and nudging the duplicate one off the grid by like 50ms or something. its basically fake double tracking and it gives a nice wide sound :D
Won't this take up alot of headroom?

It does work tho, used it before (except for the panning which sounds logical now) but does the rest of the instruments still have space to breath?
Quite on the contrary, it creates headroom, since you get them out of the mono zone :) And if you don't pan them you'll get horrible phase problems.

That being said, 50 ms is a bit much though, i usually do 20.
Ah I see, thanks!
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Re: The Reason Q&A Thread

Post by Refuzed » Tue Nov 15, 2011 12:21 pm

edit. i wasn't reading correctly forget my post. the panning thing is a good idea though i like
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Re: The Reason Q&A Thread

Post by nitz » Tue Nov 15, 2011 9:58 pm

Off topic- but in topic in relation to reason...

Am looking for a collb on some 98bmp om unit/kromestar style vibe

Check out my sound cloud for tunes.

Some deep atmospheric vibes am looking for

holla at me if you fit the job!
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Re: The Reason Q&A Thread

Post by RmoniK » Fri Nov 18, 2011 1:27 am

ALright, so one thing i'm struggling with in reason is making reeses. I'm not talking about the pendulum dnb reeses (which are just detuned saws) but about the ones that form the bases (not basses... well, also) for heavier dubstep sounds like excision. Or the really growly ones like feed me uses all the time. anyone got any tips on that?

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Re: The Reason Q&A Thread

Post by futures_untold » Fri Nov 18, 2011 1:37 am

Yup

Start with detuned saw waves.
Then use a combination of effects send and the splitter merger device to split the signal off for processing by loads of Scream 4 distortion devices, filters, & FX etc.

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skyh
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Re: The Reason Q&A Thread

Post by skyh » Fri Nov 18, 2011 9:01 am

I struggle with reese's too in Reason. I have a decent reese patch.. but it's too unpredictable (does that mean i should resample?)

If anyone wants to share reese patches I'd be glad to swap mine for another.

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Re: The Reason Q&A Thread

Post by serox » Fri Nov 18, 2011 9:18 am

skyhigh wrote:I struggle with reese's too in Reason. I have a decent reese patch.. but it's too unpredictable (does that mean i should resample?)

If anyone wants to share reese patches I'd be glad to swap mine for another.
Id rather sample some decent reeses from a 12" record than try to make one using software personally.
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Re: The Reason Q&A Thread

Post by brettheaslewood » Fri Nov 18, 2011 9:23 am

Who else is on Reason 6, well vexed that i cant collab with anyone who's on 5 > lower :(
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Re: The Reason Q&A Thread

Post by serox » Fri Nov 18, 2011 9:32 am

brettheaslewood wrote:Who else is on Reason 6, well vexed that i cant collab with anyone who's on 5 > lower :(
Reason 6? didn't know there was one. Reason 5 must have been shit for them to bring out 6 so quick.
Don’t worry about people stealing an idea. If it’s original, you will have to ram it down their throats.

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